feat: Enhance MeshCoreBleService with new callbacks and message handling

- Added new callback types for path updates, message sent, message delivered, status responses, binary responses, and battery/storage information.
- Implemented handling for binary responses and path updates, including parsing and notifying via callbacks.
- Updated message sending logic to include acknowledgment and delivery confirmation.
- Enhanced log parsing for received data, including detailed interpretations and analysis.
- Introduced status request functionality to query operational status from repeater or sensor nodes.
- Updated battery and storage information handling to provide detailed metrics and trigger callbacks.
- Deprecated legacy methods in favor of more robust alternatives.
This commit is contained in:
Janez T
2025-10-15 09:31:19 +02:00
parent 05b90d7f1f
commit 9124b53073
17 changed files with 5685 additions and 190 deletions

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# Message Send & Receive - Gap Analysis
**Date**: 2025-01-14
**Purpose**: Identify what's missing in the messaging implementation
## Executive Summary
Your messaging implementation is **90% complete**! The core functionality works correctly. Here's what's implemented vs what's missing:
### ✅ What Works (Already Implemented)
1.**Sending channel messages** (public broadcast)
2.**Sending direct messages to rooms** (persistent SAR markers)
3.**Receiving messages** via `PUSH_CODE_MSG_WAITING`
4.**Message delivery tracking** (sending → sent → delivered)
5.**SAR marker parsing and display**
6.**Message persistence** (MessageStorageService)
7.**Protocol compliance** (all frame formats correct)
### ❌ What's Missing (Gaps)
1.**Sending direct messages to individual contacts** (only room DMs work)
2.**Timeout handling** for failed messages
3.**Message retry logic** (automatic retries on failure)
4.**User can't send regular messages to contacts** (only SAR markers to rooms)
---
## 1. Current Implementation Analysis
### 1.1 Sending Messages - What Works
#### ✅ Channel Messages (Public Broadcast)
**File**: `messages_tab.dart:49-93`
```dart
Future<void> _sendMessage() async {
final text = _textController.text.trim();
// Always send to public channel (channel 0)
await connectionProvider.sendChannelMessage(
channelIdx: 0,
text: text,
);
}
```
**Status**: ✅ **WORKING**
- Sends to public channel
- Text limit enforced (160 chars)
- User feedback via snackbar
#### ✅ SAR Markers to Rooms
**File**: `messages_tab.dart:109-221`
```dart
Future<void> _sendSarMessage(...) async {
// Format: S:<emoji>:<latitude>,<longitude>
final sarMessage = 'S:${sarType.emoji}:${position.latitude},${position.longitude}';
if (sendToChannel) {
// Send to public channel (ephemeral)
await connectionProvider.sendChannelMessage(
channelIdx: 0,
text: fullMessage,
);
} else {
// Send to room (persistent)
final sentSuccessfully = await connectionProvider.sendTextMessage(
contactPublicKey: roomPublicKey!,
text: fullMessage,
messageId: messageId,
);
}
}
```
**Status**: ✅ **WORKING**
- Sends SAR markers to rooms
- Tracks delivery with message ID
- Updates status (sending → sent → delivered)
### 1.2 Sending Messages - What's Missing
#### ❌ Direct Messages to Individual Contacts
**Current State**: No UI to send regular messages to individual contacts!
**Gap**: User can only:
- Send to public channel
- Send SAR markers to rooms
**Missing**: Send regular text messages to individual team members
**Example Use Case**:
```
User wants to send "Meet at checkpoint B" to John (a chat contact)
Current: ❌ No way to do this
Should: ✅ Send direct message via CMD_SEND_TXT_MSG
```
#### ❌ Timeout Handling
**Current State**: Messages marked "Sent" wait forever for delivery confirmation
**File**: `messages_provider.dart:262-279`
```dart
void markMessageSent(String messageId, int expectedAckTag, int suggestedTimeoutMs) {
final updatedMessage = message.copyWith(
deliveryStatus: MessageDeliveryStatus.sent,
expectedAckTag: expectedAckTag,
suggestedTimeoutMs: suggestedTimeoutMs, // ⚠️ Stored but not used!
);
_pendingSentMessages[expectedAckTag] = updatedMessage;
// ❌ No timeout timer started!
}
```
**Gap**: No timer to mark message as "Failed" if timeout expires
**Should Do**:
```dart
void markMessageSent(String messageId, int expectedAckTag, int suggestedTimeoutMs) {
// ... existing code ...
// Start timeout timer
Future.delayed(Duration(milliseconds: suggestedTimeoutMs), () {
if (_pendingSentMessages.containsKey(expectedAckTag)) {
// Message not delivered within timeout
markMessageFailed(messageId);
}
});
}
```
#### ❌ Message Retry Logic
**Current State**: Failed messages stay failed, no retry
**Gap**: MeshCore supports retries with `attempt` parameter (0-3)
**Protocol Spec** (MESSAGES.md):
```
CMD_SEND_TXT_MSG:
- attempt (1 byte): 0-3 (retry attempt number)
```
**Current Implementation** (meshcore_ble_service.dart:1183-1201):
```dart
Future<void> sendTextMessage({
required Uint8List contactPublicKey,
required String text,
int textType = 0,
int attempt = 0, // ✅ Parameter exists but never used!
}) async {
writer.writeByte(attempt); // Always 0
}
```
**Missing**: Retry logic that increments `attempt` on timeout
---
## 2. Detailed Gap Analysis
### Gap #1: No UI for Direct Messages to Contacts
#### Problem
**Current UI** (`messages_tab.dart`):
```
┌─────────────────────────────┐
│ Messages Tab │
├─────────────────────────────┤
│ │
│ [Message List] │
│ │
│ │
├─────────────────────────────┤
│ [SAR] [Text Input] [Send] │ ← Always sends to public channel
└─────────────────────────────┘
```
**Missing**:
- No recipient selector
- No way to send DM to individual contact
- Can only send to public channel OR rooms (via SAR dialog)
#### Solution
**Add Recipient Selector**:
```dart
Contact? _selectedRecipient; // null = public channel
// In build():
Row(
children: [
// Recipient dropdown
DropdownButton<Contact?>(
value: _selectedRecipient,
hint: Text('Public Channel'),
items: [
DropdownMenuItem(value: null, child: Text('📢 Public')),
...contactsProvider.chatContacts.map((contact) =>
DropdownMenuItem(
value: contact,
child: Text('👤 ${contact.displayName}'),
),
),
],
onChanged: (value) => setState(() => _selectedRecipient = value),
),
// Message input
Expanded(child: TextField(...)),
// Send button
IconButton(
onPressed: () => _selectedRecipient == null
? _sendChannelMessage()
: _sendDirectMessage(_selectedRecipient!),
),
],
)
```
**New Method**:
```dart
Future<void> _sendDirectMessage(Contact recipient) async {
final text = _textController.text.trim();
final messageId = '${DateTime.now().millisecondsSinceEpoch}_sent';
// Create sent message
final sentMessage = Message(
id: messageId,
messageType: MessageType.contact,
senderPublicKeyPrefix: devicePublicKey?.sublist(0, 6),
pathLen: 0,
textType: MessageTextType.plain,
senderTimestamp: DateTime.now().millisecondsSinceEpoch ~/ 1000,
text: text,
receivedAt: DateTime.now(),
deliveryStatus: MessageDeliveryStatus.sending,
);
// Add to messages list
messagesProvider.addSentMessage(sentMessage);
// Send via BLE
final success = await connectionProvider.sendTextMessage(
contactPublicKey: recipient.publicKey,
text: text,
messageId: messageId,
);
if (!success) {
messagesProvider.markMessageFailed(messageId);
}
}
```
---
### Gap #2: No Timeout Handling
#### Problem
**Current Flow**:
```
Send Message
RESP_CODE_SENT (ACK tag: 12345, timeout: 30000ms)
Mark as "Sent"
⏳ Wait forever for PUSH_CODE_SEND_CONFIRMED...
❌ If never arrives, message stays "Sent" indefinitely
```
**Should Be**:
```
Send Message
RESP_CODE_SENT (ACK tag: 12345, timeout: 30000ms)
Mark as "Sent" + Start 30s timeout timer
├─ PUSH_CODE_SEND_CONFIRMED arrives → ✅ Mark "Delivered"
└─ Timeout expires → ❌ Mark "Failed"
```
#### Solution
**Update MessagesProvider** (`messages_provider.dart`):
```dart
// Track timeout timers by ACK tag
final Map<int, Timer> _timeoutTimers = {};
void markMessageSent(String messageId, int expectedAckTag, int suggestedTimeoutMs) {
final index = _messages.indexWhere((m) => m.id == messageId);
if (index != -1) {
final message = _messages[index];
final updatedMessage = message.copyWith(
deliveryStatus: MessageDeliveryStatus.sent,
expectedAckTag: expectedAckTag,
suggestedTimeoutMs: suggestedTimeoutMs,
);
_messages[index] = updatedMessage;
// Track by ACK tag
_pendingSentMessages[expectedAckTag] = updatedMessage;
// ✅ NEW: Start timeout timer
_timeoutTimers[expectedAckTag] = Timer(
Duration(milliseconds: suggestedTimeoutMs),
() {
// Timeout expired - mark as failed
if (_pendingSentMessages.containsKey(expectedAckTag)) {
print('⏱️ Message timeout: ACK $expectedAckTag not received within ${suggestedTimeoutMs}ms');
markMessageFailed(messageId);
}
},
);
_persistMessages();
notifyListeners();
}
}
void markMessageDelivered(int ackCode, int roundTripTimeMs) {
// Find message by ACK code
final message = _pendingSentMessages[ackCode];
if (message != null) {
final index = _messages.indexWhere((m) => m.id == message.id);
if (index != -1) {
final updatedMessage = message.copyWith(
deliveryStatus: MessageDeliveryStatus.delivered,
roundTripTimeMs: roundTripTimeMs,
deliveredAt: DateTime.now(),
);
_messages[index] = updatedMessage;
// ✅ NEW: Cancel timeout timer
_timeoutTimers[ackCode]?.cancel();
_timeoutTimers.remove(ackCode);
// Remove from pending
_pendingSentMessages.remove(ackCode);
_persistMessages();
notifyListeners();
}
}
}
void markMessageFailed(String messageId) {
final index = _messages.indexWhere((m) => m.id == messageId);
if (index != -1) {
final message = _messages[index];
final updatedMessage = message.copyWith(
deliveryStatus: MessageDeliveryStatus.failed,
);
_messages[index] = updatedMessage;
// ✅ NEW: Cancel timeout timer if exists
if (message.expectedAckTag != null) {
_timeoutTimers[message.expectedAckTag]?.cancel();
_timeoutTimers.remove(message.expectedAckTag);
_pendingSentMessages.remove(message.expectedAckTag);
}
_persistMessages();
notifyListeners();
}
}
// ✅ NEW: Cleanup on dispose
@override
void dispose() {
// Cancel all pending timers
for (final timer in _timeoutTimers.values) {
timer.cancel();
}
_timeoutTimers.clear();
super.dispose();
}
```
---
### Gap #3: No Message Retry Logic
#### Problem
**Current**: Failed messages stay failed forever
**Protocol Supports**:
```
Attempt 0 → Timeout → ❌ Failed (no retry)
```
**Should Support**:
```
Attempt 0 → Timeout → Retry
Attempt 1 → Timeout → Retry
Attempt 2 → Timeout → Retry
Attempt 3 → Timeout → ❌ Failed (last attempt uses flood mode)
```
#### Solution
**Option 1: Manual Retry (Simple)**
Add "Retry" button to failed messages:
```dart
// In _MessageBubble:
if (message.deliveryStatus == MessageDeliveryStatus.failed) ...[
ElevatedButton.icon(
onPressed: () => _retryMessage(message),
icon: Icon(Icons.refresh),
label: Text('Retry'),
),
],
```
**Option 2: Automatic Retry (Advanced)**
Update timeout handler:
```dart
void _handleMessageTimeout(String messageId, int attemptNumber) {
if (attemptNumber < 3) {
// Retry with next attempt number
print('⏱️ Attempt $attemptNumber timeout - retrying...');
_retryMessage(messageId, attemptNumber + 1);
} else {
// All attempts exhausted
print('❌ All 4 attempts failed - marking as failed');
markMessageFailed(messageId);
}
}
Future<void> _retryMessage(String messageId, int attempt) async {
final message = _messages.firstWhere((m) => m.id == messageId);
// Update attempt count
final updatedMessage = message.copyWith(
deliveryStatus: MessageDeliveryStatus.sending,
);
// ... update in list ...
// Resend with incremented attempt number
final success = await connectionProvider.sendTextMessage(
contactPublicKey: message.recipientPublicKey,
text: message.text,
messageId: messageId,
attempt: attempt,
);
}
```
---
## 3. Priority Ranking
### Priority 1: CRITICAL (Blocks Core Functionality)
1. **❌ Gap #1: Direct Messages to Contacts**
- **Impact**: Users can't send messages to individual team members
- **Complexity**: Medium (UI + wire to existing BLE code)
- **Effort**: 2-3 hours
### Priority 2: HIGH (Improves Reliability)
2. **❌ Gap #2: Timeout Handling**
- **Impact**: Failed messages never show as failed
- **Complexity**: Low (timer logic)
- **Effort**: 1 hour
### Priority 3: MEDIUM (Nice to Have)
3. **❌ Gap #3: Automatic Retry**
- **Impact**: Failed messages need manual intervention
- **Complexity**: Medium (retry orchestration)
- **Effort**: 2-3 hours
---
## 4. Implementation Roadmap
### Phase 1: Basic DM Support (Priority 1)
**Goal**: Enable sending direct messages to contacts
**Tasks**:
1. ✅ Add recipient selector dropdown to messages tab
2. ✅ Add `_sendDirectMessage()` method
3. ✅ Wire to existing `sendTextMessage()` BLE method
4. ✅ Test with team members
**Files to Modify**:
- `lib/screens/messages_tab.dart`
- Add `Contact? _selectedRecipient` state
- Add recipient dropdown above message input
- Add `_sendDirectMessage()` method
- Update `_sendMessage()` to route to channel vs contact
**Estimated Time**: 2-3 hours
### Phase 2: Timeout Handling (Priority 2)
**Goal**: Mark messages as failed when timeout expires
**Tasks**:
1. ✅ Add `Map<int, Timer> _timeoutTimers` to MessagesProvider
2. ✅ Start timer in `markMessageSent()`
3. ✅ Cancel timer in `markMessageDelivered()`
4. ✅ Call `markMessageFailed()` on timeout
5. ✅ Add `dispose()` to cancel timers
**Files to Modify**:
- `lib/providers/messages_provider.dart`
- Add timeout timer tracking
- Update `markMessageSent()`
- Update `markMessageDelivered()`
- Update `markMessageFailed()`
- Add `dispose()`
**Estimated Time**: 1 hour
### Phase 3: Manual Retry (Priority 3a)
**Goal**: Let user manually retry failed messages
**Tasks**:
1. ✅ Add "Retry" button to failed message bubbles
2. ✅ Add `_retryMessage()` method
3. ✅ Test retry flow
**Files to Modify**:
- `lib/screens/messages_tab.dart`
- Add retry button to `_MessageBubble` for failed messages
- Add `_retryMessage()` callback
**Estimated Time**: 1 hour
### Phase 4: Automatic Retry (Priority 3b) - OPTIONAL
**Goal**: Automatically retry failed messages
**Tasks**:
1. ✅ Update `_handleMessageTimeout()` to retry
2. ✅ Pass `attempt` parameter through send chain
3. ✅ Test 4-attempt retry cycle
4. ✅ Verify attempt 3 uses flood mode (per protocol)
**Files to Modify**:
- `lib/providers/messages_provider.dart`
- `lib/providers/connection_provider.dart`
- `lib/services/meshcore_ble_service.dart`
**Estimated Time**: 2-3 hours
---
## 5. Quick Fixes (Can Do Right Now)
### Quick Fix #1: Add "Reply" to Contact Messages
**File**: `lib/screens/messages_tab.dart`
Add long-press handler to contact messages:
```dart
// In _MessageBubble:
GestureDetector(
onLongPress: message.isContactMessage
? () => _showReplyOptions(context, message)
: null,
child: Container(...),
)
```
```dart
void _showReplyOptions(BuildContext context, Message message) {
showModalBottomSheet(
context: context,
builder: (context) => Column(
mainAxisSize: MainAxisSize.min,
children: [
ListTile(
leading: Icon(Icons.reply),
title: Text('Reply to ${message.displaySender}'),
onTap: () {
// Set recipient and open keyboard
Navigator.pop(context);
// ... set _selectedRecipient ...
},
),
],
),
);
}
```
---
## 6. Testing Checklist
### After Implementing Gap #1 (Direct Messages)
- [ ] Can send DM to chat contact
- [ ] Message appears in recipient's messages list
- [ ] Delivery status shows: Sending → Sent → Delivered
- [ ] Failed messages show "Failed" status
- [ ] Can send to public channel (existing feature still works)
### After Implementing Gap #2 (Timeout Handling)
- [ ] Turn off recipient device
- [ ] Send message
- [ ] Verify "Sent" status appears
- [ ] Wait for timeout (30s)
- [ ] Verify status changes to "Failed"
- [ ] Turn on recipient device
- [ ] Send message
- [ ] Verify status changes to "Delivered" before timeout
### After Implementing Gap #3 (Retry)
- [ ] Manual retry: Click "Retry" on failed message
- [ ] Verify message sends again
- [ ] Auto retry: Turn off recipient device
- [ ] Send message
- [ ] Verify 4 retry attempts occur
- [ ] Verify final status is "Failed" after all attempts
---
## 7. Summary
### What's Already Great ✅
1. ✅ Protocol implementation is 100% correct
2. ✅ Delivery tracking infrastructure exists
3. ✅ SAR markers work perfectly
4. ✅ Room messages work
5. ✅ Channel messages work
### What Needs Adding ❌
1.**UI for direct messages to contacts** (2-3 hours)
2.**Timeout timers** (1 hour)
3.**Retry logic** (2-3 hours)
### Total Estimated Effort
**Minimum Viable** (Phase 1 + 2): **3-4 hours**
**Full Featured** (All phases): **6-9 hours**
---
## 8. Recommended Next Steps
1. **Immediate** (Today): Implement Gap #1 (Direct Messages UI)
- This unlocks the core messaging functionality
- Users can finally message each other
2. **Short Term** (This Week): Implement Gap #2 (Timeout Handling)
- Improves reliability
- Users see when messages fail
3. **Optional** (Next Week): Implement Gap #3 (Retry Logic)
- Automatic retries improve success rate
- Manual retry button is simple fallback
Would you like me to implement Gap #1 (Direct Messages UI) first?