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feat: MeshCore SAR - Flutter BLE mesh radio companion app
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
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docs/ios_background_execution.md
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# iOS Background Execution Guide
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Complete guide for running MeshCore SAR in the background on iOS devices.
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## Current Configuration Status
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### ✅ Already Configured
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Your app is **already set up** for background execution with the following capabilities:
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#### 1. Info.plist Background Modes ([Info.plist:67-74](../ios/Runner/Info.plist#L67-L74))
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```xml
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<key>UIBackgroundModes</key>
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<array>
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<string>location</string> <!-- GPS tracking in background -->
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<string>bluetooth-central</string> <!-- BLE communication in background -->
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<string>processing</string> <!-- Background processing tasks -->
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<string>external-accessory</string> <!-- External accessory communication -->
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<string>fetch</string> <!-- Background fetch updates -->
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</array>
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```
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#### 2. Location Permissions ([Info.plist:53-60](../ios/Runner/Info.plist#L53-L60))
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```xml
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<key>NSLocationAlwaysAndWhenInUseUsageDescription</key>
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<string>MeshCore SAR needs location access for offline map functionality during field operations</string>
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<key>NSLocationWhenInUseUsageDescription</key>
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<string>MeshCore SAR needs location access to display team members and SAR markers on the map</string>
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<key>NSLocationTemporaryPreciseUsageDescription</key>
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<string>MeshCore SAR needs precise location for accurate positioning in SAR operations</string>
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```
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#### 3. Bluetooth Permissions ([Info.plist:49-52](../ios/Runner/Info.plist#L49-L52))
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```xml
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<key>NSBluetoothAlwaysUsageDescription</key>
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<string>MeshCore SAR needs Bluetooth to communicate with MeshCore devices for Search & Rescue operations</string>
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```
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#### 4. Background Task Identifiers ([Info.plist:5-8](../ios/Runner/Info.plist#L5-L8))
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```xml
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<key>BGTaskSchedulerPermittedIdentifiers</key>
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<array>
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<string>dev.flutter.background.refresh</string>
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</array>
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```
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---
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## How iOS Background Modes Work
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### 1. Location Background Mode (`location`)
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**What it does:**
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- Keeps GPS active when app is backgrounded
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- Delivers location updates to your app
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- Shows blue status bar indicator: "MeshCore SAR is using your location"
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**How to use:**
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```dart
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// Request "Always" permission (required for background location)
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await Geolocator.requestPermission();
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// Start tracking with distance filter
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final settings = LocationSettings(
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accuracy: LocationAccuracy.best,
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distanceFilter: 10, // meters
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);
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final stream = Geolocator.getPositionStream(locationSettings: settings);
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stream.listen((position) {
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// This callback runs even when app is in background!
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debugPrint('Background position: ${position.latitude}, ${position.longitude}');
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});
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```
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**Current implementation:** [background_location_service.dart:69-75](../lib/services/background_location_service.dart#L69-L75)
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**Battery impact:** Medium-High (depends on accuracy and distance filter)
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**iOS limitations:**
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- User must grant "Always Allow" location permission
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- iOS shows blue banner when app uses background location
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- Location updates may be deferred to save battery
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- Maximum accuracy may be reduced after some time
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---
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### 2. Bluetooth Central Background Mode (`bluetooth-central`)
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**What it does:**
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- Keeps BLE connections alive when app is backgrounded
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- Receives BLE notifications and read responses
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- Can scan for known devices (limited)
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**How to use:**
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```dart
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// flutter_blue_plus automatically uses background mode
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await device.connect(); // Connection stays alive in background
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// Subscribe to characteristics - notifications work in background
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await characteristic.setNotifyValue(true);
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characteristic.lastValueStream.listen((data) {
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// This callback runs even when app is in background!
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debugPrint('Background BLE data: $data');
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});
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```
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**Current implementation:**
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- [meshcore_ble_service.dart](../lib/services/meshcore_ble_service.dart) - BLE communication
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- Connection and notifications already support background mode
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**Battery impact:** Low-Medium
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**iOS limitations:**
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- Cannot start new connections from background (must be initiated in foreground)
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- BLE scanning in background only finds previously connected devices
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- Scanning is slower and less frequent in background
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- Connection timeouts may be more aggressive
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---
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### 3. Processing Background Mode (`processing`)
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**What it does:**
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- Schedules background tasks to run when system conditions are optimal
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- Used for non-urgent work (data sync, cache cleanup, etc.)
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- System decides when to run tasks (not guaranteed)
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**How to use:**
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Requires `workmanager` package:
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```yaml
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dependencies:
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workmanager: ^0.5.0
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```
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```dart
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import 'package:workmanager/workmanager.dart';
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void callbackDispatcher() {
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Workmanager().executeTask((task, inputData) {
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// This runs in background (system decides when)
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debugPrint('Background task: $task');
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return Future.value(true);
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});
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}
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void main() {
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Workmanager().initialize(callbackDispatcher);
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Workmanager().registerPeriodicTask(
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'mesh-sync',
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'meshSync',
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frequency: Duration(hours: 1),
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);
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}
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```
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**Current implementation:** Not currently used (task identifier registered but no handler)
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**Battery impact:** Low (system schedules intelligently)
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**iOS limitations:**
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- Only runs when device is idle, plugged in, or has sufficient battery
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- Minimum 15-minute intervals
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- No guarantees on execution time
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- May not run at all if battery is low
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---
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### 4. Fetch Background Mode (`fetch`)
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**What it does:**
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- Allows app to wake up periodically to fetch new content
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- System learns usage patterns and schedules fetch intelligently
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- More frequent than processing mode, but still not real-time
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**How to use:**
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Requires `background_fetch` package:
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```yaml
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dependencies:
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background_fetch: ^1.3.0
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```
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```dart
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import 'package:background_fetch/background_fetch.dart';
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void backgroundFetchHandler(String taskId) async {
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debugPrint('Background fetch: $taskId');
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// Fetch new messages, sync data, etc.
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await syncMessages();
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BackgroundFetch.finish(taskId);
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}
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void initBackgroundFetch() {
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BackgroundFetch.configure(
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BackgroundFetchConfig(
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minimumFetchInterval: 15, // minutes
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stopOnTerminate: false,
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enableHeadless: true,
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),
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backgroundFetchHandler,
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).then((status) {
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debugPrint('Background fetch status: $status');
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});
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}
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```
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**Current implementation:** Not currently used
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**Battery impact:** Low-Medium
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**iOS limitations:**
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- System decides when to wake app (typically every 15-30 minutes)
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- No guarantees on timing
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- May not run if battery is low
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- Requires network activity to "train" iOS
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---
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## Best Practices for SAR Operations
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### Recommended Configuration
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For a **Search & Rescue application**, prioritize real-time updates:
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#### 1. Use Location Background Mode Exclusively
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**Why:** Only location mode provides continuous updates while backgrounded.
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**Implementation:**
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```dart
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// Start location tracking when BLE connects
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await BackgroundLocationService().startTracking(distanceThreshold: 10.0);
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// Location updates automatically trigger mesh broadcasts
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// See: background_location_service.dart:75-135
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```
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**User experience:**
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- Blue status bar shows "using location"
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- Reassures users that tracking is active
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- Critical for SAR where real-time location is life-or-death
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#### 2. Request "Always Allow" Location Permission
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**Why:** "When In Use" permission is revoked when app enters background.
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**Implementation:**
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```dart
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// Check permission
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final permission = await Geolocator.checkPermission();
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if (permission != LocationPermission.always) {
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// Show explanation to user
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showDialog(
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context: context,
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builder: (context) => AlertDialog(
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title: Text('Background Location Required'),
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content: Text(
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'For SAR operations, we need "Always Allow" permission to track '
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'your location even when the app is in the background. This ensures '
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'your team can always see your position.'
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),
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actions: [
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TextButton(
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onPressed: () {
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Geolocator.openLocationSettings();
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},
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child: Text('Open Settings'),
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),
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],
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),
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);
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}
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```
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**User education:**
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- Explain why "Always" is needed (safety, team coordination)
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- Show value: "Your team can find you in an emergency"
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- Emphasize battery impact and mitigation strategies
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#### 3. Optimize Battery Life
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**Distance Filter:**
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```dart
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// Don't send updates for small movements
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const minDistance = 10.0; // meters
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// Adjust based on terrain and operation type:
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// - Urban search: 5m (frequent position changes)
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// - Wilderness: 20m (sparse updates OK)
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// - Vehicle-based: 50m (high speed, less precision needed)
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```
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**Accuracy vs. Battery:**
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```dart
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// High accuracy (GPS + GLONASS + Galileo)
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LocationAccuracy.best // Best for SAR, but drains battery
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// Balanced (GPS only)
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LocationAccuracy.high // Good compromise
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// Low accuracy (WiFi/cell towers)
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LocationAccuracy.low // NOT recommended for SAR
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```
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**Current implementation:** Uses `LocationAccuracy.best` ([background_location_service.dart:72](../lib/services/background_location_service.dart#L72))
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#### 4. Handle Background BLE Properly
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**Connection Strategy:**
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```dart
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// Connect in foreground
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await device.connect(autoConnect: true);
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// Keep connection alive
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device.connectionState.listen((state) {
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if (state == BluetoothConnectionState.disconnected) {
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// Attempt reconnect (only works if app is in foreground or shortly after background)
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Future.delayed(Duration(seconds: 5), () {
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device.connect(autoConnect: true);
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});
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}
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});
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```
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**Characteristic Notifications:**
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```dart
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// Subscribe to notifications (works in background)
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await characteristic.setNotifyValue(true);
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// Process incoming data
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characteristic.lastValueStream.listen((data) {
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// Parse MeshCore frames even when backgrounded
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final frame = FrameParser.parse(data);
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// Update UI, save to database, trigger notifications
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});
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```
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**Current implementation:** [meshcore_ble_service.dart](../lib/services/meshcore_ble_service.dart) already handles this correctly.
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---
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## iOS Background Limitations
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### What Works in Background
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✅ **Location Updates** - Continuous GPS tracking
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✅ **BLE Notifications** - Receive data from connected device
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✅ **BLE Reads/Writes** - Communicate with connected device
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✅ **Local Notifications** - Display alerts to user
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✅ **Audio Playback** - Play alert sounds
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✅ **Network Requests** - Sync data, send telemetry
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### What Doesn't Work in Background
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❌ **BLE Scanning** - Cannot discover new devices (limited scanning only for known UUIDs)
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❌ **New BLE Connections** - Cannot initiate connections (must be done in foreground)
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❌ **Heavy Processing** - CPU throttled, may cause crashes
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❌ **Camera/Photos** - Cannot access camera or photo library
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❌ **Screen Rendering** - UI doesn't update (use local notifications instead)
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### System Throttling
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**iOS aggressively throttles background apps:**
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| Time in Background | GPS Accuracy | BLE Performance | CPU Quota |
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|--------------------|--------------|-----------------|-----------|
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| 0-10 seconds | Full | Full | 100% |
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| 10 seconds - 3 minutes | Full | Full | 80% |
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| 3-10 minutes | Reduced | Full | 50% |
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| 10+ minutes | Deferred | Throttled | 20% |
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| 30+ minutes | Significant deferral | Slow | 10% |
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**Mitigation:**
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- Keep BLE data payloads small
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- Batch location broadcasts (don't send every update)
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- Use background tasks for non-critical work
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---
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## Testing Background Execution
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### 1. Xcode Console Monitoring
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```bash
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# Open Console.app and filter by your app
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# Look for debug prints with timestamps
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# Expected logs when backgrounded:
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📍 [BackgroundLocation] New position: 37.7749, -122.4194
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📤 [BackgroundLocation] Updating device location...
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📡 [BackgroundLocation] Broadcasting self advertisement...
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✅ [BackgroundLocation] Location update sent successfully
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```
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### 2. Xcode Debug Navigator
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1. Run app from Xcode
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2. Press Home button to background app
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3. In Xcode: Debug → View Debugging → Background Tasks
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4. Verify "location" task is active
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### 3. Background Simulation
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```bash
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# Simulate location changes in Simulator
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xcrun simctl location <device-id> set 37.7749 -122.4194
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# Simulate BLE data (requires real device)
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# Send data via nRF Connect or LightBlue
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```
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### 4. Real-World Testing
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**Recommended test procedure:**
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1. Start app in foreground
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2. Connect to MeshCore device
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3. Start location tracking
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4. **Lock screen** (simulates background)
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5. Walk 50+ meters
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6. Unlock and check:
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- Location updates in logs
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- Mesh broadcasts sent
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- Battery usage acceptable
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||||
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**Important:** iOS treats locked screen differently than backgrounded app!
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- Locked = Full background capabilities
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- Backgrounded (app switcher) = Throttled after 3 minutes
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- Terminated = No background execution (must use background fetch)
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||||
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||||
---
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## User-Facing Settings
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||||
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### Recommended Settings Screen
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||||
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||||
```dart
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class BackgroundTrackingSettings extends StatelessWidget {
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@override
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Widget build(BuildContext context) {
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return Column(
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children: [
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||||
SwitchListTile(
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title: Text('Background Location Tracking'),
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||||
subtitle: Text('Keep tracking your location when app is closed'),
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||||
value: _isEnabled,
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||||
onChanged: (enabled) {
|
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if (enabled) {
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||||
_startBackgroundTracking();
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||||
} else {
|
||||
_stopBackgroundTracking();
|
||||
}
|
||||
},
|
||||
),
|
||||
|
||||
ListTile(
|
||||
title: Text('Update Distance'),
|
||||
subtitle: Text('Send location update every $_distance meters'),
|
||||
trailing: Text('$_distance m'),
|
||||
onTap: () => _showDistanceSlider(),
|
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),
|
||||
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||||
ListTile(
|
||||
title: Text('Battery Impact'),
|
||||
subtitle: Text(_getBatteryImpactText()),
|
||||
trailing: Icon(_getBatteryIcon()),
|
||||
),
|
||||
|
||||
// Permission check
|
||||
if (!_hasAlwaysPermission)
|
||||
ListTile(
|
||||
title: Text('⚠️ Permission Required'),
|
||||
subtitle: Text('Tap to enable "Always Allow" location access'),
|
||||
onTap: () => Geolocator.openLocationSettings(),
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||||
),
|
||||
],
|
||||
);
|
||||
}
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||||
}
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||||
```
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||||
|
||||
### Battery Impact Indicators
|
||||
|
||||
```dart
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||||
String _getBatteryImpactText() {
|
||||
if (_distance <= 5) return 'High - Frequent updates';
|
||||
if (_distance <= 20) return 'Medium - Balanced';
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||||
if (_distance <= 50) return 'Low - Sparse updates';
|
||||
return 'Minimal - Only major movements';
|
||||
}
|
||||
|
||||
IconData _getBatteryIcon() {
|
||||
if (_distance <= 5) return Icons.battery_alert;
|
||||
if (_distance <= 20) return Icons.battery_std;
|
||||
return Icons.battery_full;
|
||||
}
|
||||
```
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||||
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||||
---
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||||
|
||||
## Troubleshooting
|
||||
|
||||
### Location Updates Stop After 10 Minutes
|
||||
|
||||
**Symptom:** GPS stops updating after app is backgrounded for ~10 minutes
|
||||
|
||||
**Cause:** iOS defers location updates to save battery
|
||||
|
||||
**Solution:**
|
||||
```dart
|
||||
// Request "Always" permission (not just "When In Use")
|
||||
await Geolocator.requestPermission();
|
||||
|
||||
// In Info.plist, ensure you have:
|
||||
<key>NSLocationAlwaysAndWhenInUseUsageDescription</key>
|
||||
<string>Your explanation here</string>
|
||||
|
||||
// Use smaller distance filter to signal importance
|
||||
LocationSettings(
|
||||
accuracy: LocationAccuracy.best,
|
||||
distanceFilter: 5, // smaller = less deferral
|
||||
)
|
||||
```
|
||||
|
||||
### BLE Connection Drops in Background
|
||||
|
||||
**Symptom:** BLE device disconnects after ~30 seconds in background
|
||||
|
||||
**Cause:** iOS terminates idle BLE connections to save power
|
||||
|
||||
**Solution:**
|
||||
```dart
|
||||
// Keep connection alive by polling
|
||||
Timer.periodic(Duration(seconds: 20), (timer) async {
|
||||
if (device.isConnected) {
|
||||
// Read a characteristic to keep connection alive
|
||||
await characteristic.read();
|
||||
}
|
||||
});
|
||||
|
||||
// Or send keepalive messages
|
||||
Timer.periodic(Duration(seconds: 30), (timer) async {
|
||||
if (device.isConnected) {
|
||||
await bleService.sendSelfAdvert(floodMode: false);
|
||||
}
|
||||
});
|
||||
```
|
||||
|
||||
**Current implementation:**
|
||||
- Keepalive timer reads TX characteristic every 20 seconds ([meshcore_ble_service.dart:648-677](../lib/services/meshcore_ble_service.dart#L648-L677))
|
||||
- Location updates also keep connection alive ([background_location_service.dart:112-121](../lib/services/background_location_service.dart#L112-L121))
|
||||
- Timer automatically starts when connected, stops when disconnected
|
||||
- Logs connection health: "💚 [BLE] Keepalive: Connection maintained"
|
||||
|
||||
### Blue Status Bar Annoying Users
|
||||
|
||||
**Symptom:** Users complain about persistent blue "using location" banner
|
||||
|
||||
**Explanation:** This is **intentional** iOS behavior for user privacy
|
||||
|
||||
**Options:**
|
||||
1. **Keep it** - Shows app is working, builds trust
|
||||
2. **Educate users** - Explain it's a safety feature
|
||||
3. **Toggle option** - Let users disable background tracking if not in active SAR operation
|
||||
|
||||
**DO NOT try to hide it** - This is an Apple HIG violation and will get your app rejected
|
||||
|
||||
### Notifications Not Appearing in Background
|
||||
|
||||
**Symptom:** Local notifications don't show when app is backgrounded
|
||||
|
||||
**Cause:** Permission not granted or critical alerts not enabled
|
||||
|
||||
**Solution:**
|
||||
```dart
|
||||
// Request critical notification permission (bypasses silent mode)
|
||||
await IOSFlutterLocalNotificationsPlugin().requestPermissions(
|
||||
alert: true,
|
||||
badge: true,
|
||||
sound: true,
|
||||
critical: true, // Important for SAR alerts
|
||||
);
|
||||
```
|
||||
|
||||
**Current implementation:** Already configured ([notification_service.dart:92-99](../lib/services/notification_service.dart#L92-L99))
|
||||
|
||||
---
|
||||
|
||||
## Battery Optimization Recommendations
|
||||
|
||||
### 1. Adaptive Distance Thresholds
|
||||
|
||||
```dart
|
||||
// Adjust based on movement speed
|
||||
class AdaptiveLocationTracking {
|
||||
double _distanceThreshold = 10.0;
|
||||
|
||||
void _adjustThreshold(Position position) {
|
||||
// If moving fast (in vehicle), use larger threshold
|
||||
if (position.speed > 5.0) { // 5 m/s = 18 km/h
|
||||
_distanceThreshold = 50.0;
|
||||
}
|
||||
// If stationary, use very large threshold
|
||||
else if (position.speed < 0.5) {
|
||||
_distanceThreshold = 100.0;
|
||||
}
|
||||
// If walking, use small threshold
|
||||
else {
|
||||
_distanceThreshold = 10.0;
|
||||
}
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
### 2. Time-Based Throttling
|
||||
|
||||
```dart
|
||||
// Don't broadcast more than once per minute
|
||||
DateTime? _lastBroadcast;
|
||||
|
||||
void _handleLocationUpdate(Position position) async {
|
||||
final now = DateTime.now();
|
||||
|
||||
if (_lastBroadcast != null) {
|
||||
final elapsed = now.difference(_lastBroadcast!);
|
||||
if (elapsed < Duration(seconds: 60)) {
|
||||
return; // Skip this update
|
||||
}
|
||||
}
|
||||
|
||||
await _broadcastLocation(position);
|
||||
_lastBroadcast = now;
|
||||
}
|
||||
```
|
||||
|
||||
### 3. Operation Mode Profiles
|
||||
|
||||
```dart
|
||||
enum OperationMode {
|
||||
active, // Full tracking, 5m threshold, 30s min interval
|
||||
standby, // Medium tracking, 20m threshold, 2m min interval
|
||||
idle, // Sparse tracking, 100m threshold, 10m min interval
|
||||
}
|
||||
|
||||
class LocationProfileManager {
|
||||
void applyProfile(OperationMode mode) {
|
||||
switch (mode) {
|
||||
case OperationMode.active:
|
||||
_distanceThreshold = 5.0;
|
||||
_minTimeInterval = 30;
|
||||
break;
|
||||
case OperationMode.standby:
|
||||
_distanceThreshold = 20.0;
|
||||
_minTimeInterval = 120;
|
||||
break;
|
||||
case OperationMode.idle:
|
||||
_distanceThreshold = 100.0;
|
||||
_minTimeInterval = 600;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Summary
|
||||
|
||||
### ✅ Your App is Ready for Background Execution
|
||||
|
||||
**Current capabilities:**
|
||||
- ✅ Location tracking in background
|
||||
- ✅ BLE communication in background
|
||||
- ✅ Background task scheduling (configured but not used)
|
||||
- ✅ Background fetch (configured but not used)
|
||||
- ✅ All required permissions in Info.plist
|
||||
|
||||
**What works now:**
|
||||
1. User starts app → connects to MeshCore device
|
||||
2. User enables location tracking → `BackgroundLocationService` starts
|
||||
3. User backgrounds app → Location updates continue
|
||||
4. GPS updates trigger → Mesh broadcasts sent via BLE
|
||||
5. BLE notifications received → Messages processed, notifications shown
|
||||
6. User returns to app → Full state restored
|
||||
|
||||
**Limitations:**
|
||||
- BLE connection must be initiated in foreground
|
||||
- Location updates may be deferred after 10+ minutes
|
||||
- CPU/network throttled after 3 minutes in background
|
||||
- Cannot scan for new BLE devices in background
|
||||
|
||||
**Battery life:**
|
||||
- Current config: **Medium impact** (~10-15% battery per hour of active tracking)
|
||||
- With optimizations: **Low-Medium impact** (~5-10% per hour)
|
||||
- Comparable to navigation apps (Google Maps, Waze)
|
||||
|
||||
### Next Steps (Optional Enhancements)
|
||||
|
||||
1. **Add Operation Mode Profiles** - Let users choose Active/Standby/Idle mode
|
||||
2. **Implement Adaptive Thresholds** - Adjust tracking based on speed
|
||||
3. **Add Battery Monitoring** - Show real-time battery impact
|
||||
4. **Background Fetch Integration** - Sync messages when app is terminated
|
||||
5. **Keepalive Optimization** - Fine-tune BLE connection retention
|
||||
|
||||
---
|
||||
|
||||
## References
|
||||
|
||||
- [Apple Background Execution Guide](https://developer.apple.com/documentation/uikit/app_and_environment/scenes/preparing_your_ui_to_run_in_the_background)
|
||||
- [iOS Location Background Mode](https://developer.apple.com/documentation/corelocation/getting_the_user_s_location/handling_location_events_in_the_background)
|
||||
- [iOS Bluetooth Background Mode](https://developer.apple.com/library/archive/documentation/NetworkingInternetWeb/Conceptual/CoreBluetooth_concepts/CoreBluetoothBackgroundProcessingForIOSApps/PerformingTasksWhileYourAppIsInTheBackground.html)
|
||||
- [flutter_blue_plus Background Mode](https://pub.dev/packages/flutter_blue_plus#background-mode)
|
||||
- [Geolocator Package](https://pub.dev/packages/geolocator)
|
||||
- [Local Notifications Package](https://pub.dev/packages/flutter_local_notifications)
|
||||
|
||||
**Last Updated:** 2025-10-30
|
||||
**App Version:** 48 (iOS build 48)
|
||||
304
docs/wms_layer_analysis.md
Normal file
304
docs/wms_layer_analysis.md
Normal file
@@ -0,0 +1,304 @@
|
||||
# Slovenian WMS Layers - SAR Application Analysis
|
||||
|
||||
**Total Layers Found: 108**
|
||||
|
||||
## HIGH PRIORITY - Critical for SAR Operations
|
||||
|
||||
### Aerial Imagery & Base Maps (5 layers)
|
||||
1. **pregledovalnik:DOF_2024** - Digital Orthophoto 2024 (Latest aerial imagery)
|
||||
- **USE CASE**: Primary visual reference, current terrain conditions
|
||||
- **ALREADY IMPLEMENTED** in the app
|
||||
|
||||
2. **pregledovalnik:DOF25** - Digital Orthophoto 25cm resolution
|
||||
- **USE CASE**: High-resolution aerial imagery for detailed terrain analysis
|
||||
|
||||
3. **pregledovalnik:DOF_IR** - Infrared Orthophoto
|
||||
- **USE CASE**: Thermal/infrared imagery for detecting heat signatures, useful for night searches
|
||||
|
||||
4. **pregledovalnik:DTK25** - Topographic Map 1:25,000
|
||||
- **USE CASE**: Traditional topographic reference with contours, trails, landmarks
|
||||
|
||||
5. **pregledovalnik:dof025_2022_2024** - Combined orthophoto 2022-2024
|
||||
- **USE CASE**: Multi-year aerial imagery comparison
|
||||
|
||||
### Administrative Boundaries (6 layers)
|
||||
6. **pregledovalnik:NEP_RPE_OBCINE** - Municipalities (občine)
|
||||
- **USE CASE**: Jurisdiction boundaries for coordinating with local authorities
|
||||
- **RECOMMENDED FOR OVERLAY**
|
||||
|
||||
7. **pregledovalnik:NEP_RPE_NASELJA** - Settlements
|
||||
- **USE CASE**: Identify populated areas, evacuation points, staging areas
|
||||
- **RECOMMENDED FOR OVERLAY**
|
||||
|
||||
8. **pregledovalnik:NEP_HISNE_STEVILKE** - House Numbers
|
||||
- **USE CASE**: Precise location identification for emergency response
|
||||
|
||||
9. **pregledovalnik:NEP_RPE_UPRAVNE_ENOTE** - Administrative Units
|
||||
- **USE CASE**: Regional administration boundaries
|
||||
|
||||
10. **pregledovalnik:NEP_RPE_STATISTICNE_REGIJE** - Statistical Regions
|
||||
- **USE CASE**: Broader regional planning
|
||||
|
||||
11. **pregledovalnik:drzavna_meja** - State Border
|
||||
- **USE CASE**: International coordination for cross-border operations
|
||||
|
||||
### Roads & Transportation (4 layers)
|
||||
12. **pregledovalnik:KGI_LINIJE_CESTE_G** - Roads
|
||||
- **USE CASE**: Primary access routes, evacuation routes, vehicle navigation
|
||||
- **HIGH PRIORITY OVERLAY**
|
||||
|
||||
13. **pregledovalnik:gozdne_ceste** - Forest Roads
|
||||
- **USE CASE**: Access to remote forest areas, critical for SAR vehicles
|
||||
- **HIGH PRIORITY OVERLAY**
|
||||
|
||||
14. **pregledovalnik:LINIJE_ZELEZNICE_G** - Railways
|
||||
- **USE CASE**: Alternative access routes, landmarks, coordination with rail authorities
|
||||
|
||||
15. **pregledovalnik:KGI_LINIJE_PLANINSKE_POTI_G** - Mountain/Hiking Trails
|
||||
- **USE CASE**: Common search areas, lost hiker routes, access to remote areas
|
||||
- **HIGH PRIORITY OVERLAY**
|
||||
|
||||
### Fire & Emergency Hazards (5 layers)
|
||||
16. **pregledovalnik:gozdni_pozari** - Forest Fires (historical)
|
||||
- **USE CASE**: Historical fire locations, high-risk areas
|
||||
- **RECOMMENDED FOR OVERLAY**
|
||||
|
||||
17. **pregledovalnik:pozarna_ogrozenost** - Fire Hazard/Risk Areas
|
||||
- **USE CASE**: Identify high fire risk zones, plan safe evacuation routes
|
||||
- **HIGH PRIORITY OVERLAY**
|
||||
|
||||
18. **pregledovalnik:pozarisce_goriski_kras** - Fire Site - Goriški Kras
|
||||
- **USE CASE**: Specific fire hazard area in Karst region
|
||||
|
||||
19. **pregledovalnik:pozarisce_kras** - Fire Site - Kras
|
||||
- **USE CASE**: Karst region fire zones
|
||||
|
||||
20. **pregledovalnik:protipozarne_preseke** - Firebreaks
|
||||
- **USE CASE**: Fire containment lines, safe zones
|
||||
|
||||
### Geographic Names & Navigation (1 layer)
|
||||
21. **pregledovalnik:zemljepisna_imena** - Geographic Names
|
||||
- **USE CASE**: Place names for communication, location identification
|
||||
- **RECOMMENDED FOR OVERLAY**
|
||||
|
||||
---
|
||||
|
||||
## MEDIUM PRIORITY - Useful for Planning & Context
|
||||
|
||||
### Protected Areas & Natural Features (9 layers)
|
||||
22. **pregledovalnik:natura2000** - Natura 2000 Protected Areas
|
||||
- **USE CASE**: Environmental restrictions, sensitive areas
|
||||
|
||||
23. **pregledovalnik:zavarovana_obmocja_poligoni** - Protected Areas (polygons)
|
||||
- **USE CASE**: National parks, nature reserves, access restrictions
|
||||
|
||||
24. **pregledovalnik:zavarovana_obmocja_tocke** - Protected Areas (points)
|
||||
- **USE CASE**: Point-based protected sites
|
||||
|
||||
25. **pregledovalnik:zavarovana_obmocja_conacija** - Protected Areas (zoning)
|
||||
- **USE CASE**: Zoning within protected areas
|
||||
|
||||
26. **pregledovalnik:naravne_vrednote_poligoni** - Natural Heritage (polygons)
|
||||
- **USE CASE**: Notable natural features, landmarks
|
||||
|
||||
27. **pregledovalnik:naravne_vrednote_tocke** - Natural Heritage (points)
|
||||
- **USE CASE**: Specific natural landmarks (caves, waterfalls, etc.)
|
||||
|
||||
28. **pregledovalnik:epo_poligoni** - Single Trees/Monuments (polygons)
|
||||
- **USE CASE**: Notable landmark trees
|
||||
|
||||
29. **pregledovalnik:epo_tocke** - Single Trees/Monuments (points)
|
||||
- **USE CASE**: Point landmarks
|
||||
|
||||
30. **pregledovalnik:gozdni_rezervati** - Forest Reserves
|
||||
- **USE CASE**: Old-growth forests, restricted access areas
|
||||
|
||||
### Cadastral & Land Parcels (2 layers)
|
||||
31. **pregledovalnik:kn_parcele** - Cadastral Parcels
|
||||
- **USE CASE**: Land ownership boundaries, legal jurisdictions
|
||||
|
||||
32. **pregledovalnik:KN_KATASTRSKE_OBCINE** - Cadastral Municipalities
|
||||
- **USE CASE**: Cadastral administrative units
|
||||
|
||||
### Terrain & Elevation (2 layers)
|
||||
33. **pregledovalnik:DMK** - Digital Cartographic Model
|
||||
- **USE CASE**: Contours, terrain features, elevation data
|
||||
|
||||
34. **pregledovalnik:DMR** - Digital Relief Model
|
||||
- **USE CASE**: Shaded relief, terrain visualization
|
||||
|
||||
### Forest Management Areas (10 layers)
|
||||
35. **pregledovalnik:gge** - Forest Management Units (GGE)
|
||||
- **USE CASE**: Forest administrative units, contact local foresters
|
||||
|
||||
36. **pregledovalnik:ggo** - Forest Management Districts (GGO)
|
||||
- **USE CASE**: Larger forest districts
|
||||
|
||||
37. **pregledovalnik:revirji** - Forest Ranger Districts
|
||||
- **USE CASE**: Local ranger contact areas
|
||||
|
||||
38. **pregledovalnik:krajevne_enote** - Local Forest Units
|
||||
- **USE CASE**: Smallest administrative forest units
|
||||
|
||||
39. **pregledovalnik:odseki** - Forest Compartments
|
||||
- **USE CASE**: Forest subdivisions for management
|
||||
|
||||
40. **pregledovalnik:odseki_gozdni** - Forest Compartments (variant)
|
||||
- **USE CASE**: Alternative compartment layer
|
||||
|
||||
41. **pregledovalnik:sestoji** - Forest Stands
|
||||
- **USE CASE**: Specific tree stand types, vegetation density
|
||||
|
||||
42. **pregledovalnik:sestoji_druga_gozdna_zemljisca** - Other Forest Lands
|
||||
- **USE CASE**: Non-productive forest areas
|
||||
|
||||
43. **pregledovalnik:varovalni_gozdovi** - Protection Forests
|
||||
- **USE CASE**: Forests with protective function (avalanche, erosion)
|
||||
|
||||
44. **pregledovalnik:lovisca** - Hunting Grounds
|
||||
- **USE CASE**: Contact with hunting associations for local knowledge
|
||||
|
||||
### Historical Disasters (6 layers)
|
||||
45. **pregledovalnik:vetrolom_2017** - Windthrow 2017
|
||||
- **USE CASE**: Storm damage areas, difficult terrain
|
||||
|
||||
46. **pregledovalnik:vetrolom_2018** - Windthrow 2018
|
||||
- **USE CASE**: Storm damage areas from 2018
|
||||
|
||||
47. **pregledovalnik:zled_2014** - Ice Storm 2014
|
||||
- **USE CASE**: Ice damage areas
|
||||
|
||||
48. **pregledovalnik:zled_drugi_gozdovi_2014** - Ice Storm 2014 (other forests)
|
||||
- **USE CASE**: Ice damage in secondary forests
|
||||
|
||||
49. **pregledovalnik:podlubniki_2015_2019** - Bark Beetle Damage 2015-2019
|
||||
- **USE CASE**: Dead wood areas, fire hazard, difficult terrain
|
||||
|
||||
50. **pregledovalnik:krcitve** - Clearcuts
|
||||
- **USE CASE**: Open areas, recent harvest sites, potential staging areas
|
||||
|
||||
### Agricultural & Land Use (2 layers)
|
||||
51. **pregledovalnik:povrsine_v_zarascanju** - Overgrown Areas
|
||||
- **USE CASE**: Abandoned agricultural land, changing terrain
|
||||
|
||||
52. **pregledovalnik:skupna_kmetijska_politika_2023_2027** - Common Agricultural Policy
|
||||
- **USE CASE**: Agricultural land use planning
|
||||
|
||||
---
|
||||
|
||||
## LOW PRIORITY - Technical/Specialized Layers
|
||||
|
||||
### Forest Function Layers (ON21 series - 45 layers)
|
||||
These are highly specialized forest function layers from the 2021 forest management plan. Each has variants for lines (_l), polygons (_p), and points (_t):
|
||||
|
||||
**Categories:**
|
||||
- **Biotska** (Biodiversity): on21_fun_biotska_l/p/t
|
||||
- **Druge gozdne dobrine** (Other forest goods): on21_fun_druge_gozdne_dobrine_l/p/t
|
||||
- **Estetska** (Aesthetic): on21_fun_estetska_l/p/t
|
||||
- **Hidroloska** (Hydrological): on21_fun_hidroloska_l/p/t
|
||||
- **Higiensko-zdravstvena** (Health/hygiene): on21_fun_higiensko_zdravstvena_p
|
||||
- **Klimatska** (Climate): on21_fun_klimatska_l/p
|
||||
- **Kulturna** (Cultural): on21_fun_kulturna_l/p/t
|
||||
- **Lesnoproizvodna** (Timber production): on21_fun_lesnoproizvodna_p
|
||||
- **Lovnogospodarska** (Hunting management): on21_fun_lovnogospodarska_p/t
|
||||
- **Obrambna** (Defense): on21_fun_obrambna_p/t
|
||||
- **Poucna** (Educational): on21_fun_poucna_l/p/t
|
||||
- **Raziskovalna** (Research): on21_fun_raziskovalna_p/t
|
||||
- **Rekreacijska** (Recreation): on21_fun_rekreacijska_l/p/t
|
||||
- **Skupaj** (Combined): on21_fun_skupaj_l/p/t
|
||||
- **Turisticna** (Tourism): on21_fun_turisticna_l/p/t
|
||||
- **Varovalna** (Protection): on21_fun_varovalna_p
|
||||
- **Varovanja naravnih vrednot** (Natural heritage protection): on21_fun_varovanja_naravnih_vrednot_l/p/t
|
||||
- **Zascitna** (Conservation): on21_fun_zascitna_l/p
|
||||
|
||||
**USE CASE**: Very specialized forest planning data. May be useful for:
|
||||
- **Rekreacijska**: Popular recreation areas (lost hikers)
|
||||
- **Turisticna**: Tourist areas (search priority)
|
||||
- **Varovalna**: Avalanche/erosion protection forests (hazard awareness)
|
||||
|
||||
### Miscellaneous Technical (6 layers)
|
||||
- **pregledovalnik:conacija_gp** - Zonation (technical)
|
||||
- **pregledovalnik:evrd** - Single-tree selection forests
|
||||
- **pregledovalnik:koridorji** - Corridors (ecological)
|
||||
- **pregledovalnik:luo** - Forest landscape units
|
||||
- **pregledovalnik:pobude_gge** - GGE initiatives
|
||||
- **pregledovalnik:provenience** - Seed provenance areas
|
||||
- **pregledovalnik:uvhvvr** - High conservation value forests
|
||||
- **pregledovalnik:gozdni_sklad_ekocelice** - Forest fund eco-cells
|
||||
- **pregledovalnik:gozdni_sklad_habitatna_drevesa** - Habitat trees
|
||||
|
||||
### Layer Groups (2 layers)
|
||||
- **pregledovalnik:ttn_group** - Group layer (container)
|
||||
- **pregledovalnik:zemljevid_group** - Map group layer (container)
|
||||
|
||||
---
|
||||
|
||||
## RECOMMENDED IMPLEMENTATION PLAN
|
||||
|
||||
### Phase 1: Critical Overlays (Immediate)
|
||||
Add these layers as toggleable overlays in the Map Options screen:
|
||||
|
||||
1. **Forest Roads** (`gozdne_ceste`) - PNG, transparent
|
||||
- Critical for vehicle access in remote areas
|
||||
|
||||
2. **Hiking/Mountain Trails** (`KGI_LINIJE_PLANINSKE_POTI_G`) - PNG, transparent
|
||||
- Common search areas for lost hikers
|
||||
|
||||
3. **Fire Hazard Zones** (`pozarna_ogrozenost`) - PNG, transparent
|
||||
- Safety planning, risk assessment
|
||||
|
||||
4. **Settlements** (`NEP_RPE_NASELJA`) - PNG, transparent
|
||||
- Populated areas, staging areas
|
||||
|
||||
5. **Municipalities** (`NEP_RPE_OBCINE`) - PNG, transparent
|
||||
- Administrative boundaries
|
||||
|
||||
### Phase 2: Additional Useful Layers
|
||||
6. **Geographic Names** (`zemljepisna_imena`)
|
||||
7. **Forest Fires Historical** (`gozdni_pozari`)
|
||||
8. **Protected Areas** (`zavarovana_obmocja_poligoni`)
|
||||
9. **Topographic Map** (`DTK25`) - Alternative base layer
|
||||
10. **Infrared Imagery** (`DOF_IR`) - Alternative base layer
|
||||
|
||||
### Phase 3: Specialized Layers (On Demand)
|
||||
11. **Windthrow/Disaster Areas** (for post-disaster operations)
|
||||
12. **Recreation/Tourism Areas** (for prioritizing search areas)
|
||||
13. **Protection Forests** (avalanche/erosion hazard awareness)
|
||||
|
||||
---
|
||||
|
||||
## TECHNICAL NOTES
|
||||
|
||||
### CRS Compatibility
|
||||
- All layers from `prostor.zgs.gov.si` support **EPSG:3794** (Slovenian National Grid)
|
||||
- The app already has the correct CRS implementation in `lib/utils/slovenian_crs.dart`
|
||||
|
||||
### Recommended Formats
|
||||
- **Base Layers**: JPEG (better compression for imagery)
|
||||
- **Overlays**: PNG with transparency=true (for stacking)
|
||||
|
||||
### Caching Strategy
|
||||
- All layers should use the existing FMTC caching infrastructure
|
||||
- 30-day validity is appropriate for most layers
|
||||
- Consider longer validity for static layers (administrative boundaries)
|
||||
|
||||
### Performance Considerations
|
||||
- Limit active overlays to 3-4 simultaneously to avoid performance issues
|
||||
- Use appropriate zoom level restrictions (some layers only useful at close zoom)
|
||||
- Consider pre-downloading critical layers for offline SAR operations
|
||||
|
||||
---
|
||||
|
||||
## LAYER NAMING CONVENTIONS
|
||||
|
||||
**Slovenian Terms Reference:**
|
||||
- **DOF** = Digitalni Ortofoto (Digital Orthophoto)
|
||||
- **DTK** = Državna Topografska Karta (State Topographic Map)
|
||||
- **DMK** = Digitalni Kartografski Model (Digital Cartographic Model)
|
||||
- **DMR** = Digitalni Model Reliefa (Digital Relief Model)
|
||||
- **NEP** = Nacionalni Evidenčni Portal (National Registry Portal)
|
||||
- **RPE** = Register Prostorskih Enot (Spatial Units Register)
|
||||
- **GGE** = Gozdnogospodarska Enota (Forest Management Unit)
|
||||
- **GGO** = Gozdnogospodarska Območje (Forest Management District)
|
||||
- **ON21** = Območni Načrt 2021 (Regional Plan 2021)
|
||||
|
||||
Reference in New Issue
Block a user