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meshcore-simple-sensor/flasher/index.html
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feat: local releases for offline/CORS-free flasher
2026-06-05 10:04:21 +03:00

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<!DOCTYPE html>
<html lang="ru">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>MeshCore Firmware Flasher</title>
<script src="https://unpkg.com/vue@3/dist/vue.global.prod.js"></script>
<link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/@picocss/pico@2/css/pico.min.css">
<style>
:root { --border-radius: 0.5rem; }
.badge { font-size: 0.7rem; padding: 0.15rem 0.4rem; border-radius: 0.25rem; background: var(--primary); color: var(--primary-inverse); white-space: nowrap; }
.badge-sm { font-size: 0.65rem; padding: 0.1rem 0.3rem; }
pre.term { background: #111; color: #0f0; padding: 0.75rem; border-radius: 0.4rem; max-height: 300px; overflow: auto; font-size: 0.78rem; line-height: 1.3; white-space: pre-wrap; word-break: break-all; }
.nav-bar { display: flex; gap: 0.75rem; align-items: center; flex-wrap: wrap; padding: 0.5rem 0; }
.nav-bar h1 { margin: 0; font-size: 1.1rem; }
.release-notes { font-size: 0.85rem; background: var(--card-sectionning-background); padding: 0.75rem; border-radius: 0.4rem; white-space: pre-wrap; max-height: 200px; overflow-y: auto; }
.spinner { display: inline-block; width: 1rem; height: 1rem; border: 2px solid var(--primary); border-top-color: transparent; border-radius: 50%; animation: spin 0.8s linear infinite; }
@keyframes spin { to { transform: rotate(360deg); } }
.flash-progress { margin: 1rem 0; }
.flash-progress progress { width: 100%; }
.empty-state { text-align: center; padding: 3rem 1rem; color: var(--muted-color); }
.step-link { cursor: pointer; color: var(--primary); }
.step-link:hover { text-decoration: underline; }
.file-row { padding: 0.6rem 0; border-bottom: 1px solid var(--card-border-color); display: flex; justify-content: space-between; align-items: center; flex-wrap: wrap; gap: 0.5rem; }
.file-row:last-child { border-bottom: none; }
.btn-group { display: flex; gap: 0.4rem; flex-wrap: wrap; }
.release-card { cursor: pointer; transition: opacity 0.15s; }
.release-card:hover { opacity: 0.85; }
.flash-container { border: 1px solid var(--card-border-color); border-radius: var(--border-radius); padding: 1rem; margin-top: 1rem; }
footer { margin-top: 2rem; text-align: center; font-size: 0.8rem; color: var(--muted-color); }
.cors-note { font-size: 0.8rem; background: var(--warning-background); color: var(--warning-color); padding: 0.5rem; border-radius: 0.3rem; margin-top: 0.5rem; }
</style>
</head>
<body>
<main class="container" id="app">
<nav class="nav-bar">
<h1>&#9889; MeshCore Flasher</h1>
<span v-if="!loading && releases.length" class="badge">{{ releases.length }} релиз(ов)</span>
<span v-if="loading" class="spinner"></span>
<span v-if="error" style="color: var(--error); font-size: 0.85rem;">{{ error }}</span>
<span style="flex:1"></span>
<a href="https://git2.ua1zbe.ru/ua1zbe/meshcore-simple-sensor" target="_blank" style="font-size:0.9rem;">&#128279; Репозиторий</a>
</nav>
<!-- Breadcrumb -->
<nav v-if="view !== 'releases'" style="font-size:0.9rem; margin-bottom:0.5rem;">
<a href="#" @click.prevent="view = 'releases'; selectedRelease = null; selectedAsset = null">&#8592; Все релизы</a>
<template v-if="view === 'release' && selectedRelease">
<span> / {{ selectedRelease.tag_name }}</span>
</template>
<template v-if="view === 'flash' && selectedRelease && selectedAsset">
<a href="#" @click.prevent="view='release'; selectedAsset=null" class="step-link"> / {{ selectedRelease.tag_name }}</a>
<span> / {{ selectedAsset.name }}</span>
</template>
<template v-if="view === 'console'">
<span> / Консоль</span>
</template>
</nav>
<!-- Warning if loaded via CORS proxy -->
<article v-if="corsProxy" class="cors-note">
&#9432; Релизы загружены через CORS-прокси. Для прямой загрузки настрой CORS в Gitea:
<code>app.ini: [cors] ENABLED = true; ALLOW_DOMAIN = *</code> или размести flasher на том же домене.
</article>
<!-- Flash view -->
<div v-if="view === 'flash' && selectedRelease && selectedAsset" class="flash-container">
<hgroup>
<h5>{{ selectedAsset.name }}</h5>
<p class="size-info">{{ (selectedAsset.size / 1024).toFixed(0) }} KB &middot; {{ selectedRelease.tag_name }}</p>
</hgroup>
<div v-if="selectedRelease.body" class="release-notes" style="margin-bottom:1rem;">{{ selectedRelease.body }}</div>
<div class="grid">
<div>
<h6>Способ 1: UF2 (drag-n-drop)</h6>
<ol>
<li>Зажми <kbd>BOOT/PRG</kbd> на T114</li>
<li>Подключи USB к ПК</li>
<li>Отпусти — появится диск <code>T114</code></li>
<li>Перетащи .uf2 файл на этот диск</li>
</ol>
<a :href="selectedAsset.browser_download_url" class="button" role="button" download>&#11015; Скачать UF2</a>
</div>
<div>
<h6>Способ 2: Web DFU (экспер.)</h6>
<ol>
<li>Дважды кликни RESET на T114</li>
<li>Нажми «Enter DFU mode» и выбери порт</li>
<li>Нажми «Flash DFU»</li>
</ol>
<div class="btn-group">
<button v-if="!dfu.ready" class="secondary" @click="enterDfuMode" :disabled="!supportsSerial">&#9881; Enter DFU mode</button>
<button v-else disabled class="secondary">&#10003; DFU mode</button>
<button @click="flashDfu" :disabled="!dfu.ready || flashing.active" class="contrast">&#9889; Flash DFU</button>
</div>
<p v-if="!supportsSerial" style="font-size:0.8rem;color:var(--error);margin-top:0.5rem;">
Web Serial не поддерживается. Используй Chrome/Edge на десктопе.
</p>
<p v-if="!isZip(selectedAsset.name)" style="font-size:0.8rem;color:var(--muted-color);margin-top:0.5rem;">
&#9432; Для DFU нужен .zip файл. В релизе только .uf2.
</p>
</div>
</div>
<div v-if="flashing.active" class="flash-progress">
<progress :value="flashing.percent" max="100"></progress>
<p v-if="flashing.percent < 100" style="font-size:0.85rem;">
<span class="spinner"></span> Прошивка... {{ Math.round(flashing.percent) }}%
</p>
<p v-else style="font-size:0.85rem;color:var(--success);">&#10003; Готово!</p>
<pre class="term">{{ flashing.log }}</pre>
<div v-if="flashing.done" class="btn-group">
<button class="secondary" @click="resetFlash">&#8592; Назад к файлу</button>
</div>
</div>
<button class="secondary" style="margin-top:1rem;" @click="view='release'; selectedAsset=null">&#8592; Назад к релизу</button>
</div>
<!-- Serial Console -->
<div v-if="view === 'console'">
<hgroup>
<h5>&#128187; Serial Console (115200 бод)</h5>
<p>Подключение к T114 для AT-команд</p>
</hgroup>
<div class="btn-group" style="margin-bottom:0.75rem;">
<button v-if="!console.connected" @click="openConsole" :disabled="!supportsSerial">&#9881; Подключиться</button>
<button v-else class="secondary" @click="closeConsole">&#10005; Отключиться</button>
<button v-if="console.connected" @click="consoleReset">&#8635; Reset</button>
</div>
<pre class="term" style="max-height:400px;">{{ console.log || 'Нажми «Подключиться» и выбери порт T114...' }}</pre>
<div v-if="console.connected" style="display:flex;gap:0.5rem;">
<input type="text" v-model="console.input" @keyup.enter="sendConsole" placeholder="AT команда..." style="flex:1;">
<button @click="sendConsole" class="contrast">Отправить</button>
</div>
<details style="margin-top:0.5rem;">
<summary>AT команды</summary>
<ul style="font-size:0.8rem;columns:2;">
<li><code>ver</code> — версия</li>
<li><code>log</code> — лог пакетов</li>
<li><code>erase</code> — стереть FS</li>
<li><code>reboot</code> — перезагрузка</li>
<li><code>advert</code> — отправить ADV</li>
<li><code>get freq</code> — частота</li>
<li><code>set freq 868.7</code> — частота</li>
<li><code>get af</code> — Air-time factor</li>
<li><code>set name</code> — имя</li>
<li><code>password &lt;pass&gt;</code> — пароль</li>
</ul>
</details>
<button class="secondary" style="margin-top:1rem;" @click="view='releases'">&#8592; Назад</button>
</div>
<!-- Release content -->
<div v-else-if="view === 'release' && selectedRelease">
<div style="display:flex;justify-content:space-between;align-items:center;flex-wrap:wrap;gap:0.5rem;">
<h5>{{ selectedRelease.name || selectedRelease.tag_name }}</h5>
<span class="badge">{{ selectedRelease.assets.length }} файл(ов)</span>
</div>
<p v-if="selectedRelease.body" class="release-notes">{{ selectedRelease.body }}</p>
<div v-if="selectedRelease.assets.length">
<div v-for="asset in selectedRelease.assets" :key="asset.id" class="file-row">
<div>
<strong>{{ asset.name }}</strong>
<span style="font-size:0.8rem;color:var(--muted-color);">
&middot; {{ (asset.size / 1024).toFixed(0) }} KB
</span>
<span v-if="asset.download_count" class="badge badge-sm" style="margin-left:0.4rem;">
{{ asset.download_count }} загрузок
</span>
</div>
<div class="btn-group">
<a :href="asset.browser_download_url" role="button" class="secondary outline small" download>&#11015; Скачать</a>
<button class="small contrast" @click="startFlash(asset)">&#9889; Прошить</button>
</div>
</div>
</div>
<div v-else class="empty-state">
<p>Нет файлов прошивки в этом релизе</p>
</div>
</div>
<!-- Main: releases list -->
<div v-else>
<div v-if="loading" class="empty-state">
<span class="spinner" style="width:2rem;height:2rem;"></span>
<p>Загрузка релизов...</p>
</div>
<div v-else-if="!releases.length" class="empty-state">
<p>&#128196; Релизов пока нет</p>
<a href="https://git2.ua1zbe.ru/ua1zbe/meshcore-simple-sensor/releases" target="_blank" class="button outline">Перейти к релизам</a>
</div>
<div v-else>
<article v-for="r in releases" :key="r.id" class="release-card" @click="openRelease(r)">
<header style="display:flex;justify-content:space-between;align-items:center;">
<strong>{{ r.name || r.tag_name }}</strong>
<span class="badge">{{ r.assets.length }} файл(ов)</span>
</header>
<p v-if="r.body" style="font-size:0.85rem;max-height:2.5rem;overflow:hidden;margin:0;">{{ r.body }}</p>
<footer style="font-size:0.75rem;color:var(--muted-color);margin-top:0.5rem;">
{{ formatDate(r.published_at) }}
&middot; {{ r.assets.reduce((s, a) => s + (a.download_count||0), 0) }} скачиваний
</footer>
</article>
</div>
</div>
<footer>
<nav style="justify-content:center;gap:1rem;">
<a href="#" @click.prevent="view='releases'; selectedRelease=null; selectedAsset=null">Список релизов</a>
<a href="#" @click.prevent="view='console'">&#128187; Консоль</a>
<a href="./configurator.html">&#9881; Конфигуратор</a>
<a href="https://git2.ua1zbe.ru/ua1zbe/meshcore-simple-sensor" target="_blank">Git2.ua1zbe.ru</a>
</nav>
</footer>
</main>
<script type="module">
import { Dfu } from './lib/dfu.js';
import { SerialConsole } from './lib/console.js';
const GITEA_API = 'https://git2.ua1zbe.ru/api/v1/repos/ua1zbe/meshcore-simple-sensor/releases';
const OWN_ORIGIN = location.origin;
const API_ORIGIN = new URL(GITEA_API).origin;
const app = Vue.createApp({
data() {
return {
releases: [],
loading: true,
error: '',
corsProxy: false,
view: 'releases',
selectedRelease: null,
selectedAsset: null,
dfu: { ready: false, port: null },
flashing: { active: false, done: false, percent: 0, log: '', error: '' },
console: { connected: false, instance: null, input: '', log: '' },
};
},
computed: {
supportsSerial() {
return 'serial' in navigator;
},
},
async mounted() {
await this.loadReleases();
},
methods: {
formatDate(d) {
return new Date(d).toLocaleDateString('ru-RU');
},
isZip(name) {
return name && name.toLowerCase().endsWith('.zip');
},
async loadReleases() {
this.loading = true;
this.error = '';
// Try local releases.json first (no CORS), then API, then CORS proxy
try {
const localRes = await fetch('./releases.json');
if (localRes.ok) {
const data = await localRes.json();
this.releases = Array.isArray(data) ? data.reverse() : [];
this.loading = false;
return;
}
} catch {}
if (OWN_ORIGIN === API_ORIGIN) {
await this._fetchDirect();
this.loading = false;
return;
}
try {
await this._fetchDirect();
} catch {
await this._fetchCorsProxy();
}
this.loading = false;
},
async _fetchDirect() {
const res = await fetch(GITEA_API);
if (!res.ok) throw new Error(`HTTP ${res.status}`);
const data = await res.json();
this.releases = Array.isArray(data) ? data.reverse() : [];
},
async _fetchCorsProxy() {
this.error = 'Прямой доступ к API заблокирован CORS.';
const proxy = `https://api.allorigins.win/raw?url=${encodeURIComponent(GITEA_API)}`;
const res = await fetch(proxy);
if (!res.ok) throw new Error(`Proxy HTTP ${res.status}`);
const data = await res.json();
this.releases = Array.isArray(data) ? data.reverse() : [];
this.corsProxy = true;
this.error = '';
},
openRelease(release) {
this.selectedRelease = release;
this.selectedAsset = null;
this.view = 'release';
},
startFlash(asset) {
this.selectedAsset = asset;
this.view = 'flash';
},
async enterDfuMode() {
if (!this.supportsSerial) return;
try {
const port = await navigator.serial.requestPort();
await Dfu.forceDfuMode(port);
this.dfu.ready = true;
this.dfu.port = port;
} catch (e) {
this.error = `DFU mode: ${e.message}`;
}
},
async flashDfu() {
if (!this.dfu.port || !this.selectedAsset) return;
if (!this.isZip(this.selectedAsset.name)) {
this.flashing.active = true;
this.flashing.done = true;
this.flashing.log = 'DFU требуется .zip файл. Используй скачивание .uf2 и drag-n-drop.\n';
this.flashing.percent = 100;
return;
}
this.flashing.active = true;
this.flashing.done = false;
this.flashing.percent = 0;
this.flashing.log = '';
try {
this.flashing.log += 'Скачивание прошивки...\n';
const resp = await fetch(this.selectedAsset.browser_download_url);
if (!resp.ok) throw new Error(`HTTP ${resp.status}`);
const blob = await resp.blob();
this.flashing.log += `Загружено: ${(blob.size / 1024).toFixed(0)} KB\n`;
this.flashing.log += 'Запуск DFU...\n';
const dfu = new Dfu(this.dfu.port);
dfu.dfuUpdate(blob, (pct) => {
this.flashing.percent = pct;
});
this.flashing.log += 'Готово!\n';
this.flashing.percent = 100;
} catch (e) {
this.flashing.log += `ERROR: ${e.message}\n`;
this.flashing.error = e.message;
} finally {
this.flashing.done = true;
}
},
resetFlash() {
this.flashing.active = false;
this.flashing.done = false;
this.flashing.percent = 0;
this.flashing.log = '';
this.flashing.error = '';
},
async openConsole() {
if (!this.supportsSerial) return;
try {
const port = await navigator.serial.requestPort();
const sc = new SerialConsole(port);
sc.onOutput = (text) => {
this.console.log += text;
};
this.console.instance = sc;
await sc.connect();
this.console.connected = true;
this.console.log = '';
this.view = 'console';
} catch (e) {
this.error = `Console: ${e.message}`;
}
},
async closeConsole() {
if (this.console.instance) {
await this.console.instance.disconnect();
}
this.console.connected = false;
this.console.instance = null;
},
async consoleReset() {
if (this.console.instance) {
await this.console.instance.reset();
this.console.log += '-- RESET --\n';
}
},
async sendConsole() {
if (!this.console.instance || !this.console.input) return;
await this.console.instance.sendCommand(this.console.input);
this.console.input = '';
},
},
});
app.mount('#app');
</script>
</body>
</html>