chore: Initial commit

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01XPovRHpejR4zRxuhjY4Qs3
This commit is contained in:
Janez Troha
2026-09-04 16:53:52 +02:00
commit 7924803351
516 changed files with 207265 additions and 0 deletions

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.github/ISSUE_TEMPLATE/bug_report.md vendored Normal file
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---
name: Bug report
about: Report a reproducible bug in MeshCore SAR App
title: "[Bug]: "
labels: [bug]
assignees: []
---
## Summary
A short description of the problem.
## Reported context
Where this was observed (build/version, environment, device model, logs, links).
## Steps to reproduce
1.
2.
3.
## Expected behavior
What should happen.
## Actual behavior
What actually happens.
## Impact
Why this matters (user impact, risk, severity).
## Acceptance criteria
- [ ] Repro case is fixed.
- [ ] Behavior matches expected result.
- [ ] Regression coverage is added/updated.

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.github/workflows/build-artifacts.yml vendored Normal file
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name: Build And Upload Release Assets
on:
push:
release:
types: [published]
workflow_dispatch:
permissions:
contents: write
pages: write
id-token: write
env:
FLUTTER_VERSION: "3.41.4"
APP_NAME: meshcore-sar
ANDROID_NDK_VERSION: "27.0.12077973"
jobs:
build-android:
name: Build Android APK
runs-on: ubuntu-latest
steps:
- name: Checkout code
uses: actions/checkout@v4
- name: Setup Java
uses: actions/setup-java@v5
with:
distribution: temurin
java-version: "17"
- name: Setup Gradle cache
uses: gradle/actions/setup-gradle@v4
- name: Setup Flutter
uses: subosito/flutter-action@v2
with:
flutter-version: ${{ env.FLUTTER_VERSION }}
channel: stable
cache: true
pub-cache: true
cache-key: flutter-${{ runner.os }}-stable-${{ env.FLUTTER_VERSION }}-${{ runner.arch }}
pub-cache-key: flutter-pub-${{ runner.os }}-stable-${{ env.FLUTTER_VERSION }}-${{ runner.arch }}-${{ hashFiles('pubspec.lock') }}
- name: Setup Ruby
if: github.event_name == 'release'
uses: ruby/setup-ruby@v1
with:
ruby-version: "3.3"
bundler-cache: true
working-directory: android
- name: Cache Android NDK
uses: actions/cache@v4
with:
path: |
/usr/local/lib/android/sdk/ndk/${{ env.ANDROID_NDK_VERSION }}
/usr/local/lib/android/sdk/licenses
key: ${{ runner.os }}-android-ndk-${{ env.ANDROID_NDK_VERSION }}
- name: Install dependencies
run: flutter pub get
- name: Validate Android release secrets
if: github.event_name == 'release'
env:
ANDROID_KEYSTORE_BASE64: ${{ secrets.ANDROID_KEYSTORE_BASE64 }}
ANDROID_KEYSTORE_PASSWORD: ${{ secrets.ANDROID_KEYSTORE_PASSWORD }}
ANDROID_KEY_ALIAS: ${{ secrets.ANDROID_KEY_ALIAS }}
ANDROID_KEY_PASSWORD: ${{ secrets.ANDROID_KEY_PASSWORD }}
GOOGLE_PLAY_SERVICE_ACCOUNT_JSON: ${{ secrets.GOOGLE_PLAY_SERVICE_ACCOUNT_JSON }}
run: |
test -n "$ANDROID_KEYSTORE_BASE64"
test -n "$ANDROID_KEYSTORE_PASSWORD"
test -n "$ANDROID_KEY_ALIAS"
test -n "$ANDROID_KEY_PASSWORD"
test -n "$GOOGLE_PLAY_SERVICE_ACCOUNT_JSON"
- name: Create Android signing files
if: github.event_name == 'release'
env:
ANDROID_KEYSTORE_BASE64: ${{ secrets.ANDROID_KEYSTORE_BASE64 }}
ANDROID_KEYSTORE_PASSWORD: ${{ secrets.ANDROID_KEYSTORE_PASSWORD }}
ANDROID_KEY_ALIAS: ${{ secrets.ANDROID_KEY_ALIAS }}
ANDROID_KEY_PASSWORD: ${{ secrets.ANDROID_KEY_PASSWORD }}
run: |
echo "$ANDROID_KEYSTORE_BASE64" | base64 --decode > android/release-keystore.jks
cat <<EOF > android/key.properties
storePassword=$ANDROID_KEYSTORE_PASSWORD
keyPassword=$ANDROID_KEY_PASSWORD
keyAlias=$ANDROID_KEY_ALIAS
storeFile=../release-keystore.jks
EOF
- name: Build APK
run: flutter build apk --release
- name: Build Play release AAB
if: github.event_name == 'release'
run: flutter build appbundle --release
- name: Prepare Android artifacts
run: |
RAW_TAG="${{ github.event.release.tag_name || github.ref_name }}"
TAG="${RAW_TAG//\//-}"
cp build/app/outputs/flutter-apk/app-release.apk "${APP_NAME}-${TAG}-android.apk"
if [ -f build/app/outputs/bundle/release/app-release.aab ]; then
cp build/app/outputs/bundle/release/app-release.aab "${APP_NAME}-${TAG}-play.aab"
fi
- name: Upload Android artifacts
uses: actions/upload-artifact@v4
with:
name: release-android
path: |
${{ env.APP_NAME }}-*-android.apk
${{ env.APP_NAME }}-*-play.aab
if-no-files-found: error
- name: Upload Play release to internal testing
if: github.event_name == 'release'
env:
GOOGLE_PLAY_SERVICE_ACCOUNT_JSON: ${{ secrets.GOOGLE_PLAY_SERVICE_ACCOUNT_JSON }}
SKIP_ANDROID_BUILD: "1"
run: cd android && bundle exec fastlane android internal
- name: Upload Play release to production
if: github.event_name == 'release' && !github.event.release.prerelease
env:
GOOGLE_PLAY_SERVICE_ACCOUNT_JSON: ${{ secrets.GOOGLE_PLAY_SERVICE_ACCOUNT_JSON }}
SKIP_ANDROID_BUILD: "1"
run: cd android && bundle exec fastlane android production
build-linux:
name: Build Linux App
runs-on: ubuntu-latest
steps:
- name: Checkout code
uses: actions/checkout@v4
- name: Install Linux build dependencies
run: |
sudo apt-get update
sudo apt-get install -y \
clang \
cmake \
ninja-build \
pkg-config \
libgtk-3-dev \
liblzma-dev \
libgstreamer1.0-dev \
libgstreamer-plugins-base1.0-dev
- name: Setup Flutter
uses: subosito/flutter-action@v2
with:
flutter-version: ${{ env.FLUTTER_VERSION }}
channel: stable
cache: true
pub-cache: true
cache-key: flutter-${{ runner.os }}-stable-${{ env.FLUTTER_VERSION }}-${{ runner.arch }}
pub-cache-key: flutter-pub-${{ runner.os }}-stable-${{ env.FLUTTER_VERSION }}-${{ runner.arch }}-${{ hashFiles('pubspec.lock') }}
- name: Enable Linux desktop
run: flutter config --enable-linux-desktop
- name: Install dependencies
run: flutter pub get
- name: Build Linux release
run: flutter build linux --release
- name: Package Linux artifact
run: |
RAW_TAG="${{ github.event.release.tag_name || github.ref_name }}"
TAG="${RAW_TAG//\//-}"
tar -C build/linux/x64/release -czf "${APP_NAME}-${TAG}-linux.tar.gz" bundle
- name: Upload Linux artifact
uses: actions/upload-artifact@v4
with:
name: release-linux
path: "${{ env.APP_NAME }}-*-linux.tar.gz"
if-no-files-found: error
build-windows:
name: Build Windows App
runs-on: windows-latest
steps:
- name: Checkout code
uses: actions/checkout@v4
- name: Setup Flutter
uses: subosito/flutter-action@v2
with:
flutter-version: ${{ env.FLUTTER_VERSION }}
channel: stable
cache: true
pub-cache: true
cache-key: flutter-${{ runner.os }}-stable-${{ env.FLUTTER_VERSION }}-${{ runner.arch }}
pub-cache-key: flutter-pub-${{ runner.os }}-stable-${{ env.FLUTTER_VERSION }}-${{ runner.arch }}-${{ hashFiles('pubspec.lock') }}
- name: Enable Windows desktop
shell: pwsh
run: flutter config --enable-windows-desktop
- name: Install dependencies
shell: pwsh
run: flutter pub get
- name: Build Windows release
shell: pwsh
run: flutter build windows --release
- name: Package Windows artifact
shell: pwsh
run: |
$RawTag = "${{ github.event.release.tag_name || github.ref_name }}"
$Tag = $RawTag -replace '/', '-'
$Output = "${{ env.APP_NAME }}-$Tag-windows.zip"
Compress-Archive -Path "build/windows/x64/runner/Release/*" -DestinationPath $Output
- name: Upload Windows artifact
uses: actions/upload-artifact@v4
with:
name: release-windows
path: "${{ env.APP_NAME }}-*-windows.zip"
if-no-files-found: error
build-macos:
name: Build macOS DMG
runs-on: macos-latest
steps:
- name: Checkout code
uses: actions/checkout@v4
- name: Setup Flutter
uses: subosito/flutter-action@v2
with:
flutter-version: ${{ env.FLUTTER_VERSION }}
channel: stable
cache: true
pub-cache: true
cache-key: flutter-${{ runner.os }}-stable-${{ env.FLUTTER_VERSION }}-${{ runner.arch }}
pub-cache-key: flutter-pub-${{ runner.os }}-stable-${{ env.FLUTTER_VERSION }}-${{ runner.arch }}-${{ hashFiles('pubspec.lock') }}
- name: Enable macOS desktop
run: flutter config --enable-macos-desktop
- name: Install dependencies
run: flutter pub get
- name: Install macOS native build tools
run: brew install automake libtool
- name: Build macOS release
run: flutter build macos --release
- name: Create DMG
run: |
RAW_TAG="${{ github.event.release.tag_name || github.ref_name }}"
TAG="${RAW_TAG//\//-}"
APP_PATH=$(find build/macos/Build/Products/Release -maxdepth 1 -name "*.app" -print -quit)
if [ -z "$APP_PATH" ]; then
echo "No .app bundle found in build output"
exit 1
fi
hdiutil create -volname "MeshCore SAR" -srcfolder "$APP_PATH" -ov -format UDZO "${APP_NAME}-${TAG}-macos.dmg"
- name: Upload macOS artifact
uses: actions/upload-artifact@v4
with:
name: release-macos
path: "${{ env.APP_NAME }}-*-macos.dmg"
if-no-files-found: error
build-ios:
name: Build iOS Archive (Manual Signing)
runs-on: macos-latest
steps:
- name: Checkout code
uses: actions/checkout@v4
- name: Setup Flutter
uses: subosito/flutter-action@v2
with:
flutter-version: ${{ env.FLUTTER_VERSION }}
channel: stable
cache: true
pub-cache: true
cache-key: flutter-${{ runner.os }}-stable-${{ env.FLUTTER_VERSION }}-${{ runner.arch }}
pub-cache-key: flutter-pub-${{ runner.os }}-stable-${{ env.FLUTTER_VERSION }}-${{ runner.arch }}-${{ hashFiles('pubspec.lock') }}
- name: Install dependencies
run: flutter pub get
- name: Build iOS app (no codesign)
run: flutter build ios --release --no-codesign
- name: Package iOS unsigned artifacts
run: |
RAW_TAG="${{ github.event.release.tag_name || github.ref_name }}"
TAG="${RAW_TAG//\//-}"
APP_PATH="build/ios/iphoneos/Runner.app"
IPA_NAME="${APP_NAME}-${TAG}-ios-unsigned.ipa"
RUNNER_ZIP_NAME="${APP_NAME}-${TAG}-ios-runner-app.zip"
if [ ! -d "$APP_PATH" ]; then
echo "Runner.app not found at $APP_PATH"
exit 1
fi
mkdir -p ios_payload/Payload
cp -R "$APP_PATH" ios_payload/Payload/
(
cd ios_payload
zip -qry "../${IPA_NAME}" Payload
)
rm -rf ios_payload
zip -qry "${RUNNER_ZIP_NAME}" "$APP_PATH"
echo "IOS_IPA=${IPA_NAME}" >> "$GITHUB_ENV"
echo "IOS_RUNNER_ZIP=${RUNNER_ZIP_NAME}" >> "$GITHUB_ENV"
ls -lah "${IPA_NAME}" "${RUNNER_ZIP_NAME}"
- name: Upload iOS artifact
uses: actions/upload-artifact@v4
with:
name: release-ios
path: |
${{ env.IOS_IPA }}
${{ env.IOS_RUNNER_ZIP }}
if-no-files-found: error
build-web:
name: Build Web App
runs-on: ubuntu-latest
steps:
- name: Checkout code
uses: actions/checkout@v4
- name: Setup Flutter
uses: subosito/flutter-action@v2
with:
flutter-version: ${{ env.FLUTTER_VERSION }}
channel: stable
cache: true
pub-cache: true
cache-key: flutter-${{ runner.os }}-stable-${{ env.FLUTTER_VERSION }}-${{ runner.arch }}
pub-cache-key: flutter-pub-${{ runner.os }}-stable-${{ env.FLUTTER_VERSION }}-${{ runner.arch }}-${{ hashFiles('pubspec.lock') }}
- name: Enable web
run: flutter config --enable-web
- name: Install dependencies
run: flutter pub get
- name: Build web release
run: flutter build web --wasm --release --base-href /meshcore-sar/
- name: Upload pages artifact
uses: actions/upload-pages-artifact@v3
with:
path: build/web
deploy-pages:
name: Deploy to GitHub Pages
runs-on: ubuntu-latest
needs: build-web
if: github.ref == 'refs/heads/main'
environment:
name: github-pages
url: ${{ steps.deployment.outputs.page_url }}
steps:
- name: Deploy to GitHub Pages
id: deployment
uses: actions/deploy-pages@v4
upload-release-assets:
name: Upload Assets To Release
if: github.event_name == 'release'
runs-on: ubuntu-latest
needs:
- build-android
- build-linux
- build-windows
- build-macos
- build-ios
steps:
- name: Download all build artifacts
uses: actions/download-artifact@v4
with:
pattern: release-*
path: dist
merge-multiple: true
- name: Upload assets to published release
uses: softprops/action-gh-release@v2
with:
tag_name: ${{ github.event.release.tag_name || github.ref_name }}
body: |
Release assets are published for all supported build targets:
- Android (`.apk`)
- Google Play (`.aab`)
- Linux (`.tar.gz`)
- macOS (`.dmg`)
- Windows (`.zip`)
- iOS unsigned (`-ios-unsigned.ipa`, `-ios-runner-app.zip`)
Windows status: currently unusable. The BLE stack on Windows is broken, so BLE features do not work.
iOS manual signing and install:
1. Download `*-ios-unsigned.ipa` (or `*-ios-runner-app.zip`) from this release.
2. Re-sign it with your Apple Development/Distribution certificate and provisioning profile.
3. If you used `*-ios-runner-app.zip`, create a signed `.ipa` from `Runner.app` during signing.
4. Install the signed `.ipa` on your iPhone using Apple Configurator 2 or Xcode (Devices and Simulators).
files: |
dist/*.apk
dist/*.aab
dist/*.tar.gz
dist/*.zip
dist/*.dmg
dist/*-ios-unsigned.ipa
dist/*-ios-runner-app.zip
fail_on_unmatched_files: true

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name: Flutter Analyze
# This workflow runs flutter analyze to check for code issues.
on:
push:
branches: [main, develop]
pull_request:
branches: [main]
workflow_dispatch:
env:
FLUTTER_VERSION: '3.41.4'
jobs:
analyze:
name: Flutter Analyze
runs-on: ubuntu-latest
steps:
- name: Checkout code
uses: actions/checkout@v4
- name: Setup Flutter
uses: subosito/flutter-action@v2
with:
flutter-version: ${{ env.FLUTTER_VERSION }}
channel: 'stable'
cache: true
pub-cache: true
cache-key: flutter-${{ runner.os }}-stable-${{ env.FLUTTER_VERSION }}-${{ runner.arch }}
pub-cache-key: flutter-pub-${{ runner.os }}-stable-${{ env.FLUTTER_VERSION }}-${{ runner.arch }}-${{ hashFiles('pubspec.lock') }}
- name: Install dependencies
run: flutter pub get
- name: Generate localizations
run: flutter gen-l10n
- name: Run flutter analyze
run: flutter analyze

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.gitignore vendored Normal file
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# Miscellaneous
*.class
*.log
*.pyc
*.swp
.DS_Store
.atom/
.build/
.buildlog/
.history
.svn/
.swiftpm/
migrate_working_dir/
# IntelliJ related
*.iml
*.ipr
*.iws
.idea/
# The .vscode folder contains launch configuration and tasks you configure in
# VS Code which you may wish to be included in version control, so this line
# is commented out by default.
#.vscode/
# Flutter/Dart/Pub related
**/doc/api/
**/ios/Flutter/.last_build_id
.dart_tool/
.flutter-plugins-dependencies
pubspec_overrides.yaml
.pub-cache/
.pub/
/build/
/coverage/
# Symbolication related
app.*.symbols
# Obfuscation related
app.*.map.json
# Android Studio will place build artifacts here
/android/app/debug
/android/app/profile
/android/app/release
# Android signing
android/key.properties
android/app/*.keystore
android/app/*.jks
*.jks
*.keystore
*.zip
*.ipa
ios/Runner.app.dSYM.zip
ios/Runner.ipa
ios/build/ios/XCBuildData/PIFCache
# iOS signing & certificates
*.p8
*.p12
*.cer
*.mobileprovision
*.certSigningRequest
# Firebase / Google services (contain API keys)
google-services.json
GoogleService-Info.plist
# Fastlane credentials — store credentials in CI env vars, not files
**/fastlane/Appfile
**/fastlane/.env
**/fastlane/.env.*
fastlane/README.md
ios/.bundle/
ios/vendor/
# Play Store release assets & scripts
play-store/
create_feature_graphic.py
# Tool caches and local state
.devenv/
.cachebro/
.osgrep/
third_party/lpcnet_flutter/
worker/node_modules/
worker/.wrangler/
worker/.bun/
worker/.astro/
worker/dist/
# Claude Code local settings (permissions, personal config)
.claude/settings.local.json
# Dart code coverage
coverage/
lcov.info

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.metadata Normal file
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# This file tracks properties of this Flutter project.
# Used by Flutter tool to assess capabilities and perform upgrades etc.
#
# This file should be version controlled and should not be manually edited.
version:
revision: "9f455d2486bcb28cad87b062475f42edc959f636"
channel: "stable"
project_type: app
# Tracks metadata for the flutter migrate command
migration:
platforms:
- platform: root
create_revision: 9f455d2486bcb28cad87b062475f42edc959f636
base_revision: 9f455d2486bcb28cad87b062475f42edc959f636
- platform: android
create_revision: 9f455d2486bcb28cad87b062475f42edc959f636
base_revision: 9f455d2486bcb28cad87b062475f42edc959f636
- platform: ios
create_revision: 9f455d2486bcb28cad87b062475f42edc959f636
base_revision: 9f455d2486bcb28cad87b062475f42edc959f636
- platform: linux
create_revision: 9f455d2486bcb28cad87b062475f42edc959f636
base_revision: 9f455d2486bcb28cad87b062475f42edc959f636
- platform: macos
create_revision: 9f455d2486bcb28cad87b062475f42edc959f636
base_revision: 9f455d2486bcb28cad87b062475f42edc959f636
- platform: web
create_revision: 9f455d2486bcb28cad87b062475f42edc959f636
base_revision: 9f455d2486bcb28cad87b062475f42edc959f636
- platform: windows
create_revision: 9f455d2486bcb28cad87b062475f42edc959f636
base_revision: 9f455d2486bcb28cad87b062475f42edc959f636
# User provided section
# List of Local paths (relative to this file) that should be
# ignored by the migrate tool.
#
# Files that are not part of the templates will be ignored by default.
unmanaged_files:
- 'lib/main.dart'
- 'ios/Runner.xcodeproj/project.pbxproj'

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{
"fill" : {
"automatic-gradient" : "extended-srgb:0.00000,0.53333,1.00000,1.00000"
},
"groups" : [
{
"layers" : [
{
"blend-mode" : "soft-light",
"glass" : true,
"image-name" : "icon.png",
"name" : "icon",
"position" : {
"scale" : 1.4,
"translation-in-points" : [
2.625,
5.3203125
]
}
}
],
"shadow" : {
"kind" : "neutral",
"opacity" : 0.5
},
"translucency" : {
"enabled" : true,
"value" : 0.5
}
}
],
"supported-platforms" : {
"circles" : [
"watchOS"
],
"squares" : "shared"
}
}

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# Changelog
## 2026-03-15 to 2026-03-22
- Device connectivity and routing: added Android USB serial companion support, serial compass support, GPS module controls, per-contact path size selection, and favourites support via firmware flags.
- Location and map intelligence: added RSSI-based repeater trilateration and contact location estimates, isolated MET history, matched the official advert import/discovery flow, and refreshed map presentation by removing contact trails.
- Telemetry and device info: surfaced self telemetry and sensor defaults, opened device info from signal and battery taps, improved signal chip behavior, fixed duplicate telemetry delivery, and restored telemetry refresh behavior.
- Contacts and messaging: added meshcore:// contact sharing and repeater neighbour views, supported MeshCore message links, fixed DM retry behavior, corrected room poster naming, and compacted the recipient selector.
- UI polish and platform upkeep: improved device settings layout, tightened sensor and contact presentation, expanded localization coverage, and refreshed platform dependencies and build numbers.
## Key PRs
- [#26](https://github.com/dz0ny/meshcore-sar/pull/26) Merge pull request #26 from `dz0ny/feat/sensor-telemetry-preview`
## 2026-03-08 to 2026-03-14
- Discovery and contacts: finished the discovery flow, removed artificial UI delays, added profile storage and sync, and allowed contact name overrides.
- Messaging and channels: fixed channel sync, deduplication, overwrite and deletion issues, cleared message input after send, and added delayed-message warning tracking.
- Voice and transport: improved voice playback quality, improved scan and advert parsing, and kept route path data visible in logs.
- Maps and field operations: enabled iOS background GPS updates, added GPX trail import/export, introduced a fullscreen repeater map, and added live mesh traffic views.
- Localization and UI polish: added multilingual localization coverage, updated locale strings, fixed onboarding layout issues, and refined channel and contacts presentation.
## Key PRs
- [#16](https://github.com/dz0ny/meshcore-sar/pull/16) Merge pull request #16 from `MGJ520/main`

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# MeshCore SAR Makefile
# Version format: YYYY.MMDD.N+build (Flutter-compatible semver with date)
# Example: 2025.1205.1+1
# Configuration
APP_NAME := meshcore-sar
PUBSPEC := pubspec.yaml
BUILD_DIR := build/app/outputs/flutter-apk
# Get current date parts
YEAR := $(shell date +%Y)
MMDD := $(shell date +%m%d)
# Get current version info from pubspec.yaml
CURRENT_VERSION := $(shell grep '^version:' $(PUBSPEC) | sed 's/version: //')
CURRENT_BUILD_NUMBER := $(shell echo $(CURRENT_VERSION) | cut -d'+' -f2)
# Extract current MMDD from version (middle part)
CURRENT_MMDD := $(shell echo $(CURRENT_VERSION) | cut -d'.' -f2)
# Calculate new build number
# IMPORTANT: Build number (version code) must ALWAYS increment for Android updates
# Never reset to 1, even on date changes
NEW_BUILD_NUMBER := $(shell echo $$(($(CURRENT_BUILD_NUMBER) + 1)))
# Calculate daily sequence number (resets each day for version name readability)
DAILY_BUILD := $(shell \
if [ "$(CURRENT_MMDD)" = "$(MMDD)" ]; then \
echo $(CURRENT_VERSION) | cut -d'.' -f3 | cut -d'+' -f1 | awk '{print $$1 + 1}'; \
else \
echo 1; \
fi)
# Version format: YYYY.MMDD.DAILY+BUILD
# DAILY resets each day (for readability), BUILD always increments (for Android)
NEW_VERSION := $(YEAR).$(MMDD).$(DAILY_BUILD)+$(NEW_BUILD_NUMBER)
NEW_BUILD_NAME := $(shell echo $(NEW_VERSION) | cut -d'+' -f1)
.PHONY: help version bump make-bump sync-ios-version build release release-android release-ios clean deps analyze test icon bundle bundle-no-bump
help: ## Show this help
@grep -E '^[a-zA-Z_-]+:.*?## .*$$' $(MAKEFILE_LIST) | sort | awk 'BEGIN {FS = ":.*?## "}; {printf "\033[36m%-15s\033[0m %s\n", $$1, $$2}'
version: ## Show current and next version
@echo "Current version: $(CURRENT_VERSION)"
@echo "Current build: $(CURRENT_BUILD_NUMBER)"
@echo "---"
@echo "Next version: $(NEW_VERSION)"
bump: ## Bump version in pubspec.yaml
@echo "Bumping version to $(NEW_VERSION)..."
@sed -i '' 's/^version: .*/version: $(NEW_VERSION)/' $(PUBSPEC)
@$(MAKE) sync-ios-version BUILD_NAME=$(NEW_BUILD_NAME) BUILD_NUMBER=$(NEW_BUILD_NUMBER)
@echo "Version bumped to $(NEW_VERSION)"
make-bump: bump ## Alias for bump
sync-ios-version: ## Sync iOS FLUTTER_BUILD_NAME/NUMBER from pubspec or provided BUILD_NAME/BUILD_NUMBER
@$(eval IOS_VERSION := $(shell grep '^version:' $(PUBSPEC) | sed 's/version: //'))
@$(eval IOS_BUILD_NAME := $(if $(BUILD_NAME),$(BUILD_NAME),$(shell echo $(IOS_VERSION) | cut -d'+' -f1)))
@$(eval IOS_BUILD_NUMBER := $(if $(BUILD_NUMBER),$(BUILD_NUMBER),$(shell echo $(IOS_VERSION) | cut -d'+' -f2)))
@echo "Syncing iOS version to $(IOS_BUILD_NAME)+$(IOS_BUILD_NUMBER)..."
@flutter build ios --config-only --build-name "$(IOS_BUILD_NAME)" --build-number "$(IOS_BUILD_NUMBER)" > /dev/null
@echo "iOS version synced"
deps: ## Install dependencies
flutter pub get
analyze: ## Run Flutter analyze
flutter analyze
test: ## Run tests
flutter test
icon: ## Generate app icons from icon.png
dart run flutter_launcher_icons
build: bump ## Build release APK (auto-bumps version)
@echo "Building release APK..."
flutter build apk --release
@echo "APK built: $(BUILD_DIR)/app-release.apk"
@ls -lh $(BUILD_DIR)/app-release.apk
build-no-bump: ## Build release APK without bumping version
flutter build apk --release
@ls -lh $(BUILD_DIR)/app-release.apk
bundle: bump ## Build release App Bundle (auto-bumps version)
@echo "Building release App Bundle..."
flutter build appbundle --release
@echo "App Bundle built: build/app/outputs/bundle/release/app-release.aab"
@ls -lh build/app/outputs/bundle/release/app-release.aab
bundle-no-bump: ## Build release App Bundle without bumping version
flutter build appbundle --release
@ls -lh build/app/outputs/bundle/release/app-release.aab
release: build release-ios ## Build APK, create GitHub release, and upload iOS to TestFlight
$(eval VERSION := $(shell grep '^version:' $(PUBSPEC) | sed 's/version: //' | cut -d'+' -f1))
@echo "Creating GitHub release v$(VERSION)..."
@if ! command -v gh &> /dev/null; then \
echo "Error: GitHub CLI (gh) not installed. Install with: brew install gh"; \
exit 1; \
fi
@cp $(BUILD_DIR)/app-release.apk $(BUILD_DIR)/$(APP_NAME)-$(VERSION).apk
gh release create "v$(VERSION)" \
"$(BUILD_DIR)/$(APP_NAME)-$(VERSION).apk#MeshCore SAR $(VERSION) APK" \
--title "MeshCore SAR v$(VERSION)" \
--notes "Release $(VERSION)" \
--latest
@echo "Release v$(VERSION) created!"
release-android: build ## Build APK and create GitHub release (Android only)
$(eval VERSION := $(shell grep '^version:' $(PUBSPEC) | sed 's/version: //' | cut -d'+' -f1))
@echo "Creating GitHub release v$(VERSION)..."
@if ! command -v gh &> /dev/null; then \
echo "Error: GitHub CLI (gh) not installed. Install with: brew install gh"; \
exit 1; \
fi
@cp $(BUILD_DIR)/app-release.apk $(BUILD_DIR)/$(APP_NAME)-$(VERSION).apk
gh release create "v$(VERSION)" \
"$(BUILD_DIR)/$(APP_NAME)-$(VERSION).apk#MeshCore SAR $(VERSION) APK" \
--title "MeshCore SAR v$(VERSION)" \
--notes "Release $(VERSION)" \
--latest
@echo "Release v$(VERSION) created!"
release-ios: ## Build iOS and upload to TestFlight
@echo "Building iOS and uploading to TestFlight..."
@$(MAKE) sync-ios-version
cd ios && fastlane release
@echo "iOS release uploaded!"
clean: ## Clean build artifacts
flutter clean
rm -rf $(BUILD_DIR)
build-web: ## Build web with WebAssembly
flutter build web --wasm --release
# Build for all platforms
build-all: bump ## Build for Android and iOS
flutter build apk --release
flutter build ios --release --no-codesign

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<p align="center">
<img src="./icon.png" alt="MeshCore SAR icon" width="120" />
</p>
<h1 align="center">MeshCore SAR</h1>
<p align="center">
Field-ready Search and Rescue coordination over <a href="https://github.com/meshcore-dev">MeshCore</a> + BLE
</p>
<p align="center">
<img alt="Platform" src="https://img.shields.io/badge/platform-iOS%20%7C%20Android-blue" />
<img alt="Mode" src="https://img.shields.io/badge/offline-first-success" />
<img alt="Use case" src="https://img.shields.io/badge/use%20case-SAR-orange" />
</p>
MeshCore SAR helps teams coordinate in low-connectivity or no-connectivity environments with messaging, voice, images, maps, and live location context in one app.
It uses the MeshCore protocol over LoRa for long-range, infrastructure-free communication.
`iOS TestFlight:` https://testflight.apple.com/join/tngpPF12
## Highlights
- Rapid mesh chat for both 1:1 and group coordination
- On-demand voice (Codec2) and image (AVIF) transfer tuned for low-bandwidth links
- Offline-first mapping with tactical overlays and SAR incident markers
- Live team location, movement trails, and shareable tactical drawings
## Demo Video
[<img width="1280" height="720" alt="MeshCore SAR demo preview" src="https://github.com/user-attachments/assets/13ccacee-7306-4976-a408-f31f3336828a" />](https://youtu.be/rLsKeLJBpFg)
## Screenshots
<p align="center">
<img src="./screenshots/ios/IMG_2953.PNG" alt="Map view with live team context" width="19%" />
<img src="./screenshots/ios/IMG_2954.PNG" alt="Compass and navigation view" width="19%" />
<img src="./screenshots/ios/IMG_2955.PNG" alt="Contacts and repeaters list" width="19%" />
<img src="./screenshots/ios/IMG_2956.PNG" alt="Messages with voice and image cards" width="19%" />
<img src="./screenshots/ios/IMG_2957.PNG" alt="Quick actions sheet for SAR, voice, and image" width="19%" />
</p>
## Feature Overview
| Area | What you get |
|---|---|
| Messaging | Direct and group chat over mesh, with contact/room awareness from live telemetry |
| Voice | Push-to-talk voice clips (Codec2), fetched on demand when play is pressed, auto-play on completion |
| Images | Camera/gallery image sending (AVIF), auto-compression, tap-to-load receiving, full-screen viewer |
| Maps | Street/topo/satellite/terrain layers, offline tile downloads, optional MBTiles import |
| SAR Operations | Team markers with freshness indicators, SAR markers for incidents and staging points |
| Tracking | Continuous GPS updates, personal trails, distance/duration trail stats |
| Trail Interop | GPX export/import for trail sharing and reuse |
| Tactical Drawing | Line/rectangle drawing, distance measurement, drawing sharing to channel/room |
## Voice, Image, and Maps
### Voice
- Built for short, urgent field communication
- On-demand playback fetch reduces unnecessary mesh traffic
- Ideal when typing is impractical during active operations
### Images
- Pre-send optimization for constrained links
- Tap-to-load receiving keeps channels lightweight
- Full-screen view supports rapid field verification
### Maps
- Works in both online and offline workflows
- SAR context with team markers, incident markers, and orientation tools
- Combines location, messaging, and tactical layers in one place
## Built For
- Search and Rescue field teams
- Incident command and coordination roles
- Operators working in weak/no cellular coverage
## Connecting Your Radio (BLE)
The app pairs with your MeshCore radio over Bluetooth Low Energy.
### Windows
On Windows 11 (tested on 25H2), pair the radio through the system Bluetooth menu **before** connecting in the app:
1. Open **Settings → Bluetooth & devices → Add device → Bluetooth**.
2. Select your MeshCore radio and complete pairing, entering the **PIN** when prompted.
3. Launch MeshCore SAR and connect — the radio now appears as a paired device.
If the radio does not show up or fails to connect in-app, remove it from the Windows Bluetooth menu and repeat the pairing step.
### iOS / Android
Connect directly from within the app — no separate system pairing step is required.
## Permissions (App Use)
- Bluetooth: mesh device communication
- Location: team tracking and map position updates
- Microphone: voice clip recording
- Camera / Photos: image messaging

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analysis_options.yaml Normal file
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# This file configures the analyzer, which statically analyzes Dart code to
# check for errors, warnings, and lints.
#
# The issues identified by the analyzer are surfaced in the UI of Dart-enabled
# IDEs (https://dart.dev/tools#ides-and-editors). The analyzer can also be
# invoked from the command line by running `flutter analyze`.
# The following line activates a set of recommended lints for Flutter apps,
# packages, and plugins designed to encourage good coding practices.
include: package:flutter_lints/flutter.yaml
linter:
# The lint rules applied to this project can be customized in the
# section below to disable rules from the `package:flutter_lints/flutter.yaml`
# included above or to enable additional rules. A list of all available lints
# and their documentation is published at https://dart.dev/lints.
#
# Instead of disabling a lint rule for the entire project in the
# section below, it can also be suppressed for a single line of code
# or a specific dart file by using the `// ignore: name_of_lint` and
# `// ignore_for_file: name_of_lint` syntax on the line or in the file
# producing the lint.
rules:
# avoid_print: false # Uncomment to disable the `avoid_print` rule
# prefer_single_quotes: true # Uncomment to enable the `prefer_single_quotes` rule
# Additional information about this file can be found at
# https://dart.dev/guides/language/analysis-options

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gradle-wrapper.jar
/.gradle
/captures/
/gradlew
/gradlew.bat
/local.properties
GeneratedPluginRegistrant.java
.cxx/
# Remember to never publicly share your keystore.
# See https://flutter.dev/to/reference-keystore
key.properties
**/*.keystore
**/*.jks

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android/Gemfile Normal file
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source "https://rubygems.org"
gem "fastlane"
gem "ostruct"

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import java.util.Properties
import java.io.FileInputStream
plugins {
id("com.android.application")
id("kotlin-android")
// The Flutter Gradle Plugin must be applied after the Android and Kotlin Gradle plugins.
id("dev.flutter.flutter-gradle-plugin")
}
// Load keystore properties from key.properties file
val keystorePropertiesFile = rootProject.file("key.properties")
val keystoreProperties = Properties()
if (keystorePropertiesFile.exists()) {
keystoreProperties.load(FileInputStream(keystorePropertiesFile))
}
fun resolveSigningValue(propertyKey: String, envKey: String): String? {
val envValue = System.getenv(envKey)?.takeIf { it.isNotBlank() }
if (envValue != null) {
return envValue
}
return (keystoreProperties[propertyKey] as? String)?.takeIf { it.isNotBlank() }
}
val releaseKeyAlias = resolveSigningValue("keyAlias", "ANDROID_KEY_ALIAS")
val releaseKeyPassword = resolveSigningValue("keyPassword", "ANDROID_KEY_PASSWORD")
val releaseStorePassword = resolveSigningValue("storePassword", "ANDROID_STORE_PASSWORD")
val releaseStoreFilePath = resolveSigningValue("storeFile", "ANDROID_STORE_FILE")
val hasReleaseSigning =
releaseKeyAlias != null &&
releaseKeyPassword != null &&
releaseStorePassword != null &&
releaseStoreFilePath != null
android {
namespace = "com.meshcore.sar.meshcore_sar_app"
compileSdk = flutter.compileSdkVersion
ndkVersion = flutter.ndkVersion
// Enable BuildConfig generation
buildFeatures {
buildConfig = true
}
compileOptions {
isCoreLibraryDesugaringEnabled = true
sourceCompatibility = JavaVersion.VERSION_17
targetCompatibility = JavaVersion.VERSION_17
}
kotlinOptions {
jvmTarget = JavaVersion.VERSION_17.toString()
}
defaultConfig {
applicationId = "com.meshcore.sar.meshcore_sar_app"
minSdk = flutter.minSdkVersion
targetSdk = flutter.targetSdkVersion
versionCode = flutter.versionCode
versionName = flutter.versionName
// Inject commit hash from environment variable (set by GitHub Actions)
// Falls back to "dev" for local development builds
val commitHash = System.getenv("COMMIT_HASH") ?: "dev"
buildConfigField("String", "COMMIT_HASH", "\"$commitHash\"")
}
signingConfigs {
if (hasReleaseSigning) {
create("release") {
keyAlias = releaseKeyAlias
keyPassword = releaseKeyPassword
storeFile = file(releaseStoreFilePath!!)
storePassword = releaseStorePassword
}
}
}
buildTypes {
release {
signingConfig =
if (hasReleaseSigning) {
signingConfigs.getByName("release")
} else {
// Keep CI release builds working even when private keystore isn't provided.
signingConfigs.getByName("debug")
}
}
}
}
flutter {
source = "../.."
}
dependencies {
coreLibraryDesugaring("com.android.tools:desugar_jdk_libs:2.1.4")
}

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<manifest xmlns:android="http://schemas.android.com/apk/res/android">
<!-- The INTERNET permission is required for development. Specifically,
the Flutter tool needs it to communicate with the running application
to allow setting breakpoints, to provide hot reload, etc.
-->
<uses-permission android:name="android.permission.INTERNET"/>
</manifest>

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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools">
<!-- Bluetooth permissions -->
<uses-permission android:name="android.permission.BLUETOOTH" android:maxSdkVersion="30" />
<uses-permission android:name="android.permission.BLUETOOTH_ADMIN" android:maxSdkVersion="30" />
<uses-permission android:name="android.permission.BLUETOOTH_SCAN" android:usesPermissionFlags="neverForLocation" />
<uses-permission android:name="android.permission.BLUETOOTH_CONNECT" />
<!-- Location permissions -->
<uses-permission android:name="android.permission.ACCESS_FINE_LOCATION" />
<uses-permission android:name="android.permission.ACCESS_COARSE_LOCATION" />
<uses-permission android:name="android.permission.ACCESS_BACKGROUND_LOCATION" />
<!-- Foreground service for background location -->
<uses-permission android:name="android.permission.FOREGROUND_SERVICE" />
<uses-permission android:name="android.permission.FOREGROUND_SERVICE_LOCATION" />
<!-- Internet for map tiles -->
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
<!-- Network Service Discovery (Bonjour/mDNS) -->
<uses-permission android:name="android.permission.CHANGE_WIFI_MULTICAST_STATE" />
<!-- Microphone for voice messages -->
<uses-permission android:name="android.permission.RECORD_AUDIO" />
<uses-permission android:name="android.permission.CAMERA" />
<!-- Notifications -->
<uses-permission android:name="android.permission.POST_NOTIFICATIONS" />
<uses-permission android:name="android.permission.VIBRATE" />
<uses-permission android:name="android.permission.USE_FULL_SCREEN_INTENT" />
<uses-permission android:name="android.permission.WAKE_LOCK" />
<application
android:label="MeshCore SAR"
android:name="${applicationName}"
android:icon="@mipmap/launcher_icon">
<activity
android:name=".MainActivity"
android:exported="true"
android:launchMode="singleTop"
android:taskAffinity=""
android:theme="@style/LaunchTheme"
android:configChanges="orientation|keyboardHidden|keyboard|screenSize|smallestScreenSize|locale|layoutDirection|fontScale|screenLayout|density|uiMode"
android:hardwareAccelerated="true"
android:windowSoftInputMode="adjustResize">
<!-- Specifies an Android theme to apply to this Activity as soon as
the Android process has started. This theme is visible to the user
while the Flutter UI initializes. After that, this theme continues
to determine the Window background behind the Flutter UI. -->
<meta-data
android:name="io.flutter.embedding.android.NormalTheme"
android:resource="@style/NormalTheme"
/>
<intent-filter>
<action android:name="android.intent.action.MAIN"/>
<category android:name="android.intent.category.LAUNCHER"/>
</intent-filter>
</activity>
<!-- Don't delete the meta-data below.
This is used by the Flutter tool to generate GeneratedPluginRegistrant.java -->
<meta-data
android:name="flutterEmbedding"
android:value="2" />
<service
android:name="id.flutter.flutter_background_service.BackgroundService"
android:exported="false"
android:foregroundServiceType="location"
android:stopWithTask="false"
tools:replace="android:exported" />
</application>
<!-- Required to query activities that can process text, see:
https://developer.android.com/training/package-visibility and
https://developer.android.com/reference/android/content/Intent#ACTION_PROCESS_TEXT.
In particular, this is used by the Flutter engine in io.flutter.plugin.text.ProcessTextPlugin. -->
<queries>
<intent>
<action android:name="android.intent.action.PROCESS_TEXT"/>
<data android:mimeType="text/plain"/>
</intent>
</queries>
</manifest>

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package com.meshcore.sar.meshcore_sar_app
import io.flutter.plugin.common.MethodCall
import io.flutter.plugin.common.MethodChannel
import io.flutter.plugin.common.MethodChannel.MethodCallHandler
import io.flutter.plugin.common.MethodChannel.Result
/**
* Platform channel for exposing build information to Flutter
* Provides access to BuildConfig values that are injected at build time
*/
class BuildInfoChannel : MethodCallHandler {
companion object {
const val CHANNEL_NAME = "com.meshcore.sar/build_info"
const val METHOD_GET_COMMIT_HASH = "getCommitHash"
}
override fun onMethodCall(call: MethodCall, result: Result) {
when (call.method) {
METHOD_GET_COMMIT_HASH -> {
try {
// Get commit hash from BuildConfig
// This value is injected by gradle at build time
val commitHash = BuildConfig.COMMIT_HASH
result.success(commitHash)
} catch (e: Exception) {
result.error("BUILD_INFO_ERROR", "Failed to get commit hash: ${e.message}", null)
}
}
else -> {
result.notImplemented()
}
}
}
}

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package com.meshcore.sar.meshcore_sar_app
import io.flutter.embedding.android.FlutterActivity
import io.flutter.embedding.engine.FlutterEngine
import io.flutter.plugin.common.MethodChannel
class MainActivity : FlutterActivity() {
override fun configureFlutterEngine(flutterEngine: FlutterEngine) {
super.configureFlutterEngine(flutterEngine)
// Register BuildInfoChannel to expose build information to Flutter
MethodChannel(
flutterEngine.dartExecutor.binaryMessenger,
BuildInfoChannel.CHANNEL_NAME
).setMethodCallHandler(BuildInfoChannel())
}
}

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<?xml version="1.0" encoding="utf-8"?>
<!-- Modify this file to customize your launch splash screen -->
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item android:drawable="?android:colorBackground" />
<!-- You can insert your own image assets here -->
<!-- <item>
<bitmap
android:gravity="center"
android:src="@mipmap/launch_image" />
</item> -->
</layer-list>

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@@ -0,0 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- Modify this file to customize your launch splash screen -->
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item android:drawable="@android:color/white" />
<!-- You can insert your own image assets here -->
<!-- <item>
<bitmap
android:gravity="center"
android:src="@mipmap/launch_image" />
</item> -->
</layer-list>

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<?xml version="1.0" encoding="utf-8"?>
<resources>
<!-- Theme applied to the Android Window while the process is starting when the OS's Dark Mode setting is on -->
<style name="LaunchTheme" parent="@android:style/Theme.Black.NoTitleBar">
<!-- Show a splash screen on the activity. Automatically removed when
the Flutter engine draws its first frame -->
<item name="android:windowBackground">@drawable/launch_background</item>
</style>
<!-- Theme applied to the Android Window as soon as the process has started.
This theme determines the color of the Android Window while your
Flutter UI initializes, as well as behind your Flutter UI while its
running.
This Theme is only used starting with V2 of Flutter's Android embedding. -->
<style name="NormalTheme" parent="@android:style/Theme.Black.NoTitleBar">
<item name="android:windowBackground">@android:color/white</item>
<item name="android:windowTranslucentNavigation">true</item>
<item name="android:windowTranslucentStatus">true</item>
<item name="android:windowDrawsSystemBarBackgrounds">true</item>
<item name="android:windowLayoutInDisplayCutoutMode">shortEdges</item>
</style>
</resources>

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@@ -0,0 +1,22 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<!-- Theme applied to the Android Window while the process is starting when the OS's Dark Mode setting is off -->
<style name="LaunchTheme" parent="@android:style/Theme.Light.NoTitleBar">
<!-- Show a splash screen on the activity. Automatically removed when
the Flutter engine draws its first frame -->
<item name="android:windowBackground">@drawable/launch_background</item>
</style>
<!-- Theme applied to the Android Window as soon as the process has started.
This theme determines the color of the Android Window while your
Flutter UI initializes, as well as behind your Flutter UI while its
running.
This Theme is only used starting with V2 of Flutter's Android embedding. -->
<style name="NormalTheme" parent="@android:style/Theme.Light.NoTitleBar">
<item name="android:windowBackground">@android:color/white</item>
<item name="android:windowTranslucentNavigation">true</item>
<item name="android:windowTranslucentStatus">true</item>
<item name="android:windowDrawsSystemBarBackgrounds">true</item>
<item name="android:windowLayoutInDisplayCutoutMode">shortEdges</item>
</style>
</resources>

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@@ -0,0 +1,7 @@
<manifest xmlns:android="http://schemas.android.com/apk/res/android">
<!-- The INTERNET permission is required for development. Specifically,
the Flutter tool needs it to communicate with the running application
to allow setting breakpoints, to provide hot reload, etc.
-->
<uses-permission android:name="android.permission.INTERNET"/>
</manifest>

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android/build.gradle.kts Normal file
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allprojects {
repositories {
google()
mavenCentral()
}
}
val newBuildDir: Directory =
rootProject.layout.buildDirectory
.dir("../../build")
.get()
rootProject.layout.buildDirectory.value(newBuildDir)
subprojects {
val newSubprojectBuildDir: Directory = newBuildDir.dir(project.name)
project.layout.buildDirectory.value(newSubprojectBuildDir)
}
subprojects {
// flutter_avif_android 3.1.0 (latest) ships duplicate Java and Kotlin
// copies of FlutterAvifPlugin. Kotlin 2.2+ rejects the redeclaration. The
// plugin's Java source dir contains only this redundant copy, so empty it
// and let the identical Kotlin implementation compile. kotlinc reads the
// module's Java source roots for joint compilation, so clearing srcDirs
// (rather than an exclude filter, which AGP doesn't forward to kotlinc) is
// what actually removes the duplicate from its view. Registered before
// evaluationDependsOn so it also covers :app, which that call evaluates
// eagerly.
afterEvaluate {
if (project.name == "flutter_avif_android") {
extensions.findByName("android")?.let { ext ->
(ext as com.android.build.gradle.BaseExtension)
.sourceSets.getByName("main").java
.setSrcDirs(emptyList<String>())
}
}
}
project.evaluationDependsOn(":app")
}
tasks.register<Delete>("clean") {
delete(rootProject.layout.buildDirectory)
}

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# This file contains the fastlane.tools configuration
# You can find the documentation at https://docs.fastlane.tools
#
# For a list of all available actions, check out
#
# https://docs.fastlane.tools/actions
#
# For a list of all available plugins, check out
#
# https://docs.fastlane.tools/plugins/available-plugins
#
# Uncomment the line if you want fastlane to automatically update itself
# update_fastlane
default_platform(:android)
platform :android do
def project_root
File.expand_path("../..", __dir__)
end
def play_service_account_json
ENV.fetch("GOOGLE_PLAY_SERVICE_ACCOUNT_JSON")
end
def play_build_command
"cd #{project_root} && flutter build appbundle --release"
end
def play_aab_path
File.join(project_root, "build/app/outputs/bundle/release/app-release.aab")
end
def play_package_name
"com.meshcore.sar.meshcore_sar_app"
end
def direct_apk_build_command
"cd #{project_root} && flutter build apk --release"
end
def direct_apk_path
File.join(project_root, "build/app/outputs/flutter-apk/app-release.apk")
end
def skip_android_build?
ENV["SKIP_ANDROID_BUILD"] == "1"
end
desc "Runs all the tests"
lane :test do
gradle(task: "test")
end
desc "Build release APK"
lane :direct_apk do
sh(direct_apk_build_command)
UI.success("APK built successfully at: #{direct_apk_path}")
end
desc "Build Play release AAB and upload to internal testing"
lane :internal do
sh(play_build_command) unless skip_android_build?
upload_to_play_store(
aab: play_aab_path,
package_name: play_package_name,
track: "internal",
release_status: "draft",
json_key_data: play_service_account_json
)
end
desc "Build Play release AAB and upload to production"
lane :production do
sh(play_build_command) unless skip_android_build?
upload_to_play_store(
aab: play_aab_path,
package_name: play_package_name,
track: "production",
json_key_data: play_service_account_json
)
end
end

13
android/gradle.properties Normal file
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@@ -0,0 +1,13 @@
org.gradle.jvmargs=-Xmx8G -XX:MaxMetaspaceSize=4G -XX:ReservedCodeCacheSize=512m -XX:+HeapDumpOnOutOfMemoryError
android.useAndroidX=true
android.enableJetifier=true
# This builtInKotlin flag was added automatically by Flutter migrator
android.builtInKotlin=false
# This newDsl flag was added automatically by Flutter migrator
android.newDsl=false
# Kotlin 2.2+ fails the build when a module's Java and Kotlin compile tasks
# target different JVM versions. Several Flutter plugins still pin mismatched
# targets (e.g. Java 1.8 vs Kotlin 1.8, or Java 11 vs Kotlin 17). On Android
# every class is dexed by D8/R8, so the class-file version mismatch is benign;
# downgrade the strict check to a warning so third-party plugins build.
kotlin.jvm.target.validation.mode=warning

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@@ -0,0 +1,5 @@
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-8.14-all.zip

View File

@@ -0,0 +1,26 @@
pluginManagement {
val flutterSdkPath =
run {
val properties = java.util.Properties()
file("local.properties").inputStream().use { properties.load(it) }
val flutterSdkPath = properties.getProperty("flutter.sdk")
require(flutterSdkPath != null) { "flutter.sdk not set in local.properties" }
flutterSdkPath
}
includeBuild("$flutterSdkPath/packages/flutter_tools/gradle")
repositories {
google()
mavenCentral()
gradlePluginPortal()
}
}
plugins {
id("dev.flutter.flutter-plugin-loader") version "1.0.0"
id("com.android.application") version "8.11.1" apply false
id("org.jetbrains.kotlin.android") version "2.2.20" apply false
}
include(":app")

4
devtools_options.yaml Normal file
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@@ -0,0 +1,4 @@
description: This file stores settings for Dart & Flutter DevTools.
documentation: https://docs.flutter.dev/tools/devtools/extensions#configure-extension-enablement-states
extensions:
- provider: true

128
docs/google-play-release.md Normal file
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@@ -0,0 +1,128 @@
# Google Play Release Runbook
## Purpose
This runbook prepares and ships the Android release build for `com.meshcore.sar.meshcore_sar_app`.
## Distribution Modes
- GitHub release: signed APK for direct install or manual distribution.
- Google Play: signed AAB uploaded through Fastlane to Play internal testing and, for non-prerelease GitHub releases, production.
## Required Secrets and Local Files
GitHub Actions secrets for `dz0ny/meshcore-sar`:
- `ANDROID_KEYSTORE_BASE64`
- `ANDROID_KEYSTORE_PASSWORD`
- `ANDROID_KEY_ALIAS`
- `ANDROID_KEY_PASSWORD`
- `GOOGLE_PLAY_SERVICE_ACCOUNT_JSON`
Local files used to seed the secrets:
- `android/key.properties`
- release keystore referenced by `android/key.properties`
- `/Users/dz0ny/android-keystores/fastlane-480919-0cb30c62db50.json`
The Play Console service account must have release access for `com.meshcore.sar.meshcore_sar_app`.
## CI Release Flow
The release flow runs from `.github/workflows/build-artifacts.yml` when a GitHub release is published.
Android release steps:
1. Validate all Android signing and Google Play secrets.
2. Recreate `android/release-keystore.jks` and `android/key.properties` from GitHub secrets.
3. Build the signed APK with `flutter build apk --release`.
4. Build the signed Play AAB with `flutter build appbundle --release`.
5. Upload the APK and AAB as GitHub release assets.
6. Upload the AAB to Play internal testing with `bundle exec fastlane android internal`.
7. Upload the AAB to Play production when the GitHub release is not marked as prerelease.
The same workflow also builds Linux, macOS, Windows, iOS unsigned, and web artifacts.
## Versioning Rules
- Version source of truth: `pubspec.yaml`.
- Android `versionCode` is the number after `+`.
- `versionCode` must always increase for Play uploads.
- `make bump`, `make build`, and `make bundle` increment the version.
- Use `make build-no-bump` or `make bundle-no-bump` only when intentionally rebuilding the same version locally.
## Manual Build Commands
Run commands from the repo root.
```bash
flutter build apk --release
flutter build appbundle --release
```
Repo shortcuts:
```bash
make build
make bundle
make build-no-bump
make bundle-no-bump
```
## Fastlane Lanes
Run commands from `android/`.
```bash
bundle exec fastlane android direct_apk
bundle exec fastlane android internal
bundle exec fastlane android production
```
Set `SKIP_ANDROID_BUILD=1` when an AAB has already been built and Fastlane should only upload it.
```bash
SKIP_ANDROID_BUILD=1 GOOGLE_PLAY_SERVICE_ACCOUNT_JSON="$(cat /Users/dz0ny/android-keystores/fastlane-480919-0cb30c62db50.json)" bundle exec fastlane android internal
```
## Expected Artifacts
- APK: `build/app/outputs/flutter-apk/app-release.apk`
- AAB: `build/app/outputs/bundle/release/app-release.aab`
- Release APK asset: `meshcore-sar-<tag>-android.apk`
- Release AAB asset: `meshcore-sar-<tag>-play.aab`
## Internal Testing Release Checklist
1. Confirm `pubspec.yaml` version is correct and `versionCode` increased.
2. Confirm `android/key.properties` points to the release keystore for local builds.
3. Confirm all five GitHub Actions secrets exist.
4. Publish a prerelease in GitHub to build assets and upload Play internal testing without production promotion.
5. Install from the internal testing track on a real Android device.
6. Smoke test startup, permissions, map, messaging, telemetry, and offline map behavior.
## Production Release Checklist
1. Complete internal testing validation first.
2. Confirm Play Console forms are current:
- App content
- Data safety
- App access
- Ads declaration
- Content rating
3. Confirm store assets are current:
- app icon
- feature graphic
- phone screenshots
- tablet screenshots if used
- support URL
- privacy policy URL
4. Publish a non-prerelease GitHub release.
5. Confirm the GitHub release has the APK and AAB assets.
6. Confirm Play Console has the new internal and production release entries.
## Rollback Rules
- Never reuse or lower an Android `versionCode`.
- If a Play release is bad, halt rollout in Play Console and ship a new higher-version fix.
- Keep GitHub direct APK and Play AAB artifacts separate; do not upload APKs to Play.

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# Image Mode Technical Design
## 1. Overview
Image mode mirrors the voice on-demand architecture exactly, including
swarm-assisted recovery for stalled partial transfers:
- **Control plane (text messages):**
- `IE4:` image envelope announces image availability in chat.
- **Control plane (raw binary request):**
- Binary image fetch request (same raw route as image fragments).
- **Data plane (raw binary packets):**
- `ImagePacket` binary payload streamed via `cmdSendRawData` / `pushRawData`.
Images are never broadcast in full to channels. Chat carries only metadata;
pixels are fetched on demand when the user taps the image bubble.
Shared swarm fallback is documented in
[Swarm Mode Technical Design](./swarm-mode-technical.md).
## 2. Key Modules
- `lib/utils/image_message_parser.dart`
- `ImagePacket` (binary fragment format)
- `ImageEnvelope` (`IE4`)
- `ImageFetchRequest` (binary)
- `fragmentImage()` — split compressed bytes into packets
- `reassembleImage()` — join received fragments into bytes
- `lib/screens/messages_tab.dart`
- Pick image from gallery or camera, compress with user settings, cache, send envelope
- `lib/providers/image_provider.dart`
- Reassembly sessions, outgoing cache, deferred serving
- Outgoing sessions also registered as complete incoming sessions for immediate local display
- Received partial sessions can be re-served during swarm recovery
- `lib/providers/app_provider.dart`
- Incoming routing for `IE4`, binary image fetch requests, binary `0x49` packets, and raw swarm control payloads
- `lib/widgets/messages/image_message_bubble.dart`
- Square cover thumbnail (up to 256 px); tap-to-load for received images;
progress ring during fetch; full-screen `InteractiveViewer` on tap
- `lib/services/image_codec_service.dart`
- `ImageCodecService.compress()` — aspect-ratio-preserving resize + optional
grayscale + AVIF encode via `flutter_avif`
- `lib/services/image_preferences.dart`
- `ImagePreferences` — persists max size, compression level, grayscale toggle
## 3. Wire Formats
### 3.1 Image Envelope (`IE4`)
Prefix: `IE4:` + colon-delimited compact payload (base36 numeric fields)
Fields:
| Field | Type | Description |
|--------------|--------|------------------------------------------------|
| `sid` | string | base36 token for 32-bit session ID |
| `fmt` | base36 | `ImageFormat.id` (0 = AVIF, 1 = JPEG) |
| `total` | base36 | Fragment count (1..255) |
| `w` | base36 | Actual image width after compression (pixels) |
| `h` | base36 | Actual image height after compression (pixels) |
| `bytes` | base36 | Total compressed size in bytes |
Compact format:
```text
IE4:{sid}:{fmt}:{total}:{w}:{h}:{bytes}
```
Example (256×171 landscape image, 14 fragments):
```text
IE4:a:0:e:74:4r:1mc
```
Note: `sid` is base36 on wire and expands to 8-hex internally.
`w` and `h` reflect the actual post-compression dimensions, which preserve
the source aspect ratio (contain within the configured max size).
### 3.2 Image Fetch Request (`IR4` + binary)
Text format:
```text
IR4:{sid}:{want}:{requesterKey6}
```
Binary payload format:
```text
[magic=0x69][sid:4B][flags:1B][requesterKey6:6B][missingCount:1B][missingIndices...]
```
| Field | Value |
|------------------|--------------------------|
| `flags` | bit0=1 => request missing indices, else all |
| `requesterKey6` | 6-byte requester key prefix |
### 3.3 Raw Image Packet (data plane)
Binary payload structure:
- Byte 0: magic `0x49` (`'I'`)
- Bytes 1..4: session ID (4 bytes)
- Byte 5: fragment index (0-based)
- Bytes 6..N: image data (max 152 bytes per fragment)
Header is 6 bytes. Image format and total fragment count come from the `IE4` envelope.
## 4. Compression Pipeline
`ImageCodecService.compress(rawBytes, {maxDimension, compression, grayscale})`:
1. **Probe** — decode source image at original resolution to read `srcW × srcH`.
2. **Contain** — compute `dstW × dstH` that fits within `maxDimension × maxDimension`
while preserving aspect ratio. Images smaller than the cap are not upscaled.
3. **Decode** — `dart:ui.instantiateImageCodec` with `targetWidth: dstW, targetHeight: dstH`.
4. **RGBA export** — `image.toByteData(format: rawRgba)`.
5. **Grayscale** *(optional, default on)* — luminance `0.299R + 0.587G + 0.114B`
applied in-place; if disabled, colour pixels are passed through unchanged.
6. **PNG re-encode** — `ui.ImageDescriptor.raw` → `toByteData(format: png)`.
Required because `encodeAvif()` takes an encoded image, not raw RGBA.
7. **AVIF encode** — `flutter_avif.encodeAvif(pngBytes, maxQuantizer, minQuantizer, speed: 8)`.
`compression` (10–90) maps to libavif CQ scale:
`maxQ = round(compression/100 × 63)`, `minQ = round(maxQ × 0.65)`.
8. **Fragment** — `fragmentImage()` at 152 bytes/packet (≤255 packets).
Returns `({Uint8List bytes, int width, int height})` with the actual compressed dimensions.
### User-configurable settings (`ImagePreferences`)
| Setting | Key | Default | Range / Options |
|--------------|--------------------|---------|-----------------|
| Max size | `image_max_size` | 256 | 64 / 128 / 256 |
| Compression | `image_quality` | 90 | 10–90 |
| Grayscale | `image_grayscale` | true | true / false |
### Expected sizes (grayscale AVIF, compression 90)
| Max size | Typical size | Fragments |
|----------|--------------|-----------|
| 64×64 | 100–400 B | 1–3 |
| 128×128 | 300–900 B | 2–6 |
| 256×256 | 700–3000 B | 5–20 |
Non-square images produce fewer fragments than the square equivalent because
only the shorter axis is padded — no cropping occurs.
## 5. Outgoing Flow (Send)
1. User picks image from gallery or camera (`image_picker`).
2. `ImagePreferences` is read: max size, compression, grayscale.
3. `ImageCodecService.compress()` returns `(bytes, width, height)`.
4. `fragmentImage()` splits bytes into `ImagePacket` list (≤255 fragments).
5. `ImageProvider.cacheOutgoingSession()` stores fragments in both the outgoing
cache (for serving to peers) and the incoming session map (so the local bubble
renders the image immediately without a fetch round-trip).
6. `ImageEnvelope` built with actual `width`/`height` from step 3.
7. Envelope sent via normal message path:
- Channel: `sendChannelMessage`
- Direct: `sendTextMessage`
8. Local placeholder message added (`IE4:` text, `deliveryStatus.sending`).
## 6. Incoming Flow (Receive)
### 6.1 `IE4` envelope received
`AppProvider` calls `imageProvider.registerEnvelope()` and adds the message to
chat. The bubble shows a grey square placeholder with a download icon.
### 6.2 Binary image fetch request received
`AppProvider` treats it as control-plane only (not added to chat):
- Resolves requester contact.
- Calls `imageProvider.serveSessionTo()` which streams all cached fragments.
### 6.3 Swarm control messages received
`AppProvider` also handles shared raw swarm discovery payloads:
- binary swarm requests advertise which image fragments are still missing
- binary swarm availability responses advertise which fragments another peer can relay
- swarm payloads arrive via `pushRawData` and are intercepted instead of being added to chat
Shared discovery and responder semantics are documented in
[Swarm Mode Technical Design](./swarm-mode-technical.md).
### 6.4 Raw packet received (`pushRawData`, magic `0x49`)
`AppProvider.onRawDataReceived` parses `ImagePacket` binary and calls
`imageProvider.addFragment()`. When the session becomes complete, the bubble
automatically rebuilds with the full image.
## 7. Outgoing Cache Details
`ImageProvider` outgoing cache:
- key: `sessionId`
- value: encoded fragment list + cached envelope + timestamp
- TTL: 15 minutes
- eviction: lazy on access
When `cacheOutgoingSession()` is called it also writes all fragments into
`_sessions[sessionId]`, so the sender sees the image immediately in the bubble
(no tap-to-load required for own messages).
If a peer later receives only part of an image session, those received fragments
can also be served onward to another requester during swarm recovery.
## 8. Display
`ImageMessageBubble` (max width 256 px):
- **Complete session**: `AspectRatio(1.0)` → `AvifImage.memory(fit: cover)`
square thumbnail; tap → full-screen `InteractiveViewer` with fade transition.
- **Incomplete/missing**: grey square placeholder with download icon;
tap → sends binary fetch request, with raw swarm fallback if the original
sender path stalls.
- **Loading**: circular progress indicator showing `received/total` count.
- **Error**: broken-image icon.
Status line below thumbnail:
- Sender: `🖼️ {w}×{h} AVIF · {n} seg`
- Receiver (complete): `🖼️ {w}×{h} AVIF`
- Receiver (pending): `🖼️ Tap to load · {w}×{h}`
- Loading: `📥 Loading… {received}/{total}`
## 9. Transmit Time Estimate (UI)
Image bubbles and Message Technical Details show an **estimated transmit time** (`~... tx`).
The estimate is airtime-based (LoRa packet model), not just compressed image size:
- Source inputs:
- `total` fragments and `bytes` from `IE4` envelope
- all numeric envelope values are decoded from base36
- `pathLen` from message metadata
- current radio params from `deviceInfo`: `radioBw`, `radioSf`, `radioCr`
- Per-fragment payload model:
- `meshHeader(2)` + `pathLen` + `imageHeader(6)` + `fragmentBytes`
- LoRa airtime:
- standard symbol-time formula (preamble + payload symbols)
- Mesh pacing/hops:
- multiplied by `(1 + airtimeBudgetFactor)` where default factor is `1.0`
- multiplied by hop count `(pathLen + 1)`
- Total estimate:
- sum over all fragments
BW handling:
- If `radioBw` is index `0..9`, app maps it to Hz (`7.8k` .. `500k`)
- If `radioBw > 1000`, it is treated as Hz directly
Fallback defaults are used when radio params are unavailable: `SF10`, `BW250kHz`, `CR5`.
## 10. Persistence
`ImageProvider` stores sessions in `SharedPreferences` under key
`stored_image_sessions_v1`:
- Incoming: fragment list serialized as base64 binary packets.
- Outgoing: fragment list + envelope text + `cachedAt` timestamp.
- Expired outgoing sessions (> 15 min) are not restored on startup.
## 11. Operational Constraints
- No firmware changes required (reuses `cmdSendRawData` / `pushRawData`).
- On-demand fetch prefers the original sender, but a partial image can also be
completed from alternate peers that already hold matching fragments.
- Raw return path requires a valid direct route to requester.
- Available on iOS and Android (`image_picker` + `flutter_avif`).
- Swarm discovery uses the same `cmdSendRawData` / `pushRawData` path as image
fetch and fragment delivery.
### 11.1 Raw Binary Routing Semantics
- Image fragment payloads use companion command `CMD_SEND_RAW_DATA` (`25` / `0x19`).
- Companion push back to the app is `PUSH_CODE_RAW_DATA` (`0x84`).
- Over-the-air packet type for this flow is `PAYLOAD_TYPE_RAW_CUSTOM` (`0x0F`).
- This flow is direct-route only, not flood/broadcast:
- it is sent to one destination path;
- only nodes on that path relay it;
- it is **not** received by everyone in the mesh.
## 12. Swarm Fallback Sequence
```mermaid
sequenceDiagram
participant A as Original Sender
participant P as Peer With Fragments
participant N as Reachable Peers
participant B as Receiver App
A->>M: Send IE4 envelope
M->>B: Deliver IE4
B->>A: Direct binary image fetch request
A->>B: Stream raw ImagePacket fragments (partial)
Note over A,B: Sender path stops responding
B->>N: Raw swarm requests with missing image fragment indices
P->>B: Raw swarm availability response
B->>P: Direct binary fetch request for missing subset
P->>B: Stream remaining raw ImagePacket fragments
B->>B: Reassemble completed image
```
## 13. High-Level Sequence
```mermaid
sequenceDiagram
participant A as Sender App
participant M as Mesh Chat
participant B as Receiver App
A->>A: Pick image (gallery or camera)
A->>A: Compress: contain resize → grayscale → PNG → AVIF
A->>A: Fragment into ≤152B packets
A->>A: Cache outgoing + populate local session (immediate display)
A->>M: Send IE4 envelope (actual w×h, fragment count)
M->>B: Deliver IE4
B->>B: Render grey placeholder bubble
B->>A: Tap → send binary fetch request
A->>B: Stream binary ImagePackets
B->>B: Reassemble fragments
B->>B: Display AVIF image (cover thumbnail)
```

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# Swarm Mode Technical Design
## 1. Overview
Swarm mode is a shared media-recovery transport used by both voice and image
sessions when the original sender path stops responding after some fragments
have already propagated through the mesh.
It adds a lightweight **swarm discovery plane** on top of the existing
**direct raw-data transfer plane**:
- **Discovery plane (raw custom control payloads):**
- `MediaSwarmRequest`
- `MediaSwarmAvailability`
- **Transfer plane (direct raw binary):**
- existing `VoiceFetchRequest` / `ImageFetchRequest`
- existing `VoicePacket` / `ImagePacket`
Swarm mode does not broadcast media payloads. It fans out raw control requests
to reachable peers, collects raw availability responses, and then fetches media
from the best responder.
## 2. Problem It Solves
Without swarm mode, media fetch is limited to the original sender's direct raw
path. If that sender goes offline, moves, or stops responding, a receiver can
be left with a partial session even when other peers already hold useful
fragments.
Swarm mode lets the receiver discover alternate peers and fetch the missing
subset directly from them.
## 3. Control Messages
### 3.1 Media Swarm Request (binary)
```text
[magic=0x6d][kind=0x01][mediaType:1B][sessionId:4B][requesterKey6:6B][missingCount:1B][missingIndices...]
```
Fields:
- `mediaType` — `voice` or `image`
- `sessionId` — 8 hex chars
- `requesterKey6` — 12 hex chars identifying the requesting device
- `missingCount` — `0` means the requester needs all fragments
- `missingIndices` — exact missing fragment indices when `missingCount > 0`
Example:
```text
6d 01 02 de ad be ef aa bb cc dd ee ff 03 00 02 09
```
### 3.2 Media Swarm Availability (binary)
```text
[magic=0x6d][kind=0x02][mediaType:1B][sessionId:4B][requesterKey6:6B][responderKey6:6B][availableCount:1B][availableIndices...]
```
Fields:
- `mediaType` — `voice` or `image`
- `sessionId` — 8 hex chars
- `requesterKey6` — copied from the swarm request
- `responderKey6` — 12 hex chars identifying the responding peer
- `availableCount` — `0` means the responder can satisfy the full request
- `availableIndices` — exact fragment indices held when `availableCount > 0`
Example:
```text
6d 02 02 de ad be ef aa bb cc dd ee ff 11 22 33 44 55 66 02 02 09
```
## 4. Requester Behavior
When a voice or image session is incomplete:
1. Prefer the original sender if its direct raw route is healthy.
2. If the original sender path is unavailable or not responding, send a raw
swarm request to reachable peers with the exact missing fragment indices.
3. Wait up to **10 seconds** for raw availability responses.
4. Rank responders by overlap with the current missing set.
5. Skip the original sender when choosing alternate peers.
6. Send a direct binary fetch request to the best responder for only the
missing subset that responder advertised.
Actual media transfer uses the same `cmdSendRawData` / `pushRawData` path as the
swarm control messages.
## 5. Responder Behavior
A peer that receives a swarm request:
- checks whether it has fragments for the requested media session
- replies only if it has at least one requested fragment
- advertises only fragments it actually holds
- may reply from:
- its outgoing cache, or
- a partially/fully received incoming session
This enables torrent-like relay behavior without requiring the peer to be the
original sender.
## 6. Visibility and Routing
- Swarm control payloads are carried by `cmdSendRawData` and received through
`pushRawData`.
- They are intercepted by the app and **must not be surfaced in chat**.
- Discovery is a direct raw fan-out to reachable peers, not a public-channel
broadcast.
- Media packets themselves remain direct-route raw packets.
## 7. Constraints
- No firmware changes are required.
- Swarm mode only helps if at least one peer has already received some useful
fragments.
- Peers can only relay fragments they actually have.
- Alternate peers still need a valid direct raw route back to the requester.
- Swarm mode improves recovery from sender-path failure, but it does not change
the underlying raw-packet size, airtime, or hop constraints.
## 8. High-Level Sequence
```mermaid
sequenceDiagram
participant S as Original Sender
participant P as Peer With Fragments
participant N as Reachable Peers
participant R as Requester
S->>R: Direct raw fragments (partial)
Note over S,R: Original sender path stops responding
R->>N: Raw swarm requests with exact missing fragments
P->>R: Raw swarm availability response
R->>P: Direct binary fetch request for missing subset
P->>R: Direct raw fragments
R->>R: Reassemble completed session
```
## 9. Integration Points
- Voice-specific behavior is summarized in `docs/voice-mode-technical.md`.
- Image-specific behavior is summarized in `docs/image-mode-technical.md`.
- This document is the shared source of truth for swarm discovery and fallback
semantics.

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# Voice Mode Technical Design
## 1. Overview
Voice mode uses a **two-plane architecture** with optional swarm-assisted
recovery:
- **Control plane (text messages):**
- `VE3:` voice envelope announces voice availability in chat.
- **Control plane (raw binary request):**
- Binary voice fetch request (same raw route as voice packets).
- **Data plane (raw binary packets):**
- `VoicePacket` payload streamed via `cmdSendRawData` and received through `pushRawData`.
This design avoids broadcasting full voice payloads to channels/rooms. Chat carries only metadata; audio is fetched on demand when user presses play.
Swarm fallback is documented in [Swarm Mode Technical Design](./swarm-mode-technical.md).
## 2. Key Modules
- `lib/utils/voice_message_parser.dart`
- `VoicePacket` (binary direct-packet format)
- `VoiceEnvelope` (`VE3`)
- `VoiceFetchRequest` (binary)
- `lib/screens/messages_tab.dart`
- Capture/encode voice, cache encoded packets, send envelope only
- `lib/providers/voice_provider.dart`
- Reassembly/playback sessions
- Outgoing session cache + deferred serving
- `lib/providers/app_provider.dart`
- Incoming routing for `VE3`, binary voice fetch requests, and raw swarm control payloads
- Handles raw packet ingestion
- `lib/widgets/messages/voice_message_bubble.dart`
- Play behavior (immediate play if complete, otherwise fetch + auto-play)
- `lib/providers/messages_provider.dart`
- Message-level voice detection (`VE3`)
- `lib/services/message_storage_service.dart`
- Persists `isVoice` and `voiceId`
## 3. Wire Formats
### 3.1 Voice Envelope (`VE3`)
Prefix: `VE3:` + colon-delimited compact payload (base36 numeric fields)
Fields:
- `sid` (string): base36 token for 32-bit session ID
- `mode` (base36): codec mode ID (`VoicePacketMode.id`)
- `total` (base36): packet count (1..255)
- `durS` (base36): estimated duration in seconds
`sid` is base36 on wire and expands to 8-hex internally.
Compact format:
```text
VE3:{sid}:{mode}:{total}:{durS}
```
Example:
```text
VE3:a:1:4:4
```
### 3.2 Voice Fetch Request (binary)
Binary payload format:
```text
[magic=0x72][sid:4B][flags:1B][requesterKey6:6B][missingCount:1B][missingIndices...]
```
### 3.3 Raw Voice Packet (data plane)
Binary payload structure:
- Byte 0: magic `0x56` (`'V'`)
- Bytes 1..4: session ID (4 bytes)
- Byte 5: packet index
- Bytes 6..N: codec2 data
Header is 6 bytes. Mode and total packet count come from the `VE3` envelope.
## 4. Outgoing Flow (Send)
1. Recorder captures PCM chunks.
2. Each chunk is codec2-encoded into `VoicePacket` objects.
3. Packets are cached in `VoiceProvider` outgoing cache (TTL 15 min).
4. Sender inserts local voice placeholder message (`isVoice=true`, `voiceId=sessionId`).
5. Sender sends one envelope (`VE3`) through normal message path:
- channel/room: `sendChannelMessage`
- direct: `sendTextMessage`
6. **No raw audio packets are sent during initial send.**
## 5. Incoming Routing
### 5.1 `VE3` envelope received
`AppProvider` records sender identity from message metadata, registers the voice
session envelope, marks the message as voice (`isVoice`, `voiceId`), and adds it to chat.
### 5.2 Binary voice fetch request received
`AppProvider` treats it as control-plane only:
- request is not added to chat
- resolves requester contact via key prefix
- calls `voiceProvider.serveSessionTo(...)`
### 5.3 Swarm control messages received
`AppProvider` also handles raw swarm control payloads:
- binary swarm requests advertise which voice fragments are still missing
- binary swarm availability responses advertise which fragments a peer can relay
- swarm control payloads arrive via `pushRawData` and are not added to chat history
Swarm semantics are shared with image mode and documented in
[Swarm Mode Technical Design](./swarm-mode-technical.md).
### 5.4 Raw packet received (`pushRawData`)
`AppProvider.onRawDataReceived` parses `VoicePacket` binary and appends to session in `VoiceProvider`.
## 6. Play / Fetch Behavior
In `VoiceMessageBubble`:
- If session already complete: play immediately.
- If incomplete/missing:
1. Resolve sender contact from message sender metadata
2. Prefer a direct fetch from the original sender if its raw route is healthy
3. If the sender path does not respond, fan out a raw swarm request with the
exact missing packet indices to reachable peers
4. Wait up to 10 seconds for raw peer availability responses
5. Send a direct binary fetch request to the best alternate peer for the
missing subset it advertised
6. Show requesting state in UI
7. Auto-play when session becomes complete
If sender cannot be resolved or request cannot be sent, bubble remains and shows: **"Voice unavailable right now"**.
## 7. Outgoing Cache Details
`VoiceProvider` outgoing cache:
- key: `sessionId`
- value: encoded packet list + cached timestamp
- TTL: 15 minutes (`_outgoingSessionTtl`)
- eviction: lazy (on cache access/add/serve)
Serving prerequisites:
- session exists in outgoing cache or already-received session state
- `sendRawPacketCallback` configured
- requester has direct path (`outPathLen >= 0`)
Received partial sessions can therefore act as relay sources during swarm
recovery.
## 8. Persistence
`MessageStorageService` now stores and restores:
- `isVoice`
- `voiceId`
This ensures envelope messages remain voice bubbles across app restart.
## 9. Validation and Safety
Parser validation enforces:
- strict hex lengths for IDs and key prefixes
- valid mode range
- valid packet counts and duration bounds
- compact base36 numeric fields in envelope/request
- Binary request flags specify `all` or `missing` indices.
- Request payload includes `requesterKey6` to resolve return route.
## 10. Transmit Time Estimate (UI)
Voice bubbles and Message Technical Details show an **estimated transmit time** (`~... tx`).
The estimate is airtime-based (LoRa packet model), not file-duration-only:
- Source inputs:
- `packetCount` and `durationMs` from `VE3` envelope, or
- numeric envelope values decoded from base36
- actual received `VoicePacket.codec2Data.length` bytes when local session packets exist
- `pathLen` from message metadata
- current radio params from `deviceInfo`: `radioBw`, `radioSf`, `radioCr`
- Per-packet payload model:
- `meshHeader(2)` + `pathLen` + `voiceHeader(6)` + `codec2Bytes`
- LoRa airtime:
- standard symbol-time formula (preamble + payload symbols)
- Mesh pacing/hops:
- multiplied by `(1 + airtimeBudgetFactor)` where default factor is `1.0`
- multiplied by hop count `(pathLen + 1)`
- Total estimate:
- sum over all packets
BW handling:
- If `radioBw` is index `0..9`, app maps it to Hz (`7.8k` .. `500k`)
- If `radioBw > 1000`, it is treated as Hz directly
Fallback defaults are used when radio params are unavailable: `SF10`, `BW250kHz`, `CR5`.
## 11. Operational Constraints
- No firmware changes required.
- On-demand fetch prefers the original sender, but a partial session can also be
completed from alternate peers that already hold packets.
- Raw return path needs a currently valid direct route to requester.
- Voice capture is available on iOS and Android (`Platform.isIOS || Platform.isAndroid`).
- Swarm discovery uses the same `cmdSendRawData` / `pushRawData` path as voice
fetch and packet delivery.
### 11.1 Raw Binary Routing Semantics
- Voice payload packets use companion command `CMD_SEND_RAW_DATA` (`25` / `0x19`).
- Companion push back to the app is `PUSH_CODE_RAW_DATA` (`0x84`).
- Over-the-air packet type for this flow is `PAYLOAD_TYPE_RAW_CUSTOM` (`0x0F`).
- This flow is direct-route only, not flood/broadcast:
- it is sent to one destination path;
- only nodes on that path relay it;
- it is **not** received by everyone in the mesh.
## 12. High-Level Sequence
```mermaid
sequenceDiagram
participant A as Sender App
participant P as Peer With Packets
participant N as Reachable Peers
participant B as Receiver App
A->>A: Record + encode voice packets
A->>A: Cache session packets (TTL 15m)
A->>M: Send VE3 envelope
M->>B: Deliver VE3
B->>B: Render voice bubble (metadata only)
B->>A: Send binary fetch request on Play
A->>B: Stream raw VoicePacket packets (partial)
Note over A,B: Sender path stops responding
B->>N: Raw swarm requests with missing voice packet indices
P->>B: Raw swarm availability response
B->>P: Direct binary fetch request for missing subset
P->>B: Stream remaining raw VoicePacket packets
B->>B: Reassemble session
B->>B: Auto-play when complete
```

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import 'package:flutter/material.dart';
import 'package:flutter_test/flutter_test.dart';
import 'package:integration_test/integration_test.dart';
import 'package:latlong2/latlong.dart';
import 'package:meshcore_sar_app/l10n/app_localizations.dart';
import 'package:meshcore_sar_app/main.dart';
import 'package:meshcore_sar_app/providers/contacts_provider.dart';
import 'package:meshcore_sar_app/providers/messages_provider.dart';
import 'package:meshcore_sar_app/screens/home_screen.dart';
import 'package:meshcore_sar_app/services/wizard_preferences.dart';
import 'package:meshcore_sar_app/utils/sample_data_generator.dart';
import 'package:provider/provider.dart';
import 'package:shared_preferences/shared_preferences.dart';
void main() {
final binding = IntegrationTestWidgetsFlutterBinding.ensureInitialized();
const screenshotPrefix = String.fromEnvironment('SCREENSHOT_PREFIX');
testWidgets('captures App Store screenshots', (tester) async {
SharedPreferences.setMockInitialValues({
'wizard_completed': true,
'wizard_version': 1,
});
await WizardPreferences.setWizardCompleted(true);
await tester.pumpWidget(const MeshCoreSarApp());
await _pumpUntilFound(tester, find.byType(HomeScreen));
await binding.convertFlutterSurfaceToImage();
final homeContext = tester.element(find.byType(HomeScreen));
_loadSampleData(homeContext);
await tester.pumpAndSettle(const Duration(seconds: 1));
await _takeScreenshot(binding, tester, '${screenshotPrefix}01-messages');
await _tapTab(tester, 'Contacts');
await _takeScreenshot(binding, tester, '${screenshotPrefix}02-contacts');
await _tapTab(tester, 'Map');
await tester.pumpAndSettle(const Duration(seconds: 2));
await _takeScreenshot(binding, tester, '${screenshotPrefix}03-map');
await _openOverflowItem(tester, Icons.more_vert, 'Settings');
await _takeScreenshot(binding, tester, '${screenshotPrefix}04-settings');
});
}
void _loadSampleData(BuildContext context) {
final l10n = AppLocalizations.of(context)!;
const centerLocation = LatLng(46.0569, 14.5058);
final contacts = SampleDataGenerator.generateContacts(
centerLocation: centerLocation,
l10n: l10n,
teamMemberCount: 5,
channelCount: 2,
);
final sampleMessages = SampleDataGenerator.generateAllMessages(
centerLocation: centerLocation,
l10n: l10n,
foundPersonCount: 2,
fireCount: 1,
stagingCount: 1,
objectCount: 1,
generalChannelMessages: 8,
emergencyChannelMessages: 5,
);
context.read<ContactsProvider>().addContacts(contacts);
for (final message in sampleMessages.messages) {
context.read<MessagesProvider>().addMessage(
message,
contactLocationSnapshot: sampleMessages.contactLocations[message.id],
);
}
}
Future<void> _pumpUntilFound(
WidgetTester tester,
Finder finder, {
Duration timeout = const Duration(seconds: 10),
}) async {
final end = DateTime.now().add(timeout);
while (DateTime.now().isBefore(end)) {
await tester.pump(const Duration(milliseconds: 100));
if (finder.evaluate().isNotEmpty) {
return;
}
}
expect(finder, findsOneWidget);
}
Future<void> _tapTab(WidgetTester tester, String label) async {
final tab = find.text(label).last;
await tester.tap(tab);
await tester.pumpAndSettle(const Duration(milliseconds: 500));
}
Future<void> _openOverflowItem(
WidgetTester tester,
IconData buttonIcon,
String label,
) async {
await tester.tap(find.byIcon(buttonIcon));
await tester.pumpAndSettle(const Duration(milliseconds: 500));
await tester.tap(find.text(label));
await tester.pumpAndSettle(const Duration(seconds: 1));
}
Future<void> _takeScreenshot(
IntegrationTestWidgetsFlutterBinding binding,
WidgetTester tester,
String name,
) async {
await tester.pumpAndSettle(const Duration(milliseconds: 500));
final bytes = await binding.takeScreenshot(name);
expect(bytes.isNotEmpty, isTrue);
}

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ios/.gitignore vendored Normal file
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**/dgph
*.mode1v3
*.mode2v3
*.moved-aside
*.pbxuser
*.perspectivev3
**/*sync/
.sconsign.dblite
.tags*
**/.vagrant/
**/DerivedData/
Icon?
**/Pods/
**/.symlinks/
profile
xcuserdata
**/.generated/
Flutter/App.framework
Flutter/Flutter.framework
Flutter/Flutter.podspec
Flutter/Generated.xcconfig
Flutter/ephemeral/
Flutter/app.flx
Flutter/app.zip
Flutter/flutter_assets/
Flutter/flutter_export_environment.sh
ServiceDefinitions.json
Runner/GeneratedPluginRegistrant.*
# Exceptions to above rules.
!default.mode1v3
!default.mode2v3
!default.pbxuser
!default.perspectivev3

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleExecutable</key>
<string>App</string>
<key>CFBundleIdentifier</key>
<string>io.flutter.flutter.app</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>App</string>
<key>CFBundlePackageType</key>
<string>FMWK</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>1.0</string>
</dict>
</plist>

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#include? "Pods/Target Support Files/Pods-Runner/Pods-Runner.debug.xcconfig"
#include "Generated.xcconfig"
ENABLE_DEBUG_DYLIB = NO

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#include? "Pods/Target Support Files/Pods-Runner/Pods-Runner.release.xcconfig"
#include "Generated.xcconfig"

3
ios/Gemfile Normal file
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source "https://rubygems.org"
gem "fastlane"

228
ios/Gemfile.lock Normal file
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@@ -0,0 +1,228 @@
GEM
remote: https://rubygems.org/
specs:
CFPropertyList (3.0.9)
abbrev (0.1.2)
addressable (2.9.0)
public_suffix (>= 2.0.2, < 8.0)
artifactory (3.0.17)
atomos (0.1.3)
aws-eventstream (1.3.2)
aws-partitions (1.1109.0)
aws-sdk-core (3.224.1)
aws-eventstream (~> 1, >= 1.3.0)
aws-partitions (~> 1, >= 1.992.0)
aws-sigv4 (~> 1.9)
base64
jmespath (~> 1, >= 1.6.1)
logger
aws-sdk-kms (1.101.0)
aws-sdk-core (~> 3, >= 3.216.0)
aws-sigv4 (~> 1.5)
aws-sdk-s3 (1.188.0)
aws-sdk-core (~> 3, >= 3.224.1)
aws-sdk-kms (~> 1)
aws-sigv4 (~> 1.5)
aws-sigv4 (1.11.0)
aws-eventstream (~> 1, >= 1.0.2)
babosa (1.0.4)
base64 (0.3.0)
claide (1.1.0)
colored (1.2)
colored2 (3.1.2)
commander (4.6.0)
highline (~> 2.0.0)
csv (3.3.5)
declarative (0.0.20)
digest-crc (0.7.0)
rake (>= 12.0.0, < 14.0.0)
domain_name (0.5.20190701)
unf (>= 0.0.5, < 1.0.0)
dotenv (2.8.1)
emoji_regex (3.2.3)
excon (0.109.0)
faraday (1.10.5)
faraday-em_http (~> 1.0)
faraday-em_synchrony (~> 1.0)
faraday-excon (~> 1.1)
faraday-httpclient (~> 1.0)
faraday-multipart (~> 1.0)
faraday-net_http (~> 1.0)
faraday-net_http_persistent (~> 1.0)
faraday-patron (~> 1.0)
faraday-rack (~> 1.0)
faraday-retry (~> 1.0)
ruby2_keywords (>= 0.0.4)
faraday-cookie_jar (0.0.8)
faraday (>= 0.8.0)
http-cookie (>= 1.0.0)
faraday-em_http (1.0.0)
faraday-em_synchrony (1.0.1)
faraday-excon (1.1.0)
faraday-httpclient (1.0.1)
faraday-multipart (1.2.0)
multipart-post (~> 2.0)
faraday-net_http (1.0.2)
faraday-net_http_persistent (1.2.0)
faraday-patron (1.0.0)
faraday-rack (1.0.0)
faraday-retry (1.0.4)
faraday_middleware (1.2.1)
faraday (~> 1.0)
fastimage (2.4.1)
fastlane (2.229.0)
CFPropertyList (>= 2.3, < 4.0.0)
abbrev (~> 0.1.2)
addressable (>= 2.8, < 3.0.0)
artifactory (~> 3.0)
aws-sdk-s3 (~> 1.0)
babosa (>= 1.0.3, < 2.0.0)
bundler (>= 1.12.0, < 3.0.0)
colored (~> 1.2)
commander (~> 4.6)
csv (~> 3.3)
dotenv (>= 2.1.1, < 3.0.0)
emoji_regex (>= 0.1, < 4.0)
excon (>= 0.71.0, < 1.0.0)
faraday (~> 1.0)
faraday-cookie_jar (~> 0.0.6)
faraday_middleware (~> 1.0)
fastimage (>= 2.1.0, < 3.0.0)
fastlane-sirp (>= 1.0.0)
gh_inspector (>= 1.1.2, < 2.0.0)
google-apis-androidpublisher_v3 (~> 0.3)
google-apis-playcustomapp_v1 (~> 0.1)
google-cloud-env (>= 1.6.0, < 2.0.0)
google-cloud-storage (~> 1.31)
highline (~> 2.0)
http-cookie (~> 1.0.5)
json (< 3.0.0)
jwt (>= 2.1.0, < 3)
mini_magick (>= 4.9.4, < 5.0.0)
multipart-post (>= 2.0.0, < 3.0.0)
mutex_m (~> 0.3.0)
naturally (~> 2.2)
optparse (>= 0.1.1, < 1.0.0)
plist (>= 3.1.0, < 4.0.0)
rubyzip (>= 2.0.0, < 3.0.0)
security (= 0.1.5)
simctl (~> 1.6.3)
terminal-notifier (>= 2.0.0, < 3.0.0)
terminal-table (~> 3)
tty-screen (>= 0.6.3, < 1.0.0)
tty-spinner (>= 0.8.0, < 1.0.0)
word_wrap (~> 1.0.0)
xcodeproj (>= 1.13.0, < 2.0.0)
xcpretty (~> 0.4.1)
xcpretty-travis-formatter (>= 0.0.3, < 2.0.0)
fastlane-sirp (1.1.0)
gh_inspector (1.1.3)
google-apis-androidpublisher_v3 (0.54.0)
google-apis-core (>= 0.11.0, < 2.a)
google-apis-core (0.11.3)
addressable (~> 2.5, >= 2.5.1)
googleauth (>= 0.16.2, < 2.a)
httpclient (>= 2.8.1, < 3.a)
mini_mime (~> 1.0)
representable (~> 3.0)
retriable (>= 2.0, < 4.a)
rexml
google-apis-iamcredentials_v1 (0.17.0)
google-apis-core (>= 0.11.0, < 2.a)
google-apis-playcustomapp_v1 (0.13.0)
google-apis-core (>= 0.11.0, < 2.a)
google-apis-storage_v1 (0.32.0)
google-apis-core (>= 0.11.0, < 2.a)
google-cloud-core (1.6.1)
google-cloud-env (>= 1.0, < 3.a)
google-cloud-errors (~> 1.0)
google-cloud-env (1.6.0)
faraday (>= 0.17.3, < 3.0)
google-cloud-errors (1.3.1)
google-cloud-storage (1.37.0)
addressable (~> 2.8)
digest-crc (~> 0.4)
google-apis-iamcredentials_v1 (~> 0.1)
google-apis-storage_v1 (~> 0.1)
google-cloud-core (~> 1.6)
googleauth (>= 0.16.2, < 2.a)
mini_mime (~> 1.0)
googleauth (1.8.1)
faraday (>= 0.17.3, < 3.a)
jwt (>= 1.4, < 3.0)
multi_json (~> 1.11)
os (>= 0.9, < 2.0)
signet (>= 0.16, < 2.a)
highline (2.0.3)
http-cookie (1.0.8)
domain_name (~> 0.5)
httpclient (2.9.0)
mutex_m
jmespath (1.6.2)
json (2.7.6)
jwt (2.10.3)
base64
logger (1.7.0)
mini_magick (4.13.2)
mini_mime (1.1.5)
multi_json (1.15.0)
multipart-post (2.4.1)
mutex_m (0.3.0)
nanaimo (0.4.0)
naturally (2.3.0)
optparse (0.8.1)
os (1.1.4)
plist (3.7.2)
public_suffix (5.1.1)
rake (13.4.2)
representable (3.2.0)
declarative (< 0.1.0)
trailblazer-option (>= 0.1.1, < 0.2.0)
uber (< 0.2.0)
retriable (3.8.0)
rexml (3.4.4)
rouge (3.28.0)
ruby2_keywords (0.0.5)
rubyzip (2.4.1)
security (0.1.5)
signet (0.18.0)
addressable (~> 2.8)
faraday (>= 0.17.5, < 3.a)
jwt (>= 1.5, < 3.0)
multi_json (~> 1.10)
simctl (1.6.10)
CFPropertyList
naturally
terminal-notifier (2.0.0)
terminal-table (3.0.2)
unicode-display_width (>= 1.1.1, < 3)
trailblazer-option (0.1.2)
tty-cursor (0.7.1)
tty-screen (0.8.2)
tty-spinner (0.9.3)
tty-cursor (~> 0.7)
uber (0.1.0)
unf (0.2.0)
unicode-display_width (2.6.0)
word_wrap (1.0.0)
xcodeproj (1.27.0)
CFPropertyList (>= 2.3.3, < 4.0)
atomos (~> 0.1.3)
claide (>= 1.0.2, < 2.0)
colored2 (~> 3.1)
nanaimo (~> 0.4.0)
rexml (>= 3.3.6, < 4.0)
xcpretty (0.4.1)
rouge (~> 3.28.0)
xcpretty-travis-formatter (1.0.1)
xcpretty (~> 0.2, >= 0.0.7)
PLATFORMS
arm64-darwin-25
ruby
DEPENDENCIES
fastlane
BUNDLED WITH
2.4.22

51
ios/Podfile Normal file
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@@ -0,0 +1,51 @@
# Uncomment this line to define a global platform for your project
# platform :ios, '13.0'
# CocoaPods analytics sends network stats synchronously affecting flutter build latency.
ENV['COCOAPODS_DISABLE_STATS'] = 'true'
project 'Runner', {
'Debug' => :debug,
'Profile' => :release,
'Release' => :release,
}
def flutter_root
generated_xcode_build_settings_path = File.expand_path(File.join('..', 'Flutter', 'Generated.xcconfig'), __FILE__)
unless File.exist?(generated_xcode_build_settings_path)
raise "#{generated_xcode_build_settings_path} must exist. If you're running pod install manually, make sure flutter pub get is executed first"
end
File.foreach(generated_xcode_build_settings_path) do |line|
matches = line.match(/FLUTTER_ROOT\=(.*)/)
return matches[1].strip if matches
end
raise "FLUTTER_ROOT not found in #{generated_xcode_build_settings_path}. Try deleting Generated.xcconfig, then run flutter pub get"
end
require File.expand_path(File.join('packages', 'flutter_tools', 'bin', 'podhelper'), flutter_root)
flutter_ios_podfile_setup
target 'Runner' do
use_frameworks!
flutter_install_all_ios_pods File.dirname(File.realpath(__FILE__))
target 'RunnerTests' do
inherit! :search_paths
end
end
post_install do |installer|
installer.pods_project.targets.each do |target|
flutter_additional_ios_build_settings(target)
# codec2_flutter uses ARM-specific register asm("sp") in debug_alloc.h that
# fails to compile for iOS simulators. Voice codec support is only required
# on real iOS devices, so skip the native Codec2 sources for simulator SDKs.
if target.name == 'codec2_flutter'
target.build_configurations.each do |config|
config.build_settings['EXCLUDED_SOURCE_FILE_NAMES[sdk=iphonesimulator*]'] = '*.c *.cpp'
end
end
end
end

52
ios/Podfile.lock Normal file
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@@ -0,0 +1,52 @@
PODS:
- codec2_flutter (0.1.0):
- Flutter
- Flutter (1.0.0)
- flutter_avif_ios (0.0.1):
- Flutter
- flutter_background_service_ios (0.0.3):
- Flutter
- flutter_compass (0.0.1):
- Flutter
- nsd_ios (0.0.1):
- Flutter
- permission_handler_apple (9.3.0):
- Flutter
DEPENDENCIES:
- codec2_flutter (from `.symlinks/plugins/codec2_flutter/ios`)
- Flutter (from `Flutter`)
- flutter_avif_ios (from `.symlinks/plugins/flutter_avif_ios/ios`)
- flutter_background_service_ios (from `.symlinks/plugins/flutter_background_service_ios/ios`)
- flutter_compass (from `.symlinks/plugins/flutter_compass/ios`)
- nsd_ios (from `.symlinks/plugins/nsd_ios/ios`)
- permission_handler_apple (from `.symlinks/plugins/permission_handler_apple/ios`)
EXTERNAL SOURCES:
codec2_flutter:
:path: ".symlinks/plugins/codec2_flutter/ios"
Flutter:
:path: Flutter
flutter_avif_ios:
:path: ".symlinks/plugins/flutter_avif_ios/ios"
flutter_background_service_ios:
:path: ".symlinks/plugins/flutter_background_service_ios/ios"
flutter_compass:
:path: ".symlinks/plugins/flutter_compass/ios"
nsd_ios:
:path: ".symlinks/plugins/nsd_ios/ios"
permission_handler_apple:
:path: ".symlinks/plugins/permission_handler_apple/ios"
SPEC CHECKSUMS:
codec2_flutter: 15e24fa897d9d903a2afb1cc5a17ae3ac88b6d6f
Flutter: cabc95a1d2626b1b06e7179b784ebcf0c0cde467
flutter_avif_ios: 2553d2aafda56339cf924e943da89ad3f40af2dd
flutter_background_service_ios: 00d31bdff7b4bfe06d32375df358abe0329cf87e
flutter_compass: b236ab69b61545cce89fd58527f401a7587d5cc1
nsd_ios: 596ad79109ddd3e52d665f650f36428049e3653e
permission_handler_apple: 4ed2196e43d0651e8ff7ca3483a069d469701f2d
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View File

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View File

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<key>PreviewsEnabled</key>
<false/>
</dict>
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View File

@@ -0,0 +1,59 @@
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View File

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View File

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View File

@@ -0,0 +1,8 @@
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View File

@@ -0,0 +1,8 @@
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</dict>
</plist>

View File

@@ -0,0 +1,59 @@
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"location" : "https://github.com/zhangao0086/DKCamera",
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}

View File

@@ -0,0 +1,15 @@
import UIKit
import Flutter
import UserNotifications
@main
@objc class AppDelegate: FlutterAppDelegate {
override func application(
_ application: UIApplication,
didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?
) -> Bool {
GeneratedPluginRegistrant.register(with: self)
UNUserNotificationCenter.current().delegate = self as UNUserNotificationCenterDelegate
return super.application(application, didFinishLaunchingWithOptions: launchOptions)
}
}

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{"images":[{"size":"20x20","idiom":"iphone","filename":"Icon-App-20x20@2x.png","scale":"2x"},{"size":"20x20","idiom":"iphone","filename":"Icon-App-20x20@3x.png","scale":"3x"},{"size":"29x29","idiom":"iphone","filename":"Icon-App-29x29@1x.png","scale":"1x"},{"size":"29x29","idiom":"iphone","filename":"Icon-App-29x29@2x.png","scale":"2x"},{"size":"29x29","idiom":"iphone","filename":"Icon-App-29x29@3x.png","scale":"3x"},{"size":"40x40","idiom":"iphone","filename":"Icon-App-40x40@2x.png","scale":"2x"},{"size":"40x40","idiom":"iphone","filename":"Icon-App-40x40@3x.png","scale":"3x"},{"size":"57x57","idiom":"iphone","filename":"Icon-App-57x57@1x.png","scale":"1x"},{"size":"57x57","idiom":"iphone","filename":"Icon-App-57x57@2x.png","scale":"2x"},{"size":"60x60","idiom":"iphone","filename":"Icon-App-60x60@2x.png","scale":"2x"},{"size":"60x60","idiom":"iphone","filename":"Icon-App-60x60@3x.png","scale":"3x"},{"size":"20x20","idiom":"ipad","filename":"Icon-App-20x20@1x.png","scale":"1x"},{"size":"20x20","idiom":"ipad","filename":"Icon-App-20x20@2x.png","scale":"2x"},{"size":"29x29","idiom":"ipad","filename":"Icon-App-29x29@1x.png","scale":"1x"},{"size":"29x29","idiom":"ipad","filename":"Icon-App-29x29@2x.png","scale":"2x"},{"size":"40x40","idiom":"ipad","filename":"Icon-App-40x40@1x.png","scale":"1x"},{"size":"40x40","idiom":"ipad","filename":"Icon-App-40x40@2x.png","scale":"2x"},{"size":"50x50","idiom":"ipad","filename":"Icon-App-50x50@1x.png","scale":"1x"},{"size":"50x50","idiom":"ipad","filename":"Icon-App-50x50@2x.png","scale":"2x"},{"size":"72x72","idiom":"ipad","filename":"Icon-App-72x72@1x.png","scale":"1x"},{"size":"72x72","idiom":"ipad","filename":"Icon-App-72x72@2x.png","scale":"2x"},{"size":"76x76","idiom":"ipad","filename":"Icon-App-76x76@1x.png","scale":"1x"},{"size":"76x76","idiom":"ipad","filename":"Icon-App-76x76@2x.png","scale":"2x"},{"size":"83.5x83.5","idiom":"ipad","filename":"Icon-App-83.5x83.5@2x.png","scale":"2x"},{"size":"1024x1024","idiom":"ios-marketing","filename":"Icon-App-1024x1024@1x.png","scale":"1x"}],"info":{"version":1,"author":"xcode"}}

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{
"info" : {
"author" : "xcode",
"version" : 1
}
}

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{
"images" : [
{
"idiom" : "universal",
"filename" : "LaunchImage.png",
"scale" : "1x"
},
{
"idiom" : "universal",
"filename" : "LaunchImage@2x.png",
"scale" : "2x"
},
{
"idiom" : "universal",
"filename" : "LaunchImage@3x.png",
"scale" : "3x"
}
],
"info" : {
"version" : 1,
"author" : "xcode"
}
}

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# Launch Screen Assets
You can customize the launch screen with your own desired assets by replacing the image files in this directory.
You can also do it by opening your Flutter project's Xcode project with `open ios/Runner.xcworkspace`, selecting `Runner/Assets.xcassets` in the Project Navigator and dropping in the desired images.

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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="12121" systemVersion="16G29" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" launchScreen="YES" colorMatched="YES" initialViewController="01J-lp-oVM">
<dependencies>
<deployment identifier="iOS"/>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="12089"/>
</dependencies>
<scenes>
<!--View Controller-->
<scene sceneID="EHf-IW-A2E">
<objects>
<viewController id="01J-lp-oVM" sceneMemberID="viewController">
<layoutGuides>
<viewControllerLayoutGuide type="top" id="Ydg-fD-yQy"/>
<viewControllerLayoutGuide type="bottom" id="xbc-2k-c8Z"/>
</layoutGuides>
<view key="view" contentMode="scaleToFill" id="Ze5-6b-2t3">
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<subviews>
<imageView opaque="NO" clipsSubviews="YES" multipleTouchEnabled="YES" contentMode="center" image="LaunchImage" translatesAutoresizingMaskIntoConstraints="NO" id="YRO-k0-Ey4">
</imageView>
</subviews>
<color key="backgroundColor" red="1" green="1" blue="1" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
<constraints>
<constraint firstItem="YRO-k0-Ey4" firstAttribute="centerX" secondItem="Ze5-6b-2t3" secondAttribute="centerX" id="1a2-6s-vTC"/>
<constraint firstItem="YRO-k0-Ey4" firstAttribute="centerY" secondItem="Ze5-6b-2t3" secondAttribute="centerY" id="4X2-HB-R7a"/>
</constraints>
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="iYj-Kq-Ea1" userLabel="First Responder" sceneMemberID="firstResponder"/>
</objects>
<point key="canvasLocation" x="53" y="375"/>
</scene>
</scenes>
<resources>
<image name="LaunchImage" width="168" height="185"/>
</resources>
</document>

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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="10117" systemVersion="15F34" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" useTraitCollections="YES" initialViewController="BYZ-38-t0r">
<dependencies>
<deployment identifier="iOS"/>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="10085"/>
</dependencies>
<scenes>
<!--Flutter View Controller-->
<scene sceneID="tne-QT-ifu">
<objects>
<viewController id="BYZ-38-t0r" customClass="FlutterViewController" sceneMemberID="viewController">
<layoutGuides>
<viewControllerLayoutGuide type="top" id="y3c-jy-aDJ"/>
<viewControllerLayoutGuide type="bottom" id="wfy-db-euE"/>
</layoutGuides>
<view key="view" contentMode="scaleToFill" id="8bC-Xf-vdC">
<rect key="frame" x="0.0" y="0.0" width="600" height="600"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<color key="backgroundColor" white="1" alpha="1" colorSpace="custom" customColorSpace="calibratedWhite"/>
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="dkx-z0-nzr" sceneMemberID="firstResponder"/>
</objects>
</scene>
</scenes>
</document>

158
ios/Runner/Info.plist Normal file
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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>BGTaskSchedulerPermittedIdentifiers</key>
<array>
<string>dev.flutter.background.refresh</string>
</array>
<key>CADisableMinimumFrameDurationOnPhone</key>
<true/>
<key>CFBundleDevelopmentRegion</key>
<string>$(DEVELOPMENT_LANGUAGE)</string>
<key>CFBundleDisplayName</key>
<string>MeshCore SAR</string>
<key>CFBundleDocumentTypes</key>
<array>
<dict>
<key>CFBundleTypeName</key>
<string>MBTiles Map File</string>
<key>CFBundleTypeRole</key>
<string>Viewer</string>
<key>LSHandlerRank</key>
<string>Alternate</string>
<key>LSItemContentTypes</key>
<array>
<string>public.database</string>
<string>public.data</string>
</array>
</dict>
</array>
<key>CFBundleExecutable</key>
<string>$(EXECUTABLE_NAME)</string>
<key>CFBundleIdentifier</key>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>MeshCore SAR</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>$(FLUTTER_BUILD_NAME)</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>142</string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>ITSAppUsesNonExemptEncryption</key>
<false/>
<key>NSBluetoothAlwaysUsageDescription</key>
<string>MeshCore SAR needs Bluetooth to communicate with MeshCore devices for Search &amp; Rescue operations</string>
<key>NSBluetoothPeripheralUsageDescription</key>
<string>MeshCore SAR needs Bluetooth to communicate with MeshCore devices</string>
<key>NSBonjourServices</key>
<array>
<string>_meshcore-sse._tcp</string>
</array>
<key>NSLocalNetworkUsageDescription</key>
<string>MeshCore SAR needs local network access to discover and connect to shared MeshCore devices on your network for team coordination during SAR operations</string>
<key>NSLocationAlwaysAndWhenInUseUsageDescription</key>
<string>MeshCore SAR needs location access for offline map functionality during field operations</string>
<key>NSLocationDefaultAccuracyReduced</key>
<false/>
<key>NSLocationTemporaryPreciseUsageDescription</key>
<string>MeshCore SAR needs precise location for accurate positioning in SAR operations</string>
<key>NSLocationWhenInUseUsageDescription</key>
<string>MeshCore SAR needs location access to display team members and SAR markers on the map</string>
<key>NSMotionUsageDescription</key>
<string>MeshCore SAR needs access to the compass to show your heading direction on the map</string>
<key>NSMicrophoneUsageDescription</key>
<string>MeshCore SAR needs microphone access to send voice messages over the mesh radio network during SAR operations</string>
<key>NSCameraUsageDescription</key>
<string>MeshCore SAR needs camera access to take photos and attach them to SAR messages</string>
<key>NSPhotoLibraryUsageDescription</key>
<string>MeshCore SAR may need access to your photo library to attach images to messages or save map screenshots for documentation during SAR operations</string>
<key>NSPhotoLibraryAddUsageDescription</key>
<string>MeshCore SAR needs permission to save exported screenshots and SAR documentation images to your photo library</string>
<key>UIApplicationSceneManifest</key>
<dict>
<key>UIApplicationSupportsMultipleScenes</key>
<false/>
<key>UISceneConfigurations</key>
<dict>
<key>UIWindowSceneSessionRoleApplication</key>
<array>
<dict>
<key>UISceneClassName</key>
<string>UIWindowScene</string>
<key>UISceneConfigurationName</key>
<string>flutter</string>
<key>UISceneDelegateClassName</key>
<string>FlutterSceneDelegate</string>
<key>UISceneStoryboardFile</key>
<string>Main</string>
</dict>
</array>
</dict>
</dict>
<key>UIApplicationSupportsIndirectInputEvents</key>
<true/>
<key>UIBackgroundModes</key>
<array>
<string>location</string>
<string>bluetooth-central</string>
<string>bluetooth-peripheral</string>
</array>
<key>UILaunchStoryboardName</key>
<string>LaunchScreen</string>
<key>UIMainStoryboardFile</key>
<string>Main</string>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UISupportsDocumentBrowser</key>
<true/>
<key>UIUserNotificationSettings</key>
<dict>
<key>UIUserNotificationTypesEnabled</key>
<array>
<string>UIUserNotificationTypeAlert</string>
<string>UIUserNotificationTypeBadge</string>
<string>UIUserNotificationTypeSound</string>
</array>
</dict>
<key>UTImportedTypeDeclarations</key>
<array>
<dict>
<key>UTTypeConformsTo</key>
<array>
<string>public.database</string>
<string>public.data</string>
</array>
<key>UTTypeDescription</key>
<string>MBTiles Map Archive</string>
<key>UTTypeIdentifier</key>
<string>com.mapbox.mbtiles</string>
<key>UTTypeTagSpecification</key>
<dict>
<key>public.filename-extension</key>
<array>
<string>mbtiles</string>
</array>
</dict>
</dict>
</array>
</dict>
</plist>

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#import "GeneratedPluginRegistrant.h"

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import Flutter
import UIKit
import XCTest
class RunnerTests: XCTestCase {
func testExample() {
// If you add code to the Runner application, consider adding tests here.
// See https://developer.apple.com/documentation/xctest for more information about using XCTest.
}
}

81
ios/fastlane/Fastfile Normal file
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# This file contains the fastlane.tools configuration
# You can find the documentation at https://docs.fastlane.tools
#
# For a list of all available actions, check out
#
# https://docs.fastlane.tools/actions
#
# For a list of all available plugins, check out
#
# https://docs.fastlane.tools/plugins/available-plugins
#
# Uncomment the line if you want fastlane to automatically update itself
# update_fastlane
default_platform(:ios)
platform :ios do
def project_root
File.expand_path("../..", __dir__)
end
def beta_app_info
{
"en-US" => {
description: "Field-ready SAR coordination over MeshCore with chat, voice, images, offline maps, and live team context.",
feedback_email: "hey@dz0ny.dev",
marketing_url: "https://github.com/dz0ny/meshcore-sar",
privacy_policy_url: "https://github.com/dz0ny/meshcore-sar"
}
}
end
def beta_build_info
{
"en-US" => {
whats_new: "Test MeshCore SAR field coordination flows: messaging, maps, contacts, voice, images, and SAR markers."
}
}
end
desc "Push a new release build to the App Store"
lane :release do
increment_build_number(xcodeproj: "Runner.xcodeproj")
build_app(workspace: "Runner.xcworkspace", scheme: "Runner")
upload_to_testflight(
skip_waiting_for_build_processing: true,
localized_app_info: beta_app_info,
localized_build_info: beta_build_info,
changelog: "Test MeshCore SAR field coordination flows: messaging, maps, contacts, voice, images, and SAR markers."
)
end
desc "Push a new beta build to TestFlight"
lane :beta do
increment_build_number(xcodeproj: "Runner.xcodeproj")
build_app(workspace: "Runner.xcworkspace", scheme: "Runner")
upload_to_testflight(
skip_waiting_for_build_processing: true,
localized_app_info: beta_app_info,
localized_build_info: beta_build_info,
changelog: "Test MeshCore SAR field coordination flows: messaging, maps, contacts, voice, images, and SAR markers."
)
end
desc "Capture iOS screenshots for App Store Connect"
lane :screenshots do
sh("cd #{project_root} && scripts/take_screenshots.sh --ios")
end
desc "Upload App Store screenshots"
lane :store_assets do
upload_to_app_store(
skip_binary_upload: true,
skip_metadata: true,
skip_screenshots: false,
submit_for_review: false,
force: true
)
end
end

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ios/fastlane/README.md Normal file
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@@ -0,0 +1,56 @@
fastlane documentation
----
# Installation
Make sure you have the latest version of the Xcode command line tools installed:
```sh
xcode-select --install
```
For _fastlane_ installation instructions, see [Installing _fastlane_](https://docs.fastlane.tools/#installing-fastlane)
# Available Actions
## iOS
### ios release
```sh
[bundle exec] fastlane ios release
```
Push a new release build to the App Store
### ios beta
```sh
[bundle exec] fastlane ios beta
```
Push a new beta build to TestFlight
### ios screenshots
```sh
[bundle exec] fastlane ios screenshots
```
Capture iOS screenshots for App Store Connect
### ios store_assets
```sh
[bundle exec] fastlane ios store_assets
```
Upload App Store screenshots
----
This README.md is auto-generated and will be re-generated every time [_fastlane_](https://fastlane.tools) is run.
More information about _fastlane_ can be found on [fastlane.tools](https://fastlane.tools).
The documentation of _fastlane_ can be found on [docs.fastlane.tools](https://docs.fastlane.tools).

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