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Add swarm mode transport doc
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@@ -2,10 +2,11 @@
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## 1. Overview
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Voice mode uses a **two-plane architecture**:
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Voice mode uses a **two-plane architecture** with optional swarm-assisted
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recovery:
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- **Control plane (text messages):**
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- `VE2:` voice envelope announces voice availability in chat.
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- `VE3:` voice envelope announces voice availability in chat.
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- **Control plane (raw binary request):**
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- Binary voice fetch request (same raw route as voice packets).
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- **Data plane (raw binary packets):**
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@@ -13,11 +14,13 @@ Voice mode uses a **two-plane architecture**:
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This design avoids broadcasting full voice payloads to channels/rooms. Chat carries only metadata; audio is fetched on demand when user presses play.
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Swarm fallback is documented in [Swarm Mode Technical Design](./swarm-mode-technical.md).
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## 2. Key Modules
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- `lib/utils/voice_message_parser.dart`
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- `VoicePacket` (legacy text + binary packet format)
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- `VoiceEnvelope` (`VE2`)
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- `VoicePacket` (binary direct-packet format)
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- `VoiceEnvelope` (`VE3`)
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- `VoiceFetchRequest` (binary)
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- `lib/screens/messages_tab.dart`
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- Capture/encode voice, cache encoded packets, send envelope only
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@@ -25,20 +28,20 @@ This design avoids broadcasting full voice payloads to channels/rooms. Chat carr
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- Reassembly/playback sessions
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- Outgoing session cache + deferred serving
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- `lib/providers/app_provider.dart`
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- Incoming routing for `VE2` and binary voice fetch requests
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- Incoming routing for `VE3`, binary voice fetch requests, and raw swarm control payloads
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- Handles raw packet ingestion
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- `lib/widgets/messages/voice_message_bubble.dart`
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- Play behavior (immediate play if complete, otherwise fetch + auto-play)
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- `lib/providers/messages_provider.dart`
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- Message-level voice detection (`VE2` + legacy `V:`)
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- Message-level voice detection (`VE3`)
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- `lib/services/message_storage_service.dart`
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- Persists `isVoice` and `voiceId`
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## 3. Wire Formats
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### 3.1 Voice Envelope (`VE2`)
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### 3.1 Voice Envelope (`VE3`)
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Prefix: `VE2:` + colon-delimited compact payload (base36 numeric fields)
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Prefix: `VE3:` + colon-delimited compact payload (base36 numeric fields)
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Fields:
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@@ -46,21 +49,19 @@ Fields:
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- `mode` (base36): codec mode ID (`VoicePacketMode.id`)
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- `total` (base36): packet count (1..255)
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- `durS` (base36): estimated duration in seconds
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- `senderKey6` (string, 12 hex chars): sender public-key prefix (6 bytes)
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- `ts` (base36): unix timestamp seconds
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`sid` is base36 on wire and expands to 8-hex internally.
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Compact format:
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```text
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VE2:{sid}:{mode}:{total}:{durS}:{senderKey6}:{ts}
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VE3:{sid}:{mode}:{total}:{durS}
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```
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Example:
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```text
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VE2:a:1:4:4:aabbccddeeff:s44we8
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VE3:a:1:4:4
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```
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### 3.2 Voice Fetch Request (binary)
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@@ -68,7 +69,7 @@ VE2:a:1:4:4:aabbccddeeff:s44we8
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Binary payload format:
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```text
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[magic=0x72][sid:4B][flags:1B][requesterKey6:6B][ts:4B][missingCount:1B][missingIndices...]
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[magic=0x72][sid:4B][flags:1B][requesterKey6:6B][missingCount:1B][missingIndices...]
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```
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### 3.3 Raw Voice Packet (data plane)
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@@ -77,10 +78,10 @@ Binary payload structure:
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- Byte 0: magic `0x56` (`'V'`)
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- Bytes 1..4: session ID (4 bytes)
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- Byte 5: mode ID
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- Byte 6: packet index
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- Byte 7: total packets
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- Bytes 8..N: codec2 data
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- Byte 5: packet index
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- Bytes 6..N: codec2 data
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Header is 6 bytes. Mode and total packet count come from the `VE3` envelope.
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## 4. Outgoing Flow (Send)
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@@ -88,27 +89,38 @@ Binary payload structure:
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2. Each chunk is codec2-encoded into `VoicePacket` objects.
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3. Packets are cached in `VoiceProvider` outgoing cache (TTL 15 min).
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4. Sender inserts local voice placeholder message (`isVoice=true`, `voiceId=sessionId`).
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5. Sender sends one envelope (`VE2`) through normal message path:
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5. Sender sends one envelope (`VE3`) through normal message path:
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- channel/room: `sendChannelMessage`
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- direct: `sendTextMessage`
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6. **No raw audio packets are sent during initial send.**
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## 5. Incoming Routing
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### 5.1 `VE2` envelope received
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### 5.1 `VE3` envelope received
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`AppProvider` marks message as voice (`isVoice`, `voiceId`) and adds it to chat.
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`AppProvider` records sender identity from message metadata, registers the voice
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session envelope, marks the message as voice (`isVoice`, `voiceId`), and adds it to chat.
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### 5.2 Binary voice fetch request received
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`AppProvider` treats it as control-plane only:
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- request is not added to chat
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- validates requester prefix match against sender metadata
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- resolves requester contact via key prefix
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- calls `voiceProvider.serveSessionTo(...)`
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### 5.3 Raw packet received (`pushRawData`)
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### 5.3 Swarm control messages received
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`AppProvider` also handles raw swarm control payloads:
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- binary swarm requests advertise which voice fragments are still missing
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- binary swarm availability responses advertise which fragments a peer can relay
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- swarm control payloads arrive via `pushRawData` and are not added to chat history
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Swarm semantics are shared with image mode and documented in
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[Swarm Mode Technical Design](./swarm-mode-technical.md).
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### 5.4 Raw packet received (`pushRawData`)
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`AppProvider.onRawDataReceived` parses `VoicePacket` binary and appends to session in `VoiceProvider`.
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@@ -118,10 +130,15 @@ In `VoiceMessageBubble`:
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- If session already complete: play immediately.
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- If incomplete/missing:
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1. Resolve sender contact (message sender prefix or `VE2.senderKey6` fallback)
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2. Send direct binary fetch request
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3. Show requesting state in UI
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4. Auto-play when session becomes complete
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1. Resolve sender contact from message sender metadata
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2. Prefer a direct fetch from the original sender if its raw route is healthy
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3. If the sender path does not respond, fan out a raw swarm request with the
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exact missing packet indices to reachable peers
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4. Wait up to 10 seconds for raw peer availability responses
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5. Send a direct binary fetch request to the best alternate peer for the
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missing subset it advertised
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6. Show requesting state in UI
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7. Auto-play when session becomes complete
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If sender cannot be resolved or request cannot be sent, bubble remains and shows: **"Voice unavailable right now"**.
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@@ -136,10 +153,13 @@ If sender cannot be resolved or request cannot be sent, bubble remains and shows
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Serving prerequisites:
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- session exists in cache
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- session exists in outgoing cache or already-received session state
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- `sendRawPacketCallback` configured
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- requester has direct path (`outPathLen >= 0`)
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Received partial sessions can therefore act as relay sources during swarm
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recovery.
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## 8. Persistence
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`MessageStorageService` now stores and restores:
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@@ -167,13 +187,13 @@ Voice bubbles and Message Technical Details show an **estimated transmit time**
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The estimate is airtime-based (LoRa packet model), not file-duration-only:
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- Source inputs:
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- `packetCount` and `durationMs` from `VE2` envelope, or
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- `packetCount` and `durationMs` from `VE3` envelope, or
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- numeric envelope values decoded from base36
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- actual received `VoicePacket.codec2Data.length` bytes when local session packets exist
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- `pathLen` from message metadata
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- current radio params from `deviceInfo`: `radioBw`, `radioSf`, `radioCr`
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- Per-packet payload model:
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- `meshHeader(2)` + `pathLen` + `voiceHeader(8)` + `codec2Bytes`
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- `meshHeader(2)` + `pathLen` + `voiceHeader(6)` + `codec2Bytes`
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- LoRa airtime:
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- standard symbol-time formula (preamble + payload symbols)
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- Mesh pacing/hops:
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@@ -192,9 +212,12 @@ Fallback defaults are used when radio params are unavailable: `SF10`, `BW250kHz`
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## 11. Operational Constraints
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- No firmware changes required.
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- On-demand fetch works only if sender app is online and has cached session.
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- On-demand fetch prefers the original sender, but a partial session can also be
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completed from alternate peers that already hold packets.
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- Raw return path needs a currently valid direct route to requester.
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- Voice capture is available on iOS and Android (`Platform.isIOS || Platform.isAndroid`).
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- Swarm discovery uses the same `cmdSendRawData` / `pushRawData` path as voice
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fetch and packet delivery.
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### 11.1 Raw Binary Routing Semantics
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@@ -206,26 +229,27 @@ Fallback defaults are used when radio params are unavailable: `SF10`, `BW250kHz`
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- only nodes on that path relay it;
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- it is **not** received by everyone in the mesh.
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## 12. Backward Compatibility
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- Legacy `V:` text packet parsing is still supported.
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- Message voice detection accepts `VE2` and legacy `V:` formats.
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## 13. High-Level Sequence
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## 12. High-Level Sequence
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```mermaid
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sequenceDiagram
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participant A as Sender App
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participant M as Mesh Chat
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participant P as Peer With Packets
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participant N as Reachable Peers
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participant B as Receiver App
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A->>A: Record + encode voice packets
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A->>A: Cache session packets (TTL 15m)
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A->>M: Send VE2 envelope
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M->>B: Deliver VE2
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A->>M: Send VE3 envelope
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M->>B: Deliver VE3
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B->>B: Render voice bubble (metadata only)
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B->>A: Send binary fetch request on Play
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A->>B: Stream raw VoicePacket packets
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A->>B: Stream raw VoicePacket packets (partial)
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Note over A,B: Sender path stops responding
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B->>N: Raw swarm requests with missing voice packet indices
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P->>B: Raw swarm availability response
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B->>P: Direct binary fetch request for missing subset
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P->>B: Stream remaining raw VoicePacket packets
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B->>B: Reassemble session
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B->>B: Auto-play when complete
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```
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