feat: add Codec2 voice messages over LoRa mesh (iOS/macOS only)

Push-to-talk voice messaging using the Codec2 ultra-low-bitrate speech
codec, transmitted as V: prefixed packets over the existing MeshCore
LoRa mesh pipeline.

Voice recording UI (long-press send button or + menu) is gated behind
Platform.isIOS || Platform.isMacOS since the `record` package only
supports microphone capture on those platforms in this build.

Key changes:
- VoiceRecorderService: streams 8kHz mono PCM chunks via `record` package
- VoicePlayerService: decodes Codec2 bytes to WAV and plays via audioplayers
- VoiceCodecService: async Codec2 encode/decode in background isolates
- VoiceProvider: reassembles multi-packet sessions, drives playback
- VoiceMessageBubble: shows packet progress, play/stop controls
- MessagesProvider: detects V: prefix, routes to VoiceProvider
- MessagesTab: PTT long-press gesture + recording indicator (iOS/macOS)
- Message model: isVoice + voiceId fields for session tracking
- Auto-selects codec mode from radio bandwidth (700C/1200/1300 bps)
- codec2_flutter + meshcore_client switched from path to git deps
This commit is contained in:
Janez T
2026-02-28 19:19:18 +01:00
parent 3e5b2ac0de
commit f96d8022ac
27 changed files with 1509 additions and 81 deletions

View File

@@ -13,10 +13,10 @@ Flutter app for Search and Rescue operations over a [MeshCore](https://github.co
## BLE Protocol
The BLE communication layer lives in a separate reusable package:
MeshCore SAR is powered by the `meshcore_client` package:
**[github.com/dz0ny/meshcore_client](https://github.com/dz0ny/meshcore_client)**
It handles connection management, command queueing, and binary frame parsing/building.
The client handles BLE connection management, command queueing, and binary frame parsing/building, and is extracted so you can build custom tools, integrations, and apps on top of MeshCore.
## Requirements