mirror of
https://github.com/dz0ny/meshcore-sar.git
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feat: add Codec2 voice messages over LoRa mesh (iOS/macOS only)
Push-to-talk voice messaging using the Codec2 ultra-low-bitrate speech codec, transmitted as V: prefixed packets over the existing MeshCore LoRa mesh pipeline. Voice recording UI (long-press send button or + menu) is gated behind Platform.isIOS || Platform.isMacOS since the `record` package only supports microphone capture on those platforms in this build. Key changes: - VoiceRecorderService: streams 8kHz mono PCM chunks via `record` package - VoicePlayerService: decodes Codec2 bytes to WAV and plays via audioplayers - VoiceCodecService: async Codec2 encode/decode in background isolates - VoiceProvider: reassembles multi-packet sessions, drives playback - VoiceMessageBubble: shows packet progress, play/stop controls - MessagesProvider: detects V: prefix, routes to VoiceProvider - MessagesTab: PTT long-press gesture + recording indicator (iOS/macOS) - Message model: isVoice + voiceId fields for session tracking - Auto-selects codec mode from radio bandwidth (700C/1200/1300 bps) - codec2_flutter + meshcore_client switched from path to git deps
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121
lib/providers/voice_provider.dart
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121
lib/providers/voice_provider.dart
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import 'dart:async';
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import 'package:flutter/foundation.dart';
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import '../utils/voice_message_parser.dart';
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import '../services/voice_codec_service.dart';
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import '../services/voice_player_service.dart';
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/// Reassembly state for one voice session.
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class VoiceSession {
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final String sessionId;
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final VoicePacketMode mode;
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final int total;
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final List<VoicePacket?> packets; // indexed by packet.index
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VoiceSession({
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required this.sessionId,
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required this.mode,
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required this.total,
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}) : packets = List.filled(total, null);
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int get receivedCount => packets.where((p) => p != null).length;
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bool get isComplete => receivedCount == total;
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/// Total estimated audio duration in seconds (sum of all received packets).
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double get estimatedDurationSeconds {
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var ms = 0;
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for (final p in packets) {
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if (p != null) ms += p.durationMs;
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}
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return ms / 1000.0;
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}
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}
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/// Manages incoming voice packet sessions and coordinates playback.
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class VoiceProvider with ChangeNotifier {
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final VoiceCodecService _codec;
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final VoicePlayerService _player;
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/// Active sessions keyed by sessionId.
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final Map<String, VoiceSession> _sessions = {};
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/// Currently playing session ID, or null.
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String? _playingSessionId;
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VoiceProvider({
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required VoiceCodecService codec,
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required VoicePlayerService player,
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}) : _codec = codec,
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_player = player;
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// ── Session accessors ────────────────────────────────────────────────────
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VoiceSession? session(String sessionId) => _sessions[sessionId];
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bool isComplete(String sessionId) => _sessions[sessionId]?.isComplete ?? false;
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bool isPlaying(String sessionId) =>
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_playingSessionId == sessionId && _player.isPlaying;
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// ── Packet reception ─────────────────────────────────────────────────────
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/// Add an incoming [packet] to its session. Creates the session on first packet.
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/// Returns true if the session just became complete.
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bool addPacket(VoicePacket packet) {
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_sessions.putIfAbsent(
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packet.sessionId,
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() => VoiceSession(
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sessionId: packet.sessionId,
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mode: packet.mode,
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total: packet.total,
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),
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);
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final session = _sessions[packet.sessionId]!;
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if (packet.index < session.total) {
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session.packets[packet.index] = packet;
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}
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final justComplete = session.isComplete;
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notifyListeners();
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return justComplete;
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}
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// ── Playback ─────────────────────────────────────────────────────────────
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/// Decode and play the voice session with [sessionId].
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/// Plays whatever packets are available (handles partial reception gracefully).
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Future<void> play(String sessionId) async {
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final session = _sessions[sessionId];
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if (session == null) {
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debugPrint('❌ [VoiceProvider] play($sessionId) — session not found, known: ${_sessions.keys.toList()}');
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return;
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}
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debugPrint('🎙️ [VoiceProvider] play($sessionId): ${session.receivedCount}/${session.total} packets, mode=${session.mode.label}');
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try {
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final pcm = await _codec.decodePackets(session.packets, session.mode);
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debugPrint('🎙️ [VoiceProvider] decoded ${pcm.length} PCM samples');
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_playingSessionId = sessionId;
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notifyListeners();
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await _player.play(pcm);
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} catch (e, st) {
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debugPrint('❌ [VoiceProvider] Playback error: $e\n$st');
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} finally {
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if (_playingSessionId == sessionId) {
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_playingSessionId = null;
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notifyListeners();
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}
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}
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}
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Future<void> stop() async {
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await _player.stop();
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_playingSessionId = null;
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notifyListeners();
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}
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@override
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void dispose() {
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_player.dispose();
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super.dispose();
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}
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}
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