UA1ZBE Custom Firmware v1.0
Features: - VFO mode with direct frequency input - POCSAG decoder (512/1200 baud) with BCH(31,21) correction - Full-screen Spectrum analyzer - FM Radio receiver - RSSI signal indicator overlay - Custom boot splash (UA1ZBE / POCSAG pager / build date) Architecture: - app/mode.c — mode dispatcher (VFO/POCSAG/Spectrum/FM) - app/boot_splash.c — 2-second boot splash - app/pocsag/ — POCSAG decoder + BCH correction - app/display_rssi.c — RSSI indicator - main.c — entry point with custom init - syscalls.c — bare-metal _sbrk stub Build: arm-none-eabi-gcc -Os -flto -Wall -Werror -Wextra Size: 57.9KB Flash / 3.6KB RAM Controls: - 0-9: Direct frequency input (VFO) - SK2: POCSAG mode - SK1: Spectrum analyzer - 0: FM Radio - EXIT: Return to VFO - F/*: Toggle 512/1200 baud (in POCSAG)
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85
external/CMSIS_5/CMSIS/RTOS/RTX/UserCodeTemplates/MsgQueue.c
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85
external/CMSIS_5/CMSIS/RTOS/RTX/UserCodeTemplates/MsgQueue.c
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#include "cmsis_os.h" // CMSIS RTOS header file
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/*----------------------------------------------------------------------------
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* Message Queue creation & usage
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*---------------------------------------------------------------------------*/
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void Thread_MsgQueue1 (void const *argument); // thread function 1
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void Thread_MsgQueue2 (void const *argument); // thread function 2
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osThreadId tid_Thread_MsgQueue1; // thread id 1
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osThreadId tid_Thread_MsgQueue2; // thread id 2
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osThreadDef (Thread_MsgQueue1, osPriorityNormal, 1, 0); // thread object 1
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osThreadDef (Thread_MsgQueue2, osPriorityNormal, 1, 0); // thread object 2
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#define MSGQUEUE_OBJECTS 16 // number of Message Queue Objects
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typedef struct { // object data type
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uint8_t Buf[32];
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uint8_t Idx;
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} MEM_BLOCK_t;
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typedef struct { // object data type
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uint8_t Buf[32];
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uint8_t Idx;
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} MSGQUEUE_OBJ_t;
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osPoolId mpid_MemPool2; // memory pool id
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osPoolDef (MemPool2, MSGQUEUE_OBJECTS, MEM_BLOCK_t); // memory pool object
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osMessageQId mid_MsgQueue; // message queue id
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osMessageQDef (MsgQueue, MSGQUEUE_OBJECTS, MSGQUEUE_OBJ_t); // message queue object
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int Init_MsgQueue (void) {
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mpid_MemPool2 = osPoolCreate (osPool (MemPool2)); // create Mem Pool
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if (!mpid_MemPool2) {
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; // MemPool object not created, handle failure
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}
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mid_MsgQueue = osMessageCreate (osMessageQ(MsgQueue), NULL); // create msg queue
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if (!mid_MsgQueue) {
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; // Message Queue object not created, handle failure
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}
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tid_Thread_MsgQueue1 = osThreadCreate (osThread(Thread_MsgQueue1), NULL);
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if (!tid_Thread_MsgQueue1) return(-1);
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tid_Thread_MsgQueue2 = osThreadCreate (osThread(Thread_MsgQueue2), NULL);
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if (!tid_Thread_MsgQueue2) return(-1);
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return(0);
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}
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void Thread_MsgQueue1 (void const *argument) {
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MEM_BLOCK_t *pMsg = 0;
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while (1) {
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; // Insert thread code here...
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pMsg = (MEM_BLOCK_t *)osPoolCAlloc (mpid_MemPool2); // get Mem Block
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if (pMsg) { // Mem Block was available
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pMsg->Buf[0] = 0x55; // do some work...
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pMsg->Idx = 0;
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osMessagePut (mid_MsgQueue, (uint32_t)pMsg, osWaitForever); // Send Message
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}
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osThreadYield (); // suspend thread
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}
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}
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void Thread_MsgQueue2 (void const *argument) {
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osEvent evt;
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MEM_BLOCK_t *pMsg = 0;
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while (1) {
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; // Insert thread code here...
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evt = osMessageGet (mid_MsgQueue, osWaitForever); // wait for message
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if (evt.status == osEventMessage) {
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pMsg = evt.value.p;
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if (pMsg) {
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; // process data
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osPoolFree (mpid_MemPool2, pMsg); // free memory allocated for message
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}
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}
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}
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}
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