Update README feature list

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Janez T
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Flutter app for Search and Rescue operations over a [MeshCore](https://github.com/meshcore-dev) mesh radio network via Bluetooth Low Energy. Flutter app for Search and Rescue operations over a [MeshCore](https://github.com/meshcore-dev) mesh radio network via Bluetooth Low Energy.
## Features ## What It Does
- **Messaging** — send/receive messages to contacts and channels MeshCore SAR helps teams coordinate in low-connectivity or no-connectivity environments using mesh radio + BLE.
- **Voice messages** — push-to-talk voice over the mesh using [Codec2](https://github.com/drowe67/codec2) ultra-low-bitrate speech compression (7003200 bps); fragments are streamed on demand via direct BLE links without requiring firmware changes
- **Image messages** — send photos over the mesh as AVIF-compressed fragments; images are fetched on demand when the recipient taps the placeholder; configurable resolution (64 / 128 / 256 px), compression level, and colour/grayscale mode
- **Contacts** — track team members, repeaters, and rooms with live telemetry
- **SAR Markers** — drop emoji-coded location pins (person found, fire, staging area) via chat messages
- **Map** — view team positions and markers on OpenStreetMap / topo / satellite; tiles cached for offline use
- **Location tracking** — periodic GPS updates broadcast to the mesh
- **Packet log** — inspect raw BLE frames for debugging
## BLE Protocol - Send text messages to contacts, rooms, and channels
- Share voice clips and field images
- Track team movement and location updates
- Work with offline maps and field overlays
- Mark and share SAR points of interest
MeshCore SAR is powered by the `meshcore_client` package: ## Core Features
**[github.com/dz0ny/meshcore_client](https://github.com/dz0ny/meshcore_client)**
The client handles BLE connection management, command queueing, and binary frame parsing/building, and is extracted so you can build custom tools, integrations, and apps on top of MeshCore. ### Messaging
## Requirements - Direct and group chat over mesh
- Contact and room awareness from live mesh telemetry
- Message overlays integrated with map and tactical tools
- Flutter 3.19+ / Dart 3.3+ ### Voice
- Physical device with Bluetooth (BLE does not work on simulators)
- iOS 13+ or Android SDK 21+
## Build - Push-to-talk voice clips optimized for low bandwidth
- Voice is fetched on demand when someone presses play
- Automatic playback when fetch completes
- Works well for short field updates where text is too slow
```bash ### Images
flutter pub get
flutter run # debug
flutter build apk --release # Android
flutter build ios --release # iOS
```
## GitHub Actions artifacts - Capture from camera or pick from gallery
- Automatic compression before sending (optimized for mesh transport)
- Receiver sees a placeholder and taps to load the image
- Full-screen image viewer for quick field inspection
Every push runs the `Build And Upload Release Assets` workflow and uploads build artifacts for: ### Maps & Navigation
- Android (`.apk`) - Multiple base maps (street, topo, satellite, terrain)
- Linux (`.tar.gz`) - Offline tile download for selected areas
- macOS (`.dmg`) - Optional MBTiles import for custom/offline map packages
- Windows (`.zip`) - Team member markers with freshness indicators
- SAR markers (person found, fire, staging, custom object markers)
- Compass-assisted orientation and target direction UI
How to download them: ### Tracking & Trails
1. Open the repository on GitHub. - Continuous GPS tracking with configurable update thresholds
2. Go to **Actions**. - Personal trail recording with distance and duration stats
3. Open a workflow run named `Build And Upload Release Assets`. - Contact trail visibility controls
4. In the run summary, scroll to **Artifacts**. - GPX export/import for trail sharing and reuse
5. Download the artifact you need (`release-android`, `release-linux`, `release-macos`, `release-windows`).
For published releases, the same files are also attached to the GitHub Release page. ### Tactical Drawing
### iOS signing - Draw lines/rectangles directly on map
- Distance measurement mode
- Share drawings to channel/room
- Toggle received drawings and SAR marker visibility
```bash ## Permissions (App Use)
open ios/Runner.xcworkspace
# Select team in Signing & Capabilities, then run from Xcode
```
### Clean rebuild - Bluetooth: mesh device communication
- Location: team tracking and map position updates
```bash - Microphone: voice clip recording
flutter clean && flutter pub get - Camera / Photos: image messaging
cd ios && pod deintegrate && pod install && cd ..
```
## Permissions
| Platform | Permissions |
|----------|-------------|
| iOS | Bluetooth, Location (when in use), Microphone (voice), Photo Library / Camera (images) |
| Android | `BLUETOOTH_SCAN`, `BLUETOOTH_CONNECT`, `ACCESS_FINE_LOCATION`, `INTERNET`, `RECORD_AUDIO`, `READ_MEDIA_IMAGES` |
## Wire protocols
### SAR Marker
```
S:<emoji>:<lat>,<lon>
```
Examples: `S:🧑:46.0569,14.5058` · `S:🔥:46.057,14.506` · `S:🏕️:46.0571,14.506`
### Voice messages (on-demand, direct contacts only)
Control plane (text):
```
VE1:{sid}:{mode}:{total}:{durationMs}:{senderKey6}:{ts}:{ver} ← envelope
VR1:{sid}:a:{requesterKey6}:{ts}:{ver} ← fetch request
```
Data plane (binary via `cmdSendRawData` / `pushRawData`, ≤160 bytes/packet):
```
[0x56 'V'][sessionId:4B][mode:1B][idx:1B][total:1B][Codec2 frame...]
```
Codec2 modes: 700C / 1200 / 1300 / 1400 / 1600 / 2400 / 3200 bps.
### Image messages (on-demand, direct contacts only)
Control plane (text):
```
IE1:{sid}:{fmt}:{total}:{w}:{h}:{bytes}:{senderKey6}:{ts}:{ver} ← envelope
IR1:{sid}:a:{requesterKey6}:{ts}:{ver} ← fetch request
```
Data plane (binary via `cmdSendRawData` / `pushRawData`, ≤160 bytes/packet):
```
[0x49 'I'][sessionId:4B][fmt:1B][idx:1B][total:1B][AVIF fragment...]
```
Images are compressed to AVIF (configurable up to 256×256, grayscale by default). At 152 bytes of payload per fragment a typical image takes 720 fragments — comparable to a short voice clip.
## Architecture
```
lib/
├── models/ — data types (re-exported from meshcore_client)
├── providers/ — state management (Provider pattern)
├── screens/ — top-level pages
├── services/ — location tracking, SSE bridge, tile cache
└── widgets/ — reusable UI components
```