Add MeshCore relay_radio firmware for Heltec T114
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109
examples/relay_radio/ui-tiny/UITask.h
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109
examples/relay_radio/ui-tiny/UITask.h
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#pragma once
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#include <MeshCore.h>
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#include <helpers/ui/DisplayDriver.h>
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#include <helpers/ui/UIScreen.h>
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#include <helpers/SensorManager.h>
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#include <helpers/BaseSerialInterface.h>
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#include <Arduino.h>
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#include <helpers/sensors/LPPDataHelpers.h>
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#include "ScrollingStatusBar.h"
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#ifndef LED_STATE_ON
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#define LED_STATE_ON 1
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#endif
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#ifdef PIN_BUZZER
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#include <helpers/ui/buzzer.h>
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#endif
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#ifdef PIN_VIBRATION
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#include <helpers/ui/GenericVibration.h>
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#endif
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#include "../AbstractUITask.h"
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#include "../NodePrefs.h"
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class UITask : public AbstractUITask {
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DisplayDriver* _display;
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SensorManager* _sensors;
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ScrollingStatusBar _statusBar;
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#ifdef PIN_BUZZER
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genericBuzzer buzzer;
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#endif
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#ifdef PIN_VIBRATION
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GenericVibration vibration;
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#endif
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unsigned long _next_refresh, _auto_off;
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NodePrefs* _node_prefs;
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char _alert[80];
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unsigned long _alert_expiry;
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int _msgcount;
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unsigned long ui_started_at, next_batt_chck;
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int next_backlight_btn_check = 0;
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uint16_t _cached_batt_mv;
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#ifdef PIN_STATUS_LED
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int led_state = 0;
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int next_led_change = 0;
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int last_led_increment = 0;
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#endif
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#ifdef PIN_USER_BTN_ANA
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unsigned long _analogue_pin_read_millis = millis();
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#endif
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UIScreen* splash;
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UIScreen* home;
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// UIScreen* msg_preview;
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UIScreen* curr;
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void userLedHandler();
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// Button action handlers
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char checkDisplayOn(char c);
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char handleLongPress(char c);
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char handleDoubleClick(char c);
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char handleTripleClick(char c);
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void setCurrScreen(UIScreen* c);
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public:
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UITask(mesh::MainBoard* board, BaseSerialInterface* serial) : AbstractUITask(board, serial), _display(NULL), _sensors(NULL) {
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next_batt_chck = _next_refresh = 0;
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_cached_batt_mv = 0;
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ui_started_at = 0;
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curr = NULL;
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}
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void begin(DisplayDriver* display, SensorManager* sensors, NodePrefs* node_prefs);
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void gotoHomeScreen() { setCurrScreen(home); }
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void showAlert(const char* text, int duration_millis);
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int getMsgCount() const { return _msgcount; }
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uint16_t getCachedBattMV() const { return _cached_batt_mv; }
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bool hasDisplay() const { return _display != NULL; }
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bool isButtonPressed() const;
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bool isBuzzerQuiet() {
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#ifdef PIN_BUZZER
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return buzzer.isQuiet();
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#else
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return true;
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#endif
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}
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void toggleBuzzer();
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bool getGPSState();
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void toggleGPS();
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// from AbstractUITask
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void msgRead(int msgcount) override;
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void newMsg(uint8_t path_len, const char* from_name, const char* text, int msgcount) override;
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void notify(UIEventType t = UIEventType::none) override;
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void loop() override;
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void shutdown(bool restart = false);
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};
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