Files
MeshCore-RelayRadio/examples/relay_radio/ui-orig/UITask.h
ua1zbe cdd9d32fb5
Some checks failed
Build and deploy Docs site to GitHub Pages / github-pages (push) Has been cancelled
Run Unit Tests / test (push) Has been cancelled
PR Build Check / build (Heltec_v3_companion_radio_ble) (push) Has been cancelled
PR Build Check / build (Heltec_v3_repeater) (push) Has been cancelled
PR Build Check / build (Heltec_v3_room_server) (push) Has been cancelled
PR Build Check / build (LilyGo_Tlora_C6_repeater_) (push) Has been cancelled
PR Build Check / build (PicoW_repeater) (push) Has been cancelled
PR Build Check / build (RAK_4631_companion_radio_ble) (push) Has been cancelled
PR Build Check / build (RAK_4631_repeater) (push) Has been cancelled
PR Build Check / build (RAK_4631_room_server) (push) Has been cancelled
PR Build Check / build (Tbeam_SX1276_repeater) (push) Has been cancelled
PR Build Check / build (wio-e5-mini_repeater) (push) Has been cancelled
PR Build Check / build (wio_wm1110_repeater) (push) Has been cancelled
Add MeshCore relay_radio firmware for Heltec T114
2026-06-09 15:36:22 +03:00

74 lines
1.8 KiB
C++

#pragma once
#include <MeshCore.h>
#include <helpers/ui/DisplayDriver.h>
#include <helpers/SensorManager.h>
#include <stddef.h>
#ifdef PIN_BUZZER
#include <helpers/ui/buzzer.h>
#endif
#include "../AbstractUITask.h"
#include "../NodePrefs.h"
#include "Button.h"
class UITask : public AbstractUITask {
DisplayDriver* _display;
SensorManager* _sensors;
#ifdef PIN_BUZZER
genericBuzzer buzzer;
#endif
unsigned long _next_refresh, _auto_off;
NodePrefs* _node_prefs;
char _version_info[32];
char _origin[62];
char _msg[80];
char _alert[80];
int _msgcount;
bool _need_refresh = true;
bool _displayWasOn = false; // Track display state before button press
unsigned long ui_started_at;
// Button handlers
#ifdef PIN_USER_BTN
Button* _userButton = nullptr;
#endif
#ifdef PIN_USER_BTN_ANA
Button* _userButtonAnalog = nullptr;
#endif
void renderCurrScreen();
void userLedHandler();
void renderBatteryIndicator(uint16_t batteryMilliVolts);
// Button action handlers
void handleButtonAnyPress();
void handleButtonShortPress();
void handleButtonDoublePress();
void handleButtonTriplePress();
void handleButtonQuadruplePress();
void handleButtonLongPress();
public:
UITask(mesh::MainBoard* board, BaseSerialInterface* serial) : AbstractUITask(board, serial), _display(NULL), _sensors(NULL) {
_next_refresh = 0;
ui_started_at = 0;
}
void begin(DisplayDriver* display, SensorManager* sensors, NodePrefs* node_prefs);
bool hasDisplay() const { return _display != NULL; }
void clearMsgPreview();
// from AbstractUITask
void msgRead(int msgcount) override;
void newMsg(uint8_t path_len, const char* from_name, const char* text, int msgcount) override;
void notify(UIEventType t = UIEventType::none) override;
void loop() override;
void shutdown(bool restart = false);
};