Files
meshcore-sar_android/lib/services/voice_player_service.dart
Janez T f96d8022ac feat: add Codec2 voice messages over LoRa mesh (iOS/macOS only)
Push-to-talk voice messaging using the Codec2 ultra-low-bitrate speech
codec, transmitted as V: prefixed packets over the existing MeshCore
LoRa mesh pipeline.

Voice recording UI (long-press send button or + menu) is gated behind
Platform.isIOS || Platform.isMacOS since the `record` package only
supports microphone capture on those platforms in this build.

Key changes:
- VoiceRecorderService: streams 8kHz mono PCM chunks via `record` package
- VoicePlayerService: decodes Codec2 bytes to WAV and plays via audioplayers
- VoiceCodecService: async Codec2 encode/decode in background isolates
- VoiceProvider: reassembles multi-packet sessions, drives playback
- VoiceMessageBubble: shows packet progress, play/stop controls
- MessagesProvider: detects V: prefix, routes to VoiceProvider
- MessagesTab: PTT long-press gesture + recording indicator (iOS/macOS)
- Message model: isVoice + voiceId fields for session tracking
- Auto-selects codec mode from radio bandwidth (700C/1200/1300 bps)
- codec2_flutter + meshcore_client switched from path to git deps
2026-02-28 19:19:46 +01:00

99 lines
3.2 KiB
Dart

import 'dart:io';
import 'dart:typed_data';
import 'package:audioplayers/audioplayers.dart';
import 'package:flutter/foundation.dart';
import 'package:path_provider/path_provider.dart';
/// Plays decoded 8000 Hz / 16-bit mono PCM samples by writing a WAV file
/// to the system temp directory and using [AudioPlayer].
class VoicePlayerService {
final AudioPlayer _player = AudioPlayer();
bool _isPlaying = false;
bool get isPlaying => _isPlaying;
VoicePlayerService() {
_player.onPlayerStateChanged.listen((state) {
debugPrint('🔊 [VoicePlayer] state → $state');
_isPlaying = state == PlayerState.playing;
});
_player.onLog.listen((msg) => debugPrint('🔊 [VoicePlayer] log: $msg'));
}
/// Play [pcmSamples] (Int16, 8000 Hz, mono).
Future<void> play(Int16List pcmSamples) async {
debugPrint('🔊 [VoicePlayer] play() called, ${pcmSamples.length} samples');
if (_isPlaying) await stop();
final wavBytes = _buildWav(pcmSamples, sampleRate: 8000);
final tmpDir = await getTemporaryDirectory();
final file = File('${tmpDir.path}/vc_voice.wav');
await file.writeAsBytes(wavBytes);
debugPrint('🔊 [VoicePlayer] WAV written: ${wavBytes.length} bytes → ${file.path}');
try {
_isPlaying = true;
await _player.play(DeviceFileSource(file.path));
debugPrint('🔊 [VoicePlayer] play() returned (audio playing)');
} catch (e, st) {
debugPrint('❌ [VoicePlayer] play() error: $e\n$st');
_isPlaying = false;
}
}
Future<void> stop() async {
debugPrint('🔊 [VoicePlayer] stop()');
await _player.stop();
_isPlaying = false;
}
void dispose() {
_player.dispose();
}
// ── WAV file builder ─────────────────────────────────────────────────────
/// Constructs a minimal WAV (RIFF/PCM) file from Int16 mono samples.
static Uint8List _buildWav(Int16List samples, {required int sampleRate}) {
const int numChannels = 1;
const int bitsPerSample = 16;
const int audioFormat = 1; // PCM
final dataSize = samples.length * 2; // 2 bytes per Int16 sample
final byteRate = sampleRate * numChannels * bitsPerSample ~/ 8;
final blockAlign = numChannels * bitsPerSample ~/ 8;
final totalSize = 36 + dataSize;
final buf = ByteData(44 + dataSize);
var offset = 0;
void writeStr(String s) {
for (final c in s.codeUnits) { buf.setUint8(offset++, c); }
}
void writeU32(int v) { buf.setUint32(offset, v, Endian.little); offset += 4; }
void writeU16(int v) { buf.setUint16(offset, v, Endian.little); offset += 2; }
writeStr('RIFF');
writeU32(totalSize);
writeStr('WAVE');
writeStr('fmt ');
writeU32(16); // subchunk1 size
writeU16(audioFormat); // 1 = PCM
writeU16(numChannels);
writeU32(sampleRate);
writeU32(byteRate);
writeU16(blockAlign);
writeU16(bitsPerSample);
writeStr('data');
writeU32(dataSize);
// PCM sample data (little-endian Int16)
for (final s in samples) {
buf.setInt16(offset, s, Endian.little);
offset += 2;
}
return buf.buffer.asUint8List();
}
}