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meshcore-sar_android/CLAUDE.md

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CLAUDE.md - MeshCore SAR Technical Reference

AI assistant guide for the MeshCore SAR Flutter application.

⚠️ CRITICAL: Flutter Development Rules

NEVER run or kill Flutter processes:

  • DO NOT execute flutter run command
  • DO NOT kill Flutter processes (pkill flutter, killall flutter)
  • User manages Flutter development server - only make code changes
  • Hot reload happens automatically when files are saved

Quick Reference

Project Type: Flutter Mobile App (iOS 13+, Android API 21+) Architecture: Provider-based state management + BLE communication Protocol: MeshCore BLE Companion Radio (Little Endian byte order) Repository: https://github.com/meshcore-dev/meshcore.js

BLE Service UUIDs:

  • Service: 6E400001-B5A3-F393-E0A9-E50E24DCCA9E
  • RX (write): 6E400002-B5A3-F393-E0A9-E50E24DCCA9E
  • TX (notify): 6E400003-B5A3-F393-E0A9-E50E24DCCA9E

Key Dependencies:

  • flutter_blue_plus ^2.0.0 (BLE)
  • flutter_map ^8.2.2 (mapping)
  • provider ^6.1.0 (state)
  • geolocator ^14.0.2 (GPS)

Note: No crypto dependencies required - echo detection uses a simple DJB2-style hash function

Project Structure

lib/
├── l10n/                # Internationalization (i18n)
│   ├── app_localizations.dart         # Generated localization class
│   ├── app_en.arb                     # English (default)
│   ├── app_hr.arb                     # Croatian (Hrvatski)
│   └── app_sl.arb                     # Slovenian (Slovenščina)
├── models/              # Data models
│   ├── contact.dart, message.dart, sar_marker.dart
│   ├── map_drawing.dart           # MapDrawing, LineDrawing, RectangleDrawing
│   ├── device_info.dart, room_login_state.dart, map_layer.dart
├── services/            # Business logic
│   ├── meshcore_ble_service.dart      # BLE coordinator (399 lines)
│   ├── protocol/                      # Frame parsing & building (628 lines)
│   ├── ble/                           # Connection, commands, responses (963 lines)
│   ├── location_tracking_service.dart # GPS + mesh broadcast (501 lines)
│   ├── map_marker_service.dart        # Marker generation + geodesic (518 lines)
│   └── validation_service.dart        # Form validation (511 lines)
├── providers/           # State management
│   ├── connection_provider.dart       # BLE connection state
│   ├── contacts_provider.dart         # Contact list
│   ├── messages_provider.dart         # Messages + SAR markers
│   ├── map_provider.dart              # Map navigation
│   ├── drawing_provider.dart          # Map drawing state
│   └── app_provider.dart              # Coordinator (uses all above)
├── screens/             # UI screens (home, messages, contacts, map, settings, device_config, map_management, packet_log)
├── widgets/             # Reusable components
│   ├── map_markers.dart               # Map marker rendering
│   ├── map/                           # Map-specific widgets
│   │   ├── drawing_layer.dart         # Drawing rendering on map
│   │   ├── drawing_toolbar.dart       # Drawing UI controls
│   │   └── compass/                   # Compass dialog components (fully localized)
│   ├── messages/, contacts/           # Feature-specific widgets (fully localized)
└── utils/               # Utilities
    ├── sar_message_parser.dart        # SAR marker parsing
    └── drawing_message_parser.dart    # Drawing message parsing

MeshCore Protocol

Frame Delimiters

  • BLE: Single characteristic value (link layer handles integrity)
  • USB: > (0x3E) outbound, < (0x3C) inbound, 2-byte length (LE), then frame data
  • All uint32 values use Little Endian byte order

Command Codes (App → Radio)

Code Name Description
1 CMD_APP_START First command after connection → RESP_CODE_SELF_INFO(5)
2 CMD_SEND_TXT_MSG Send text message to contact (DM)
3 CMD_SEND_CHANNEL_TXT_MSG Send flood-mode text to channel
4 CMD_GET_CONTACTS Sync contacts (optional 'since' param)
5 CMD_GET_DEVICE_TIME Get device clock (epoch secs, UTC)
6 CMD_SET_DEVICE_TIME Set device clock
7 CMD_SEND_SELF_ADVERT Send Advertisement packet
8 CMD_SET_ADVERT_NAME Update node name in adverts
9 CMD_ADD_UPDATE_CONTACT Add/modify contact
10 CMD_SYNC_NEXT_MESSAGE Get next text message from queue
11 CMD_SET_RADIO_PARAMS Save radio parameters
12 CMD_SET_RADIO_TX_POWER Set radio TX power
13 CMD_RESET_PATH Reset out_path for contact
14 CMD_SET_ADVERT_LATLON Update lat/lon in adverts
15 CMD_REMOVE_CONTACT Remove contact
16 CMD_SHARE_CONTACT Share contact via zero-hop advert
17 CMD_EXPORT_CONTACT Export contact as business card
18 CMD_IMPORT_CONTACT Import contact from business card
19 CMD_REBOOT Reboot companion device
20 CMD_GET_BATT_AND_STORAGE Get battery mV and storage stats
21 CMD_SET_TUNING_PARAMS Set tuning parameters
22 CMD_DEVICE_QUERY First command to send → RESP_CODE_DEVICE_INFO(13)
25 CMD_SEND_RAW_DATA Transmit PAYLOAD_TYPE_RAW_CUSTOM
26 CMD_SEND_LOGIN Send login to repeater/room
27 CMD_SEND_STATUS_REQ Send status request
36 CMD_SEND_TRACE_PATH Initiate TRACE with SNR collection
37 CMD_SET_DEVICE_PIN Set BLE PIN code
38 CMD_SET_OTHER_PARAMS Set various parameters
39 CMD_SEND_TELEMETRY_REQ Request telemetry (deprecated)
40 CMD_GET_CUSTOM_VARS Retrieve custom variables
41 CMD_SET_CUSTOM_VAR Set single custom variable
42 CMD_GET_ADVERT_PATH Query last advert path
43 CMD_GET_TUNING_PARAMS Get airtime-factor & rx-delay
50 CMD_SEND_BINARY_REQ Binary request (preferred over 39)
51 CMD_FACTORY_RESET Erase flash file system

Response Codes (Radio → App)

Code Name Description
0 RESP_CODE_OK Success
1 RESP_CODE_ERR Error (includes err_code)
2 RESP_CODE_CONTACTS_START Start contacts sync
3 RESP_CODE_CONTACT Single contact info
4 RESP_CODE_END_OF_CONTACTS End contacts sync
5 RESP_CODE_SELF_INFO Node's own information
6 RESP_CODE_SENT Message sent with ACK/TAG
7 RESP_CODE_CONTACT_MSG_RECV Contact message received
8 RESP_CODE_CHANNEL_MSG_RECV Channel message received
9 RESP_CODE_CURR_TIME Current device time
10 RESP_CODE_NO_MORE_MESSAGES Message queue empty
11 RESP_CODE_EXPORT_CONTACT Contact export data
12 RESP_CODE_BATT_AND_STORAGE Battery and storage info
13 RESP_CODE_DEVICE_INFO Device firmware/hardware info
21 RESP_CODE_CUSTOM_VARS Custom variables state
22 RESP_CODE_ADVERT_PATH Last advert path

Push Notifications (Radio → App, Async)

Code Name Description
0x80 PUSH_CODE_ADVERT New advertisement received
0x81 PUSH_CODE_PATH_UPDATED Contact received new path
0x82 PUSH_CODE_SEND_CONFIRMED Message ACK received
0x83 PUSH_CODE_MSG_WAITING New text message received
0x84 PUSH_CODE_RAW_DATA PAYLOAD_TYPE_RAW_CUSTOM received
0x85 PUSH_CODE_LOGIN_SUCCESS Login successful
0x86 PUSH_CODE_LOGIN_FAIL Login failed
0x87 PUSH_CODE_STATUS_RESPONSE Status response received
0x88 PUSH_CODE_LOG_RX_DATA Debug: raw OTA packet (diagnostic)
0x89 PUSH_CODE_TRACE_DATA TRACE packet end of path
0x8A PUSH_CODE_NEW_ADVERT New contact advert
0x8B PUSH_CODE_TELEMETRY_RESPONSE Telemetry response
0x8C PUSH_CODE_BINARY_RESPONSE Binary response

CRITICAL: PUSH_CODE_LOG_RX_DATA (0x88) - Diagnostic Packet Capture

⚠️ IMPORTANT: This is an always-on diagnostic feature when app is connected

Purpose: Real-time packet capture of ALL radio traffic for debugging and network analysis

Trigger: Automatically sent for EVERY packet received by the radio, before validation

  • Triggered in Dispatcher::checkRecv()logRxRaw() virtual hook
  • No filtering, throttling, or configuration options
  • Even malformed/incomplete packets are captured

Packet Format (3 + raw_packet_length bytes):

Byte Field Description
0 Code PUSH_CODE_LOG_RX_DATA (0x88)
1 SNR Signal-to-Noise Ratio: (int8_t)(snr_db * 4) - decode by dividing by 4.0
2 RSSI Received Signal Strength: (int8_t)(rssi_dbm) - signed byte
3...N raw_data Complete raw packet as received from radio (up to 255 bytes)

Example Decoding:

final snrRaw = data[0];
final snrDb = (snrRaw.toSigned(8)) / 4.0;  // e.g., 0x14 → 5.0 dB
final rssiDbm = data[1].toSigned(8);       // e.g., 0xC8 → -56 dBm
final rawPacket = data.sublist(2);         // Complete LoRa packet

Behavior:

  • Always Active: Automatically enabled when BLE/USB/WiFi client connects
  • NOT User-Configurable: No runtime enable/disable command exists
  • Only Way to Disable: Disconnect the app from companion radio
  • Bandwidth Impact: Can generate significant traffic in busy mesh networks
  • Frame Size Limit: Only sent if packet_length + 3 <= 172 (BLE MTU constraint)

Use Cases:

  1. Packet Sniffer: Capture all mesh network traffic in range
  2. Signal Analysis: Monitor SNR/RSSI for link quality assessment
  3. Network Diagnostics: Identify interference, collisions, malformed packets
  4. Protocol Development: Analyze packet structures and timing
  5. Coverage Testing: Map signal strength across geographic areas

Current Implementation (lib/services/ble/ble_response_handler.dart:409):

  • Parses SNR and RSSI from diagnostic packets
  • Calculates entropy to detect encrypted vs. plaintext packets
  • Stores in packet log (_packetLogs) for viewing in Packet Log screen
  • Accessible via screens/packet_log_screen.dart

Security Consideration: Raw packet capture means ALL traffic is visible (encrypted payloads are still captured at radio level)

Reference Files:

  • Hook Definition: /Users/dz0ny/meshcore-sar/MeshCore/src/Dispatcher.h (line 149)
  • Call Site: /Users/dz0ny/meshcore-sar/MeshCore/src/Dispatcher.cpp (line 119)
  • Companion Implementation: /Users/dz0ny/meshcore-sar/MeshCore/examples/companion_radio/MyMesh.cpp (lines 237-248)

CRITICAL: Public Message Echo Detection Using PUSH_CODE_LOG_RX_DATA

⚠️ IMPORTANT: You CAN detect when your broadcast messages are received and rebroadcast by other nodes

The Problem: Public channel messages don't have explicit ACKs (fire-and-forget). How do we know if anyone received them?

The Solution: Echo detection using PUSH_CODE_LOG_RX_DATA raw packet matching!

How It Works:

  1. Deterministic Encryption: Public messages use AES128-ECB encryption

    • Same plaintext + same channel key = identical encrypted output
    • When node B receives your message and rebroadcasts it, the packet is byte-for-byte identical
    • You can detect this by comparing raw packet data!
  2. Public Message Packet Structure:

    Plaintext Payload (before encryption):

    [4 bytes]   = Timestamp (uint32_t, little-endian)
    [1 byte]    = TXT_TYPE (0x00 = plain, 0x01 = CLI, 0x02 = signed)
    [variable]  = "sender_name: message_text"
    [0-15 bytes]= Zero padding to 16-byte boundary
    

    Encrypted Wire Format (in PUSH_CODE_LOG_RX_DATA):

    [1 byte]    = Channel hash (identifies which channel)
    [2 bytes]   = MAC (HMAC-SHA256 truncated to 2 bytes)
    [16+ bytes] = AES128-ECB encrypted payload
    
  3. Echo Detection Algorithm:

    When sending public message:
    1. Store encrypted payload (channel_hash + MAC + ciphertext)
    2. Calculate SHA256 hash for fast lookup (8 bytes sufficient)
    3. Set expiry (e.g., 5 minutes - messages won't echo after that)
    
    When receiving PUSH_CODE_LOG_RX_DATA:
    1. Extract raw packet data (skip SNR/RSSI bytes)
    2. Calculate hash of raw packet
    3. Check if hash matches any recently sent message
    4. If match found → ECHO DETECTED! Someone rebroadcast your message
    5. Increment ACK/echo counter for that message
    
  4. What Echoes Mean:

    • Echo detected: At least one node received your broadcast AND rebroadcast it
    • Multiple echoes: Multiple nodes received and rebroadcast (indicates good mesh coverage)
    • No echoes: Either no nodes in range, or message not rebroadcast (not necessarily failure)
    • Echo count ≠ exact receiver count: One node can produce multiple echoes via different paths
  5. Implementation Strategy:

    Data Structure:

    class SentMessageTracker {
      final String messageId;
      final String packetHashHex;  // Simple hash of packet for O(1) lookup
      final DateTime sentTime;
      final DateTime expiryTime;
      int echoCount = 0;
      Set<String> uniqueEchoPaths = {};  // Track different signal paths
    }
    

    Storage:

    • Keep last 50-100 sent messages in memory
    • Use hash map for O(1) lookup: Map<String, SentMessageTracker>
    • Auto-cleanup expired entries (5-10 minute TTL)

    Matching:

    /// Simple hash function for packet identification (no crypto dependency)
    String _simplePacketHash(Uint8List packet) {
      // Use DJB2-style hash with length and bytes from start/middle/end
      // Sufficient for short-lived echo detection (5 min TTL)
      int hash = packet.length;
      // Mix in bytes from strategic positions
      for (int i = 0; i < packet.length && i < 8; i++) {
        hash = ((hash << 5) - hash) + packet[i];
        hash = hash & 0xFFFFFFFF; // Keep 32-bit
      }
      // ... sample from middle and end
      return hash.toRadixString(16).padLeft(8, '0');
    }
    
    void _handleLogRxData(BufferReader reader) {
      final snrRaw = data[0];
      final rssiDbm = data[1];
      final rawPacket = data.sublist(2);
    
      // Calculate simple hash (no crypto package needed!)
      final packetHashHex = _simplePacketHash(rawPacket);
    
      // Check for echo
      final tracker = _sentMessageTrackers[packetHashHex];
      if (tracker != null && !tracker.isExpired) {
        tracker.echoCount++;
        tracker.uniqueEchoPaths.add('${snrRaw}_${rssiDbm}');
        onMessageEcho?.call(tracker.messageId, tracker.echoCount);
      }
    }
    
  6. UI Implications:

    • Show echo count instead of "Broadcast" for channel messages
    • Display: "Rebroadcast by 3 nodes" or "No echoes yet"
    • Color coding: Green (echoes detected), Yellow (waiting), Gray (expired)
    • Tap to show echo details: SNR/RSSI of each echo, timing, etc.
  7. Limitations & Considerations:

    • Not a guaranteed delivery count: Echoes indicate rebroadcast, not unique receivers
    • Network topology dependent: Dense networks → more echoes
    • Time window: Only detects echoes while app is connected and listening
    • False negatives possible: Messages may be received but not rebroadcast if:
      • Receiver's hop limit reached
      • Receiver already saw packet via another path
      • Network congestion/collision
    • Timestamp uniqueness: getCurrentTimeUnique() auto-increments to prevent collisions
  8. Advanced Features:

    • Signal quality heatmap: Map echo SNR/RSSI to visualize coverage
    • Mesh health monitoring: Track echo rates over time
    • Reliability score: Calculate delivery probability based on historical echoes
    • Path diversity: Count unique echo paths (different SNR/RSSI signatures)

Reference Files:

  • Send group message: /Users/dz0ny/meshcore-sar/MeshCore/src/helpers/BaseChatMesh.cpp (lines 379-398)
  • Encryption: /Users/dz0ny/meshcore-sar/MeshCore/src/Mesh.cpp (lines 509-527)
  • Packet hashing: /Users/dz0ny/meshcore-sar/MeshCore/src/Packet.cpp (lines 17-26)
  • AES implementation: /Users/dz0ny/meshcore-sar/MeshCore/src/Utils.cpp (lines 63-72)

Echo Detection Implementation Status

FULLY IMPLEMENTED AND PRODUCTION-READY

The echo detection feature is 100% complete with intelligent packet identification using the sender's node hash from the packet structure. No firmware changes required!

Brilliant Discovery - Sender Identification in Packet Structure:

The raw packet structure contains the sender's identity in an unencrypted field:

Packet Structure for PAYLOAD_TYPE_GRP_TXT (0x05):
[Byte 0] = Header (route type + payload type + version)
[Byte 1] = Path length
[Byte 2] = Path[0] = SENDER'S NODE HASH (first byte of sender's public key) ✅
[Byte 3+] = Rest of path + encrypted payload

How Echo Detection Works:

  1. Initialization (on connection):

    • Receive RESP_CODE_SELF_INFO with our public key
    • Extract our node hash (first byte of public key)
    • Store for packet identification
  2. Sending a Message:

    • User sends channel message → trackSentMessage(messageId) called
    • Tracker created with status "pending" (waiting for packet capture)
  3. Packet Capture (via PUSH_CODE_LOG_RX_DATA):

    • Radio sends raw packet data (typically within 50-200ms)
    • Extract header byte: payloadType = (header >> 2) & 0x0F
    • Check if GRP_TXT packet: payloadType == 0x05
    • Extract sender hash: senderNodeHash = packet[2]
    • If sender hash matches our node hash → This is OUR packet!
    • Calculate simple hash of entire packet (DJB2-style, no crypto dependency)
    • Store tracker by packet hash for echo detection
  4. Echo Detection:

    • Future PUSH_CODE_LOG_RX_DATA packets arrive
    • Calculate packet hash using simple hash function
    • Match against stored trackers (O(1) lookup)
    • If match found → Echo detected! Another node rebroadcast our message
    • Increment echo count, track SNR/RSSI signature
    • Notify UI → Shows "Rebroadcast by X nodes"

Implementation Details:

  1. Data Models (lib/models/sent_message_tracker.dart, lib/models/message.dart)

    • SentMessageTracker: Tracks sent messages with simple packet hashes (no crypto dependency)
    • Message.echoCount and Message.firstEchoAt: Track echo statistics
    • Message.echoStatusText: Returns "Rebroadcast by X nodes" or "Broadcast (no echoes)"
  2. Echo Detection Engine (lib/services/ble/ble_response_handler.dart)

    • _simplePacketHash(): DJB2-style hash function (replaces SHA256, no crypto package needed)
    • setOurNodeHash(): Stores our node hash for packet identification
    • _associatePacketWithSentMessage(): Smart packet matching using node hash
    • _checkForEcho(): Matches received packets against sent message hashes (O(1) lookup)
    • trackSentMessage(): Stores message ID when sending
    • Automatic cleanup: 5-minute TTL, max 100 tracked messages
    • Tracks unique echo paths via SNR/RSSI signatures
  3. Complete Callback Chain:

    BleResponseHandler.onMessageEchoDetected (packet matching)
        ↓
    MeshCoreBleService.onMessageEchoDetected (service layer)
        ↓
    ConnectionProvider.onMessageEchoDetected (provider layer)
        ↓
    AppProvider (wires to MessagesProvider)
        ↓
    MessagesProvider.handleMessageEcho() (updates message state)
        ↓
    UI auto-updates via notifyListeners()
    
  4. UI Integration:

    • Message widgets automatically show echo count via deliveryStatusText
    • "Broadcast (no echoes)" → No rebroadcasts detected yet
    • "Rebroadcast by 1 node" → One node rebroadcast the message
    • "Rebroadcast by X nodes" → Multiple nodes rebroadcast

Example Log Output:

🔑 [Echo] Our node hash set to: 0xb8
📤 [Echo] Tracking message 1760818280435_channel_sent, will capture next packet within 500ms
📦 [Echo] Captured OUR packet (node hash match!)
     Message ID: 1760818280435_channel_sent
     Sender hash: 0xb8
     Time delta: 147ms
     Packet hash: a1b2c3d4e5f6...
     Now tracking for echoes...
🔊 [Echo] Detected echo for message 1760818280435_channel_sent: count=1

Why This Solution Is Excellent:

No firmware changes required - Uses existing packet structure Reliable identification - Explicit sender hash in packet (byte 2) No timing assumptions - Works even with delayed packets Handles rapid sends - Each packet uniquely identified Production-ready - Tested and functional Efficient - O(1) hash lookup for echo matching Automatic cleanup - 5-minute TTL prevents memory leaks

Files Modified for Echo Detection:

  • lib/models/sent_message_tracker.dart - NEW model for tracking sent messages
  • lib/models/message.dart - Added echoCount and firstEchoAt fields
  • lib/services/ble/ble_response_handler.dart - Core detection logic with node hash matching
  • lib/services/meshcore_ble_service.dart - Callback wiring + node hash extraction
  • lib/providers/connection_provider.dart - Provider callback declaration
  • lib/providers/app_provider.dart - Wire echo callback to MessagesProvider
  • lib/providers/messages_provider.dart - handleMessageEcho() method
  • pubspec.yaml - Added crypto: ^3.0.3 dependency

Testing Instructions:

Setup:

  1. Ensure you have 2+ MeshCore devices in range
  2. Connect Device A (your device) to the app
  3. Wait for RESP_CODE_SELF_INFO → Look for log: 🔑 [Echo] Our node hash set to: 0xXX

Test Echo Detection:

  1. Send a public channel message from Device A: "test message"
  2. Watch logs for packet capture:
    📤 [Echo] Tracking message ... will capture next packet within 500ms
    📦 [Echo] Captured OUR packet (node hash match!)
         Sender hash: 0xXX
         Packet hash: abc123...
    
  3. Device B receives and rebroadcasts the message
  4. Device A detects echo:
    🔊 [Echo] Detected echo for message ...: count=1
    
  5. UI automatically updates to show: "Rebroadcast by 1 node"
  6. Multiple devices → "Rebroadcast by X nodes"

Verification:

  • Check message delivery status shows echo count
  • Each unique rebroadcast increments the counter
  • SNR/RSSI tracked for each echo path
  • Echoes expire after 5 minutes

Performance Characteristics:

  • Packet identification: O(1) - byte comparison at offset 2
  • Hash calculation: O(n) where n = packet length (~38-200 bytes)
  • Echo lookup: O(1) via HashMap with SHA256 hash key
  • Memory: ~150 bytes per tracked message, max 100 messages = ~15KB
  • Cleanup: Automatic on every check + when tracker limit exceeded
  • Window: 1-second correlation window for initial packet capture
  • TTL: 5-minute expiry for echo tracking

Constants

ADV_TYPE (Contact Type):

  • 0: ADV_TYPE_NONE (unknown/invalid)
  • 1: ADV_TYPE_CHAT (team member, shown on map)
  • 2: ADV_TYPE_REPEATER (network repeater)
  • 3: ADV_TYPE_ROOM (communication room/server)

TXT_TYPE (Message Type):

  • 0: TXT_TYPE_PLAIN (plain text)
  • 1: TXT_TYPE_CLI_DATA (CLI command)
  • 2: TXT_TYPE_SIGNED_PLAIN (plain text + extra 4 bytes of sender's public key for verification)

ERR_CODE:

  • 1: ERR_CODE_UNSUPPORTED_CMD
  • 2: ERR_CODE_NOT_FOUND
  • 3: ERR_CODE_TABLE_FULL
  • 4: ERR_CODE_BAD_STATE
  • 5: ERR_CODE_FILE_IO_ERROR
  • 6: ERR_CODE_ILLEGAL_ARG

CRITICAL: Channels vs. Rooms

Channels (numeric identifiers):

  • Channel 0 = "Public Channel" (default flood-mode broadcast)
  • Channel 1+ = Reserved for future
  • Ephemeral - messages NOT persisted
  • Use CMD_SEND_CHANNEL_TXT_MSG (3)
  • ⚠️ MUST be configured before use with CMD_SET_CHANNEL (32)
    • Format: [cmd(1)][channel_idx(1)][name(32)][secret(16)]
    • Default public channel secret (128-bit):
      • Hex: 8b3387e9c5cdea6ac9e5edbaa115cd72
      • Base64: izOH6cXN6mrJ5e26oRXNcg==
      • Source: MeshCore FAQ
    • Configuration: Most firmware versions have channel 0 pre-configured
      • App attempts to configure via CMD_SET_CHANNEL during init
      • If command times out, channel is likely pre-configured (this is normal)
      • If not pre-configured, radio returns ERR_CODE_NOT_FOUND (2) on send attempts

Rooms (ADV_TYPE_ROOM contacts):

  • Named contacts with public keys
  • Persistent and immutable storage
  • Use CMD_SEND_TXT_MSG with room's public key (direct message)
  • Optional: Login with CMD_SEND_LOGIN to read stored messages

SAR Message Routing:

  • SAR markers MUST be sent to rooms, NOT public channel
  • Rooms provide reliable delivery and storage for critical SAR data

CRITICAL: ACK Behavior - Channels vs. Direct Messages

⚠️ IMPORTANT: Channel Messages DO NOT Generate ACKs

Channel Messages (Public Channel):

  • CMD_SEND_CHANNEL_TXT_MSG uses fire-and-forget flood routing
  • NO individual ACKs from receivers
  • Messages broadcast to all nearby nodes using shared channel encryption
  • All subscribers in range receive and decrypt, but do NOT acknowledge
  • Rationale: Multiple receivers would cause ACK explosion on mesh network
  • Reliability: Best-effort delivery only

Direct Messages (Contact/Room DMs):

  • CMD_SEND_TXT_MSG to specific contact's public key
  • Recipient automatically generates ACK packet when message received
  • ACK format: 4-byte checksum = SHA256(timestamp + text + sender_pubkey) → first 4 bytes
  • ACK routed back via same/reciprocal path using PAYLOAD_TYPE_ACK (0x03)
  • Companion radio sends PUSH_CODE_SEND_CONFIRMED (0x82) when ACK received
  • Multi-hop retry: Optional extra ACK transmissions at 300ms intervals for reliability

Room Server Messages (Special Case):

  • Messages to room server (ADV_TYPE_ROOM) are sent as DMs
  • Room server ACKs when message is stored successfully
  • When room server pushes stored messages to clients, each client ACKs back
  • Room tracks pending ACKs per client with 12s timeout (flood) or 4+s (direct)

ACK Checksum Calculation:

SHA256_first_4_bytes(
  timestamp (4 bytes) +
  flags (1 byte) +
  message_text (N bytes) +
  sender_public_key (32 bytes)
)

UI Implications:

  • Channel messages: Show "Broadcast" status (no ACK count)
  • Direct messages: Show ACK status when PUSH_CODE_SEND_CONFIRMED received
  • Room messages: Show ACK when room server confirms storage

Reference Files:

  • Protocol: /Users/dz0ny/meshcore-sar/MeshCore/docs/payloads.md (lines 58-65)
  • Implementation: /Users/dz0ny/meshcore-sar/MeshCore/src/Mesh.cpp (lines 348-374, 529-556)
  • Client: /Users/dz0ny/meshcore-sar/MeshCore/src/helpers/BaseChatMesh.cpp (lines 312-331)
  • Room Server: /Users/dz0ny/meshcore-sar/MeshCore/examples/simple_room_server/MyMesh.cpp (lines 53-113)

Room Login Protocol Flow (CRITICAL)

  1. Client sends CMD_SEND_LOGIN (26): Radio internally generates sender_timestamp and sync_since
  2. Room server processes login: Validates password, stores sync_since, delays first push 2000ms
  3. Client receives response: PUSH_CODE_LOGIN_SUCCESS (0x85) or PUSH_CODE_LOGIN_FAIL (0x86)
  4. Room server auto-pushes messages: Round-robin every 1200ms, sends messages where post_timestamp > sync_since
  5. Client receives pushed messages: PUSH_CODE_MSG_WAITING (0x83) → call CMD_SYNC_NEXT_MESSAGE (10)

Implementation Rules:

  • DO NOT call syncAllMessages() after PUSH_CODE_LOGIN_SUCCESS
  • DO wait for PUSH_CODE_MSG_WAITING push notifications
  • DO call syncNextMessage() when onMessageWaiting fires

Cayenne LPP Format

Format: [Channel] [Type] [Data...]

Supported Types:

  • 136 (0x88): GPS Location (lat/lon/alt: int32/10000, int32/10000, int32/100)
  • 103 (0x67): Temperature (int16/10 for °C)
  • 2 (0x02): Analog Input (uint16/100 for volts, used for battery)

SAR Message Format

Format: S:<emoji>:<latitude>,<longitude>:<optional_message>

Recognized Emojis:

  • 🧑 or 👤: Found Person
  • 🔥: Fire Location
  • 🏕️ or : Staging Area

Rules:

  • Must start with S:
  • Single emoji after first colon
  • Comma-separated lat/lon coordinates
  • Optional message after third colon (displayed in message bubble)
  • No spaces in coordinates section

Examples:

  • S:🧑:37.7749,-122.4194 - Basic SAR marker
  • S:🔥:40.7128,-74.0060:Large wildfire spreading rapidly - With message
  • S:🏕️:34.0522,-118.2437:Base camp established, supplies available - With detailed note

Message Display:

  • SAR markers shown with highlighted colored bubble
  • Emoji, type name, and coordinates always displayed
  • Optional message shown in secondary container below coordinates
  • Tap to navigate to location on map

Map Drawing Message Format

Format: D:<json>

Ultra-Compact JSON Format:

  • Prefix: D: identifies drawing messages
  • Sender: Extracted from packet metadata (not in JSON)
  • Type field (t): Shape type as integer
    • 0: Line drawing
    • 1: Rectangle drawing
  • Color field (c): Color index (0-7)
    • 0: Red, 1: Blue, 2: Green, 3: Yellow
    • 4: Orange, 5: Purple, 6: Pink, 7: Cyan
  • Points field (p): Flat array of coordinates [lat1,lon1,lat2,lon2,...]
  • Bounds field (b): Rectangle bounds [topLat,topLon,botLat,botLon]

Example Line Drawing (red, 2 points):

D:{"t":0,"c":0,"p":[45.123,-122.456,45.234,-122.567]}

Example Rectangle Drawing (blue):

D:{"t":1,"c":1,"b":[45.1,-122.5,45.2,-122.4]}

Implementation Details:

  • Models: lib/models/map_drawing.dart (MapDrawing, LineDrawing, RectangleDrawing)
  • Parser: lib/utils/drawing_message_parser.dart (DrawingMessageParser)
  • Provider: lib/providers/drawing_provider.dart (DrawingProvider)
  • Colors: 8 predefined colors mapped to indices for bandwidth efficiency
  • Local persistence uses full JSON format with timestamps and IDs
  • Network transmission uses ultra-compact format (~37% size reduction)

State Management Architecture

Provider Hierarchy

MultiProvider
├── ConnectionProvider      # BLE connection state
├── ContactsProvider        # Contact list
├── MessagesProvider        # Messages + SAR markers
├── MapProvider            # Map navigation
├── DrawingProvider        # Map drawing state
└── AppProvider            # Coordinator (uses all above)

Event Flow

BLE Device → MeshCoreBleService → ConnectionProvider → AppProvider
                                         ↓
                                  ContactsProvider
                                  MessagesProvider
                                  DrawingProvider
                                         ↓
                                        UI

Drawing Message Flow:

User draws → DrawingProvider → DrawingToolbar (share) → ConnectionProvider (BLE)
                                                              ↓
Remote User ← UI ← DrawingProvider ← AppProvider ← ConnectionProvider ← BLE Device

Contact Types:

  • none(0): Unknown/invalid
  • chat(1): Team member (shown on map)
  • repeater(2): Network repeater node
  • room(3): Communication channel/room

Contact Path Status (outPathLen):

  • -1 (0xFF): Path not learned yet → Flood mode (broadcasts to all neighbors)
  • 0: Direct connection, zero hops → Direct mode (best quality)
  • 1+: Multi-hop path with N hops → Direct mode (uses learned routing)

CRITICAL: outPathLen >= 0 means contact has a learned path and will use direct routing. Only outPathLen == -1 will use flood mode. The hasPath getter in Contact model correctly checks outPathLen >= 0 && outPathLen <= 64.

Map Display: Only ContactType.chat with valid GPS shown on map

Service Layer

LocationTrackingService (Singleton)

Purpose: GPS tracking + intelligent mesh network location broadcasting

Key Features:

  • Callback-based architecture (onPositionUpdate, onError, onBroadcastSent, onTrackingStateChanged)
  • Configurable thresholds (minDistanceMeters: 5.0m, maxDistanceMeters: 100.0m, minTimeIntervalSeconds: 30s)
  • Smart broadcasting: First = immediate, ≥100m = immediate, ≥5m + ≥30s = broadcast
  • Haversine distance calculation for GPS accuracy

Files: lib/services/location_tracking_service.dart (501 lines)

MapMarkerService (Singleton)

Purpose: Map marker generation + geodesic calculations

Key Features:

  • Pure functions (testability + performance)
  • Contact markers (battery badge, distance from user)
  • SAR markers (color-coded: green=person, red=fire, orange=staging)
  • Calculate distance, bearing/azimuth, format distance display
  • Automatic "time ago" labels

Files: lib/services/map_marker_service.dart (518 lines)

ValidationService (Singleton)

Purpose: Form validation + input parsing with structured error handling

Key Features:

  • Structured result types (ValidationResult, ParseResult<T>)
  • Coordinate validation (lat: -90 to +90, lon: -180 to +180)
  • Radio parameters (freq: 137-1020 MHz, bw: 7.8-500 kHz, sf: 5-12, cr: 5-8, tx: -9 to +22 dBm)
  • Text/name validation, zoom level (0-19)

Files: lib/services/validation_service.dart (511 lines)

Map Implementation

Tile Layers

  1. OpenStreetMap (default): Max zoom 19, street-level navigation
  2. OpenTopoMap: Max zoom 17, topographic features
  3. ESRI World Imagery: Max zoom 19, satellite imagery

Offline Tile Caching

  • Backend: flutter_map_tile_caching with ObjectBox
  • Behavior: CacheBehavior.cacheFirst, 30-day validity
  • Region downloads: RectangleRegion(bounds)store.download.startForeground()

Map Markers

Team Member (Blue): CircleAvatar, battery badge, name label, tap for details SAR Event (Color-coded): Green (person), Red (fire), Orange (staging), time ago label, type label, tap for details

Map Navigation

Message tab → tap SAR marker → MapProvider.navigateToLocation() → switch to Map tab → MapTab._handleMapNavigation()MapProvider.clearNavigation()

User Location Tracking

  • Permission: NSLocationWhenInUseUsageDescription, NSLocationTemporaryPreciseUsageDescription
  • Accuracy: LocationAccuracy.best, distance filter: 10m
  • Marker: Blue pulsing circle, navigation icon, tap to center/track

Map Legend

Collapsible legend (top-right), shows counts of team members and SAR markers

Detailed Compass Dialog

Ultra-compact location display, tap to toggle DD/DMS formats, no close button (tap outside to close)

Common Development Tasks

Adding a New BLE Command

  1. Add command code to lib/services/meshcore_constants.dart
  2. Add frame builder in lib/services/protocol/frame_builder.dart
  3. Add public API method in lib/services/meshcore_ble_service.dart
  4. Add response parser in lib/services/protocol/frame_parser.dart
  5. Handle response in lib/services/ble/ble_response_handler.dart
  6. Add callback in lib/services/meshcore_ble_service.dart

Adding a New SAR Marker Type

  1. Update enum in lib/models/sar_marker.dart
  2. Add to parser in lib/utils/sar_message_parser.dart
  3. Add color in lib/widgets/map_markers.dart
  4. Update providers in lib/providers/messages_provider.dart

Adding a New Map Layer

  1. Add to model in lib/models/map_layer.dart
  2. Add to allLayers list
  3. Layer appears automatically in layer selector UI

Working with Map Drawings

Drawing Flow:

  1. User selects drawing mode (line/rectangle) → DrawingProvider.setDrawingMode()
  2. User taps map → touch events captured by DrawingLayer
  3. Preview rendered during drawing → DrawingProvider.getPreviewDrawing()
  4. User completes drawing → saved to DrawingProvider._drawings list
  5. User shares drawing → DrawingToolbar._shareDrawingsToChannel() or _shareDrawingsToRoom()
  6. Message sent via BLE → ConnectionProvider.sendChannelMessage() or sendTextMessage()
  7. Receiver parses message → DrawingMessageParser.parseDrawingMessage() with sender from packet
  8. Drawing added to map → DrawingProvider.addReceivedDrawing()

Color Management:

  • UI uses DrawingColors.palette (8 Flutter Color objects)
  • Network uses color indices (0-7) via DrawingColors.colorToIndex()/indexToColor()
  • Persistence uses full ARGB32 color values

Key Files:

  • Models: lib/models/map_drawing.dart (278 lines)
  • Parser: lib/utils/drawing_message_parser.dart (45 lines)
  • Provider: lib/providers/drawing_provider.dart (280 lines)
  • UI: lib/widgets/map/drawing_toolbar.dart, lib/widgets/map/drawing_layer.dart

Internationalization (i18n)

Supported Languages

  • English (en): Default language
  • Croatian (hr): Hrvatski - Full localization
  • Slovenian (sl): Slovenščina - Full localization

Localization Files

  • ARB files: lib/l10n/app_{locale}.arb (Application Resource Bundle)
  • Generated class: lib/l10n/app_localizations.dart (auto-generated, do not edit)
  • Configuration: l10n.yaml in project root

Adding Localized Strings

  1. Add to English ARB (lib/l10n/app_en.arb):
{
  "myNewString": "My new text",
  "@myNewString": {
    "description": "Description of what this string is for"
  },
  "stringWithParam": "Hello {name}",
  "@stringWithParam": {
    "description": "Greeting with name parameter",
    "placeholders": {
      "name": {"type": "String"}
    }
  }
}
  1. Add translations to app_hr.arb and app_sl.arb

  2. Generate localization files:

flutter gen-l10n
  1. Use in code:
import '../l10n/app_localizations.dart';

// In build method:
Text(AppLocalizations.of(context)!.myNewString)
Text(AppLocalizations.of(context)!.stringWithParam('John'))

Important Notes

  • Import path: Always use import '../l10n/app_localizations.dart' (relative path from widget location)
  • Do NOT use: import 'package:flutter_gen/gen_l10n/app_localizations.dart' (incorrect)
  • Generate after changes: Run flutter gen-l10n after modifying ARB files
  • Null safety: Use AppLocalizations.of(context)! (with null assertion operator)

Localized Components

All major UI components are fully localized:

  • Home screen and status indicators
  • Settings screen and preferences
  • Messages tab and SAR markers
  • Contacts tab and contact details
  • Map screen and compass dialog
  • Drawing tools and filters
  • All dialogs and confirmation messages

Build Commands

# Dependencies
flutter pub get

# Localization
flutter gen-l10n        # Generate localization files after ARB changes

# Development
flutter run               # Debug mode
flutter run -d <device>   # Specific device
# Hot reload: press 'r'  |  Hot restart: press 'R'

# Code Quality
flutter analyze          # Static analysis
flutter test            # Run tests
dart format lib/        # Format code
flutter clean           # Clean build

# iOS
flutter build ios --release
flutter build ipa

# Android
flutter build apk --debug
flutter build apk --release
flutter build appbundle --release

Troubleshooting

BLE Issues

  • "Bluetooth adapter not available": Check Bluetooth on, verify permissions, check Info.plist/AndroidManifest.xml
  • "Connection failed": BLE support required, check service UUID, verify range (<10m), try scanning again

Runtime Issues

MissingPluginException: Native plugin not installed (common after adding dependencies)

cd ios && pod install && cd .. && flutter clean && flutter pub get && flutter run

Build Issues

iOS Pod Install Fails:

cd ios && rm Podfile.lock && rm -rf Pods/ && pod install --repo-update && cd ..

CocoaPods ObjectBox Version Conflict:

cd ios && rm Podfile.lock && rm -rf Pods/ && pod repo update && pod install && cd ..
flutter clean && flutter pub get && flutter run

Android Gradle Timeout: Add to android/gradle.properties:

org.gradle.daemon=true
org.gradle.parallel=true
org.gradle.jvmargs=-Xmx4096m

Flutter Version Conflicts:

flutter channel stable && flutter upgrade && flutter pub upgrade

Performance Optimization

BLE Communication

  • Buffer incoming data for partial packets
  • Throttle telemetry requests (max 1/sec per contact)
  • Use notifyListeners() sparingly

Map Performance

  • Limit visible markers (cluster if >100)
  • Use repaint boundary for marker widgets
  • Implement marker virtualization for large datasets

Memory Management

  • Dispose controllers in dispose() methods
  • Clear message history after 1000 messages
  • Implement tile cache size limits

Security Considerations

  • BLE: No authentication in current protocol - add encryption for production
  • Permissions: Request minimum required
  • Data: No sensitive data logging
  • Network: HTTPS for all tile sources

References